I was mostly done with the topic but the recent interview with Yoshida about upcoming 6.08 changes has a very curious line.

・侍、黒、モのような忙しさに火力が割に合っていないジョブは調整する
They are looking into adjusting jobs that are too busy but doesn't reflect the DPS it should be outputting.

You've heard the man himself. In his vision, rotational complexity does play a role in DPS output.