I agree, and it's not just with minions but most aspects of RNG in this game are incredibly poor. My most recent experiences with psychotically poor drop rates:
- Trying to get the Skallic Fending chest piece; I wound up running this dungeon 100+ times as a Tank to get it. Literally saw most if not all other gear sets/pieces drop multiple times while waiting to see the fending chest piece drop even once
- Then trying to get the Skallic Casting chest piece; I saw this drop once while tanking, but lost the greed roll on it. Later decided to try to get this and ran it as BLM, took 80+ runs to see the Caster chest piece drop even once (comically, I saw the Fending chest piece drop 3 times while running as BLM)
- I've done 120+ runs of Heroes Gauntlet in an attempt to get the Shadowless Casting hat, and still working at it as BLM; I've literally completed every other set while I continue to wait to see the hat drop even once
For all the things the FFXIV dev team does well with this game, their loot tables / drop rates are some of the absolute worst. I've seen a few threads in recent months pop up complaining about this, and sadly I have yet to see any formal response to it...
Sigh... "RNG will be RNG" is possibly one of the worst statements I've ever seen on these forums, and coming in with that right after saying "Oh I got it no problem" is not only incredibly dismissive but not helpful to the conversation.
Yes, we all get it, some few folks are incredibly lucky but that's literally not the point. The point is that while it's understandable to a degree that some folks will take longer to get some drops, the range from "getting it within a few runs" to "this is taking excessively long" is too big.
I too have gotten lucky with a few drops, but the fact that I have then also taken not just many hours but actual weeks if not months to even see some items drop in the first place is bad design. And it's exactly that, DESIGN. The whole idea "RNG will be RNG" is daft because it's a human designed system, defined algorithms that determine drop rates. It's not some over-archingly grand system like weather or astronomical phenomenon (which technically isn't random either, NOTHING in nature is random).
SE can fix it. They Should fix it. And that'll only happen if enough people acknowledge that it's being handled poorly now.