
Originally Posted by
kejakalope
...
I think they deserve criticism for stubbornly sticking to the base Arcanist design for expansion after expansion after expansion even as it became clear the majority of the players who wanted to be playing a Summoner in Final Fantasy XIV had rejected it. By doing so, they strung you along by giving you something you were enjoying, but in absolutely the wrong place, while pissing off everyone who wanted them to deliver on the inherent promise of the job.
Well. Here we are in Endwalker. They've finally built a Summoner that everyone agrees looks and feels like FFXIV Summoner ought to, even if there is some disagreement on whether the rotation is satisfying. Clearly, they made a conscious choice to make it as accessible to as many people as possible, because they knew it had the potential to have possibly the widest conceptual appeal in the game, and clearly, that's paying off right now. (I have my doubts about how much longevity it'll display; I do think it needs a bit more meat than it has right now.)
This all came, of course, at the price of screwing you over personally, and everyone else in your situation. Again, that sucks. Again, you have every right to be pissed. Again, this is Square's fault for making a mistake and then dragging their feet for eight years before fixing it. And I do feel like they owe you back a good caster job with a DoT-management-based playstyle and high burst.
But all of this happened for reasons that are utterly specific to Summoner itself, and its positioning within the Final Fantasy brand and series history. It is not indicative of a larger trend of just uprooting jobs completely. If anything, the fact that they held back from doing this until they'd exhausted literally every other option suggests the opposite.