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  1. #1
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    So,

    a) 1 unique mob
    b) all other mobs are copy pasted
    c) whole dungeon is copy pasted

    some enormous efforts over here
    (11)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Laf View Post
    So,

    a) 1 unique mob
    b) all other mobs are copy pasted
    c) whole dungeon is copy pasted

    some enormous efforts over here
    People are still expecting amazing turnarounds on this crappy server structure? I'm still surprised they're able to merge servers without them imploding.
    (12)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Laf View Post
    So,

    a) 1 unique mob
    b) all other mobs are copy pasted
    c) whole dungeon is copy pasted

    some enormous efforts over here
    Wait for it....

    2.0 is going to be the Opposite of that because of Zones and a better Server Structure :O YAY!
    (1)

  4. #4
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Starlord View Post
    Wait for it....

    2.0 is going to be the Opposite of that because of Zones and a better Server Structure :O YAY!
    ...and where's always 3.0!
    (0)
    Last edited by Laf; 03-08-2012 at 12:20 AM.

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Laf View Post
    ...and where's always 3.0
    I knew the trolls were in here somewhere.. they were all asleep :O
    (6)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    I knew the trolls were in here somewhere.. they were all asleep :O
    Well the white knights need something to defend against huh ?

    Quote Originally Posted by Choyi View Post
    I'm pefectly fine with instances being timed, the way darkhold was done was just poor design since there was no need or reason to kill most any mob besides the bosses.
    They could either make mobs in dungeons not leesh (like for example WoW does with trash mobs in instances) and/or have certain parts of dungeon require mobs to defeated to enter (like the gates in strongholds).

    Don't be too surprised if the new instances until 2.0 follow the exact Darkhold/totorak formula however.
    I think the timed aspect is pointless, I would rather take my time and kill everything in an instance, plus it would be a nice alternative for level 45's to go in and XP off the trash.

    I would like to see dungeon bosses have no leesh like you say above, that way people would be forced to kill the trash that at least aggros them.
    (4)
    Last edited by Jinko; 03-08-2012 at 12:32 AM.

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    I think the timed aspect is pointless, I would rather take my time and kill everything in an instance, plus it would be a nice alternative for level 45's to go in and XP off the trash.

    I would like to see dungeon bosses have no leesh like you say above, that way people would be forced to kill the trash that at least aggros them.
    100% with Jinko on this one. Getting Sick of SE trying to tell us running through a Dungeon as fast as possible without seeing or doing anything is a challenge.

    Other than that, it looks like fun.
    (4)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jinko View Post
    Well the white knights need something to defend against huh ?
    I don't recall there being anything wrong from have a positive opinion of something in this game. Or perhaps looking at something that one finds negative differently.
    (5)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Velhart View Post
    I don't recall there being anything wrong from have a positive opinion of something in this game. Or perhaps looking at something that one finds negative differently.
    Difference of opinion marks you as a troll or white Knight these days. Most people don't even know the meaning of the words. It's just something cool they heard "that guy" say, you know?
    (2)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #10
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Well the white knights need something to defend against huh ?



    I think the timed aspect is pointless, I would rather take my time and kill everything in an instance, plus it would be a nice alternative for level 45's to go in and XP off the trash.
    I hope after 2.0, we will get alot more variation in the dungeons, meaning not only different mobs, bosses and location, but also different gameplay.
    Instead of all being 1h timer 8man 2 boss with skippable trash, they should mix it up with 4 and 8 man(and more?), have some set timed and some with time extensions etc as well as no limit ones that can be used for exp groups.

    More variations in objectives would be welcome as well, like key & chest hunting, simple puzles, randomized rooms, mini boss encounters, optional and secret bosses.

    I realy hope SE gets creative with end game content in 2.0 (you might dislike XI but it had good variation in gameplay between different kinds of instances) instead of only 8 man content and raids all with the same rules.
    (2)

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