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  1. #81
    Player
    Yubie's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Yubie Rensora
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    I think they straight up hate the 3 jobs added in heavensward, ast, drk, and mch
    (5)

  2. #82
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kes13a View Post
    is because they want to do MORE DPS.
    because there's nothing to heal in most content? at least sage allows me to to press 2 more buttons every now and then, but most if not all dungeons and trials are basically throwing your HoT/shield on the tank, DPS until an OGCD is needed, DPS some more, another OCGD or two, an AOE heal in case a raidwide happened or a DPS stood in bad and that's it - and this is already pretty damn boring

    honestly, I don't know how one doesn't fall asleep playing like many 'healer mains' do
    like, standing around and waiting for the tank to take 10% of damage so you can heal them, maybe throwing a DoT on a target or two, maybe even an AOE attack here and there, but 80% of the time basically doing nothing but overheal with 100% medica 2 uptime in addition to the ST healing
    not only does this result in a longer run, said lack of DPS also usually results in attacks and mechanics that haven't been seen before, which could result in people making mistakes and thus requiring more heali- oh, I get it, that's the goal!
    (2)

  3. #83
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by IDontPetLalas View Post
    Interesting, I'm also a healer main, I have all healers at 90, yet I disagree with you. As a healer I try to heal only when necessary. In some groups, there can be issues, I need to heal more than I should have to, no problem.. I prefer to 'always be casting" and that means that I'm normally DPSing more than healing (ahem, unless I screw up, in which case, well , healer adjust ASAP)

    Some of the issues that I've noted, whether its MP management, of button bloat, or (prior to EW) an unresponsive fairy, have nothing whatsoever to my wanting to be a wannabe DPS. I also want more that a single DPS spell, SGE has been more fun for me, that doesn't mean that I don't heal people.

    All of this to say that I very surprised to hear that someone who mains a healer would think that all of the feedback from healers just comes from people who want to bypass DF queues or the infamous "only DPS" healer boogeyman.
    It’s a fairly par for the course argument from the other side of the healer community in this game. It’s an old argument that has existed since HW—alongside the famous quotes about how the developers don’t design fights around healer damage…that released during the very tier that made healer DPS mandatory if you wanted to clear because the DPS checks were that tight.

    But, like all silly arguments, it fails to actually acknowledge what players like you and I are actually asking for in favor of just spinning strawmans and irrelevant arguments.

    Quote Originally Posted by Rinhi View Post
    because there's nothing to heal in most content? at least sage allows me to to press 2 more buttons every now and then, but most if not all dungeons and trials are basically throwing your HoT/shield on the tank, DPS until an OGCD is needed, DPS some more, another OCGD or two, an AOE heal in case a raidwide happened or a DPS stood in bad and that's it - and this is already pretty damn boring

    honestly, I don't know how one doesn't fall asleep playing like many 'healer mains' do
    like, standing around and waiting for the tank to take 10% of damage so you can heal them, maybe throwing a DoT on a target or two, maybe even an AOE attack here and there, but 80% of the time basically doing nothing but overheal with 100% medica 2 uptime in addition to the ST healing
    not only does this result in a longer run, said lack of DPS also usually results in attacks and mechanics that haven't been seen before, which could result in people making mistakes and thus requiring more heali- oh, I get it, that's the goal!
    I honestly once spent a day trying out the zero damage healer in DF. And you would be right: it was so incredibly boring. And in any of the 8-man or 24-man content, there was literally zero reason for me to be there. You already don’t need two healers in most of those, so to have one that is literally standing there doing nothing is even worse. I could have gone and made dinner and the party would have been 100% fine. I honestly don’t know how people couldn’t at least deal some damage.

    When I first started this game, my friend who got me into it said “when you’re a healer, you can also use Malefic to deal some damage when you don’t have to heal. It’s better than standing around doing nothing because that’s really boring.” And she is extremely casual. Doesn’t raid. Plays only for the story. Maybe occasionally does some EXs for the mounts if she likes them. So she wasn’t even coming at me from a raiding perspective. I don’t know. Maybe because this is my first and only MMO I’ve played for any extended period of time, and that was the introduction to healing I got—maybe that skewed me to be more in favor of dealing damage during downtime? Couldn’t tell you. But I’ve never understood the anti-DPS mentality within the scope of this game where there’s so little active healing.
    (12)
    Last edited by HyoMinPark; 01-10-2022 at 10:09 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #84
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Wow. They will be buffing BLM dps? YAYYYYY! I play a BLM and I have to say, it's a joy compared to blaster casters in other games. They are right though. We are selfish dps. We don't buff. We don't heal. All we bring is "KABOOMS". Even bigger kabooms will be muchly appreciated but to be honest, I think we BLMs are already doing pretty big kabooms.
    (1)

  5. #85
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KizuyaKatogami View Post
    So no mention of healers whatsoever? Goes to show they don’t play their own game lmao.
    At this point healers should be moved to optional content
    (1)

  6. #86
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Kes13a View Post
    the majority of people unhappy with healing... is because they want to do MORE DPS. they dont want to queue as DPS, they want to queue as healers for faster times and only do DPS in dungeons.

    so as a healer main, I cannot say there is a "valid reason" since my primary role is a healer, who can DPS on downtime. not as DPS who tosses out a heal or two if people complain about dying
    (14)

  7. #87
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    So no mention of healers whatsoever? Goes to show they don’t play their own game lmao.
    Healers used to be much more complex, and as a result significantly fewer people even wanted to play on them.

    To be sure, healer purists do not like how healer jobs work at the moment, but they need to understand the devs have healer where it is as a result of how we play the game.

    The point is ultimately to keep queue times down, and to encourage as many people who might not have otherwise played a healer were it more complex.

    I've said it again and again: FFXIV is the Super Smash Bros of MMOs.
    (0)

  8. #88
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zfz View Post
    Regarding healers. I remember that several years ago, YoshiP did say that they tune raids without healer DPS. It's just that in progression, people are generally tackling the content at near minimum item level, so healer dps helps the raid cross the minimum raid dps threshold.

    If that policy remains unchanged, I don't see them ever adjust healers based just on the dps potential.
    If that is still their stance then it is absolute nonsense. It was proven several times last expansion that some savage bosses are mathematically impossible to kill without healer dps.



    Quote Originally Posted by LittleImp View Post
    God forbid your party is using strats that force you to miss gcds.
    I have already seen an Ilya strat for P4S in party finder... god help us all
    (3)

  9. #89
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by kaynide View Post
    Healers used to be much more complex, and as a result significantly fewer people even wanted to play on them.

    To be sure, healer purists do not like how healer jobs work at the moment, but they need to understand the devs have healer where it is as a result of how we play the game.

    The point is ultimately to keep queue times down, and to encourage as many people who might not have otherwise played a healer were it more complex.

    I've said it again and again: FFXIV is the Super Smash Bros of MMOs.
    The thing is, them seeing more people play healers could just be due to the influx of players. This all doesnt account for the blatant lies theyve told healers of fights actually requiring more healing. It's literally the same, arguably worse than in ShB. My question is though what does any of this have to do with them recognizing healers need some adjustments? Whm with its mp issues for example. Not to mention how does this change the fact healers are always on the short end of the stick. They got like what, a slide in the pre release job slideshow meanwhile dps and tanks got fully addressed?
    (7)

  10. #90
    Player
    Jotaku's Avatar
    Join Date
    Mar 2014
    Location
    Santo Domingo, Republica Dominicana
    Posts
    60
    Character
    Nanael Nael
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by IchiExorz View Post
    I was hoping to see some small SMN adjustments, some dps increases & maybe something to spice up the rotation a little.
    There's still hope for a later patch anyway.

    Not sure why MNK needs a buff though? And MNK busy? Last I heard MNK is even less busy now with less OGCDs. I haven't played MNK in EW yet though so idk.
    Try to play optimal with MNK and you will know what's is a busy jobs looks like
    (1)

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