Quote Originally Posted by StealthPaladin View Post
Can't say I relate at all

Just run savage and unreal and there you go. What's the big deal?
You mad that the unwashed masses are allowed to see cutscenes? Big whoop.

Also not really true. Even in normal you will wipe almost every 60+ dungeon if you truly took it to the extreme you are saying of having no healer.
True it is not often riveting or adrenaline producing but again.. just go raid harder content. It is going to be alright
I have no idea where you’re pulling the cutscene argument. It’s irrelevant, but people literally don’t care if others watch cutscenes or not. It has no bearing on the conversation at hand—which is about healing design in this game.

Anyways…

I’ve cleared every tier of Savage since SB (I started in Creator but didn’t clear A12S due to simply focusing on farming the EXs instead), almost every EX except the Weapons in ShB because I took a break, and I’ve cleared all 3 Ultimates. One on a healer. Even in these fights, the amount of active healing is less than 50% of what a healer is doing. When optimized, there are high-end fights that you can heal strictly with just oGCDs. Every Savage and Ultimate fight has even been solo-healed. Heck, the two current EXs can be done without a healer at all, and with 2 tanks + 6 DPS.

The fact of the matter is, is that any healer who is skilled at their job will spend more than half of their time pressing their damage buttons versus their healing buttons. When I cleared UCoB on AST, I played super safe—I even stopped DPSing entirely (!!!) during certain parts of Golden Bahamut to ensure we didn’t wipe there—overhealing like some kind of crazy person—and still most of my casts were damage abilities. Not healing ones. Not even the harder content gives healers what they want—which a lot of the really good ones would like to actually be required to heal more.

The reason I enjoy progging week 1–especially on a healer—is because the fights will actually hurt. But my heals will not be nearly as needed once my my cohealer and I figure out our optimized healing strats. Right now we’re just playing it super safe in P4S just to ensure we get to see more mechanics.

This argument of “just raid Savage” is tiring and overused. And it usually tells me that the person using it has very little idea what they’re talking about. At the very least, it shows they don’t actually do Savage or Ultimate if they think suddenly healers have this increase in active healing time. That said, it would make for pretty boring design if only the hardest content in this game—that most players won’t do—requires any significant amount of healing.