

They just don't want to hear DRK complaints. They literally said that Living Dead shouldn't be reworked because of the lore of the class, which makes no sense because the job originates from an Ishgardian Paladin who dropped his shield in favor of the greatsword to slaughter oppressors. In what part does that sound like this person needed a healer behind him? They even went out of their way to put in the lore that the actual dark arts of Dark Knight was only a recent addition to people of that job. It makes no sense. Lore is not an excuse, they just don't want to put in the work.
Last edited by Ryaduera; 01-09-2022 at 06:19 AM.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
Lore is their excuse but it falls flat on it's face because they never explain how the Abyss/Darkness even works in relation to Dark Knights.
It's a bad copout. You could easily replace Living Dead in lore with Resonance technology or using the Echo to cheat death.
LD isn't being reworked because they dunno what to do with it. When it really is an easy fix and it's only the way it is because you can potentially get 20 seconds out of it.
This job used to be so awesome.. nothing's left of that anymore. All because the developers seemingly deem DRK to be not worthy of their time.
They made a funny statement about other developers not playing their own games. So if you actually played your own game, maybe you'd see that one part of your roster absolutely sucks? DRK was a genius design of rewarding gameplay and skill entry. Now it is devoid of any meaning. Retention and a skill ceiling is no longer needed.
It sucks having them foist their stubborn and downright dismissive mindset on us. We are paying for your game like any other customer. Are we not owed or deserving to be heard at the very least? That's what I'd expect from developers decorating themselves with statements like 'playing our own games'. Remind me why I should be having fun or look forward to anything, knowing years will go by with no real or necessary changes to a favourite job of mine.
I lost all my hope and faith in you. When I joined these forums initially, I was open to the idea they would respect our feedback; but alas I was ignorant. You have no excuses or reasons. Either tell us to stop asking, or take agency on problems persisting for longer than necessary. Either way, we are deserving of an answer or response from you.

We're also pretending the lore is mutually exclusive with making it more usable. Like technically in some nonexistent theoretical sense 20 seconds can pass between the moment you hit the button and the moment an enemy can kill you but in way way more cases 3 seconds pass because a WHM hit you with bene or something. I'm in favor of the idea where it gives you a nasty and unremovable DoT for a while to keep the heal check and everything they seem to want, but also provide more clear information to your healer about your needs.
I think what's so funny is they have the gall to buff Superbolide to 10 seconds when it effectively serves the same purpose with the exception of the healers don't have to heal it.
PLD/WAR/GNB all have big CDs that don't have a healer tax tied to it meanwhile Dark Knight does and what's worse it has the worst sustain in the game and is incapable of padding things out for your healers. And if the healer dies your death is guaranteed.
With the other 3 more often then not you can salvage a bad situation.
Like if you aren't going to change it there needs to be some big benefit that warrants the DRK not being able to live. Like a 200% damage boost or something.
Every time players ask for some kind of buff to LD they buff Holmgang instead.


Here's an idea. Living Dead makes it so you cannot drop below 1hp for 10 seconds, like holmgang, but you take amplified damage for, idk, 7 seconds giving time to heal back up after the vulnerability buff gets removed. Simple, definitely matches the lore, and not even hard to balance.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
Personally, I'm still of the mind that Living Dead should get a trait that makes it a strong Invuln at 70 by changing "The Blackest Night" into "The Darkest Hour," which is essentially a free proc that pre-maturely ends the Walking Dead effect when used and applies a shield to self. The Blackest Night's cooldown will not be affected (sort of like Ninja's Kassatsu's mechanic changing mudras temporarily and not affecting the original mudra cooldown).They just don't want to hear DRK complaints. They literally said that Living Dead shouldn't be reworked because of the lore of the class, which makes no sense because the job originates from an Ishgardian Paladin who dropped his shield in favor of the greatsword to slaughter oppressors. In what part does that sound like this person needed a healer behind him? They even went out of their way to put in the lore that the actual dark arts of Dark Knight was only a recent addition to people of that job. It makes no sense. Lore is not an excuse, they just don't want to put in the work.
Lorewise, it makes sense. The Blackest Night is referencing to Myste forgiving you for killing others, so you forgive yourself. In the Darkest Hour, when you're about to die as a walking dead, Myste should be able to protect you and bring you back IMO.

If they're going to try and pull the Lore card, then they might as well go all the way and just turn DRK into a true DPS instead of a tank, as was the case with previous FF games. Either make it a viable tank class, or say screw it, and make it a good melee DPS class.
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