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  1. #61
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zfz View Post
    It's probably hard to imagine for people who can play consistently every week. But there are people who can't. When I was in the military, for example, I was often unable to come home for 10-15 days at a time, but when I get to go home I would get 3-5 days off at a time.

    What I adovate for, though, is to abolish the currency cap concept and use an allowance instead.

    Each week we are given 450 tomestones allowance (if we have an active subscription), and as we earn tomestones, the allowance is reduced. Yes, like how Leve allowances are handled. If you must, cap the allowances at 2000; it will still be worlds better than the hard 450 per week disappearing if you don't clock-in consistently.

    This would mean that we can catch up even after a week or two away from the game, but our progression is still capped just like it is now.
    I think this is a good idea.
    (2)

  2. #62
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Michieltjuhh View Post
    Speaking of bad takes, acting like it's not disrespectful to the player's time to make them do the same 3 dungeons they've already been doing for weeks on the same incredibly low difficulty for a new reward that isn't as efficient to farm if you want to get it all over with in one session so you have to spread it out across multiple days, is definitely up there.
    Again, you are entitled to your opinion, but liking and disliking content is not the same thing as respecting the players time. Two hours out of your week is far from disrespectful. And if you WANT a challenge fine, go farm your tomestones from Savage clears only. The challenge is there.

    As for warforging and titanforging - you entirely miss the point as to WHY it was unhealthy. For people that enjoyed the game - no matter what type of content - this was probably the best time they ever had. The problem was that it turned the game more into an Eastern grindfest, since no matter what you did, your time would be spent gaining more power, but in no way shape or form were you forced to do content you did not enjoy - unless you did not enjoy anything at all, because everything was rewarding. Since when is playing what you want to in the game and actually getting rewarded for it torture?
    I know plenty of people that enjoyed the game for multiple reasons. However end of the day, if you are one of those people that want to feel as though you're done with gearing up, you may never know the feeling simply because of bad RNG and poor game design. The few that would probably stand for your argument I can guarantee are far outweighed by those that felt screwed over and punished by that design.
    (2)
    Last edited by Kyuuen; 01-10-2022 at 02:43 AM.

  3. #63
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    The entire currency to obtain gear system has always been bad.

    I'd rather have rare drops in dungeons and dungeon grind to acquire gear.
    (3)

  4. #64
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    519
    Character
    Johners Butcher
    World
    Lich
    Main Class
    Paladin Lv 100
    I see some of the comments in this thread took a real tangent. At no point did I ask for the cap of 450 tomestones per week to either increase or removed. The actual pace of acquiring tomestone gear, in my opinion, is acceptable and doesn't need changing. All I ask for in a seasonal cap is the removal of a punishment for players that either start this process late or have to miss a week from the start of a tier. Everyone gets their 590 gear (current tier) tomestone items in the end, there's just freedom in how you earn that average of 450 a week.
    (1)

  5. #65
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Haseno View Post
    The entire currency to obtain gear system has always been bad.

    I'd rather have rare drops in dungeons and dungeon grind to acquire gear.
    The problem is also how only the most recent stuff gives the tome and also only on a cap level job... unlock the tome once you did story and reached cap level with any job. Just let us keep unused caps, so you can catch up after 3-4 weeks, at least...

    The reality is ppl WILL always no life grind the highest gear anyways, be it exodus or craft. Just like back then during the Anima where some ppl ran aetherochemical like 200x for fast tome and could never see it again lol
    (0)

  6. #66
    Player
    Diert's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    13
    Character
    Kaya Moki
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Haseno View Post
    I'd rather have rare drops in dungeons and dungeon grind to acquire gear.
    A post made by someone who has never tried to get dungeon gear for glamour.
    (9)
    A cat is fine, too.

  7. #67
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,565
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    As long as you can obtain more tomestones than what is required to get everything, there is no real issue though. It just puts you 1 week behind until you got a full set of gear. And the rest of the time you can still collect everything.

    But i think a buffer system would be better. So instead of just 1 week, it buffers 3 weeks. Giving a casual player more time to get the tomestones.
    OK, maybe i see this thing too technically ...

    Quote Originally Posted by UkcsAlias View Post
    Artificial caps are however needed! Without caps some players will rush and have everything far earlier than everyone else. And this will cause a major gap in gear between players. That is a problem as it can cause players to reject other players because they dont have the gear yet.
    You are right. And your answers show also how fundamentally flawed this kind of currency is. The tomestone system is an almost one-to-one copy from WoW's heroic badges system, which they introduced in Burning Crusade. And it has exact the same problems. It is way too effective that one can ignore it and it overwhelms everything else at the moment. And because you get so good items for so little efford they have to limit it. This currency system has only one advantage: you do not really waste your time when you do some content.


    Cheers
    (0)
    Last edited by Larirawiel; 01-10-2022 at 11:15 PM.

  8. #68
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Ehmmm... what?!
    https://kotaku.com/the-story-of-a-co...hei-1611995782
    The correction I need to note is that it wasn't Everquest, but another lesser known MMO.


    Quote Originally Posted by Kyrj View Post
    Lol it's not because kids were dying, SE is a business and they understand what it takes to get people logging back in to keep playing.
    Daily caps predate FFXIV. As I think I noted in my first post, they came around during the Burning Crusade expansion of WoW. And yes, they were put in place to combat player addictive behavior that was leading to growing issues both inside the community and with it's perception by the outside world.

    https://wowpedia.fandom.com/wiki/Daily_quest
    - That predates FFXIV. FFXIV just copied WoW on this issue as by the time of FFXIV putting these limits had become a norm to combat the issues that had been seen in earlier MMOs (see linked article above).
    (3)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  9. #69
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Diert View Post
    A post made by someone who has never tried to get dungeon gear for glamour.
    Doing so for Glamour is nowhere near comparable. There's nothing more thrilling than getting a rare drop on a powerful item to make yourself more powerful.

    Grinding dungeons repeatedly to farm currency sucks the soul out a lot of what made MMORPG's great.
    (1)

  10. #70
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Haseno View Post
    Doing so for Glamour is nowhere near comparable. There's nothing more thrilling than getting a rare drop on a powerful item to make yourself more powerful.

    Grinding dungeons repeatedly to farm currency sucks the soul out a lot of what made MMORPG's great.
    It still sucks to grind for a specific gear in BiS, only to constantly not have it drop because RNG was not in your favor. Glamour is in the same category because it ultimately depends on what that player values more in a gear piece. I remember people grinding for Skalla pieces and never getting the specific drop they wanted after 20 attempts. 20 attempts to not even get a guarantee for the thing you want? That's even worse than just being able to buy it after a certain amount of time IMO.

    The only change I'd want for currency caps is if you didn't cap your tomes in one of the weeks, the weekly cap can extend in your next week based on how much you didn't cap the previous week, up to 2000 (assuming you're subbed for those weeks). That way you aren't forced to constantly login and grind to be at the same level as everyone else, but you aren't punished if you aren't able to login for a long period of time due to real life commitments.
    (4)

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