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  1. #1
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by PerrinTaveren View Post
    I ran lv87 dungeon for 12 hours non-stop almost to get the minion. I have been running lv89 dungeon for 5 days. 5!!! and didn't see a single minion. I can only imagine lv90 dungeon minion. These are untradeable and unsellable so i am running with trust cause i don't want to roll on these on top of rng. Why make these drops this rare? They are untradeable and any collector with a logical mind will farm these with trusts since they are UNTRADEABLE! why are these so rare? Just why? Did dev team really think we would run these dungeons with DF and expect to get a high roll? I levelled all my trust to 90, ran these dungeons 30ish times each, not a single drop.

    Yes this is a rant post.
    I agree, and it's not just with minions but most aspects of RNG in this game are incredibly poor. My most recent experiences with psychotically poor drop rates:
    - Trying to get the Skallic Fending chest piece; I wound up running this dungeon 100+ times as a Tank to get it. Literally saw most if not all other gear sets/pieces drop multiple times while waiting to see the fending chest piece drop even once
    - Then trying to get the Skallic Casting chest piece; I saw this drop once while tanking, but lost the greed roll on it. Later decided to try to get this and ran it as BLM, took 80+ runs to see the Caster chest piece drop even once (comically, I saw the Fending chest piece drop 3 times while running as BLM)
    - I've done 120+ runs of Heroes Gauntlet in an attempt to get the Shadowless Casting hat, and still working at it as BLM; I've literally completed every other set while I continue to wait to see the hat drop even once

    For all the things the FFXIV dev team does well with this game, their loot tables / drop rates are some of the absolute worst. I've seen a few threads in recent months pop up complaining about this, and sadly I have yet to see any formal response to it...

    Quote Originally Posted by Evergrey View Post
    I got the lvl 90 dungeon minion on my third run with Trust.
    Also seen it drop twice during normal runs of said dungeon.
    RNG will be RNG.
    Sigh... "RNG will be RNG" is possibly one of the worst statements I've ever seen on these forums, and coming in with that right after saying "Oh I got it no problem" is not only incredibly dismissive but not helpful to the conversation.

    Yes, we all get it, some few folks are incredibly lucky but that's literally not the point. The point is that while it's understandable to a degree that some folks will take longer to get some drops, the range from "getting it within a few runs" to "this is taking excessively long" is too big.

    I too have gotten lucky with a few drops, but the fact that I have then also taken not just many hours but actual weeks if not months to even see some items drop in the first place is bad design. And it's exactly that, DESIGN. The whole idea "RNG will be RNG" is daft because it's a human designed system, defined algorithms that determine drop rates. It's not some over-archingly grand system like weather or astronomical phenomenon (which technically isn't random either, NOTHING in nature is random).

    SE can fix it. They Should fix it. And that'll only happen if enough people acknowledge that it's being handled poorly now.
    (9)
    Last edited by Alxyzntlct; 01-08-2022 at 02:43 AM.

  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alxyzntlct View Post
    Sigh... "RNG will be RNG" is possibly one of the worst statements I've ever seen on these forums, and coming in with that right after saying "Oh I got it no problem" is not only incredibly dismissive but not helpful to the conversation.

    Yes, we all get it, some few folks are incredibly lucky but that's literally not the point. The point is that while it's understandable to a degree that some folks will take longer to get some drops, the range from "getting it within a few runs" to "this is taking excessively long" is too big.

    I too have gotten lucky with a few drops, but the fact that I have then also taken not just many hours but actual weeks if not months to even see some items drop in the first place is bad design. And it's exactly that, DESIGN. The whole idea "RNG will be RNG" is daft because it's a human designed system, defined algorithms that determine drop rates. It's not some over-archingly grand system like weather or astronomical phenomenon (which technically isn't random either, NOTHING in nature is random).

    SE can fix it. They Should fix it. And that'll only happen if enough people acknowledge that it's being handled poorly now.
    Except, saying "RNG will be RNG" is still a VERY valid expression. I've had dozens of non-HQ crafting attempts on things when they are at 90% to 98% success chance of being HQ. I've had hundreds of failed meld attempts when it's 70%+ chance. Then the next meld being a 10% chance instantly succeeds. So RNG will be RNG. It sucks, but that is the nature of RNG, you win some, you lose many.

    Edit: And to add on, I've gone entire trash packs in dungeons getting 1, maybe 2, feathers pre-EW. So it's not just limited to that stuff.
    (8)
    Last edited by Avatre; 01-08-2022 at 02:54 AM.