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  1. #41
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Plenty of other people here make the case for it. I dont have to. I just throw my support. Plus i'm not taking homework from anybody on this board to explain something. If you can't see it, or dont feel it that's fine but I don't ever feel the need to explain cause 95% of criticism the job gets from people on these boards are basically players who wish they had something from another tanks toolkit, or wish DRK is played the way they have it in their head. The only real criticism I have is for oblation as I feel its lacking impact. But like others say I feel like its always meant to be paired with another CD. I still wouldn't mind if it was reworked somehow but I'm not gonna be up in arms if it always stays the same.
    (0)
    Last edited by AC9Breaker; 01-06-2022 at 11:02 PM.
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  2. #42
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    As long as the job keeps clinging on to TBN as its main identity, the job will always be awful. IMO, that is 100% the culprit. It keeps being pasted around as be "too good", but now the other tanks have caught up, so it is no longer that.
    (9)

  3. #43
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AC9Breaker View Post
    Plenty of other people here make the case for it. I dont have to. I just throw my support. Plus i'm not taking homework from anybody on this board to explain something. If you can't see it, or dont feel it that's fine but I don't ever feel the need to explain cause 95% of criticism the job gets from people on these boards are basically players who wish they had something from another tanks toolkit, or wish DRK is played the way they have it in their head. The only real criticism I have is for oblation as I feel its lacking impact. But like others say I feel like its always meant to be paired with another CD. I still wouldn't mind if it was reworked somehow but I'm not gonna be up in arms if it always stays the same.
    You're not exactly wrong, but you're certainly not right. These people who are throwing out rework idea after rework idea, or say that DRK is impossible to heal or something are off base. I can agree with that. The people who keep asking for HW/SB DRK back are asking for things that will never happen. I can agree with that. But some of those complaints are not just white noise, they're explicit signals that something is wrong from a design perspective without me having to bring out logs.

    There is no reason for Blood Weapon to be the way that it is. I will die on this hill.

    There is no reason for Unmend, Unleash and Stalwart Soul to be Spells and not Weaponskills. SkS should not be a dead stat for 2/3rds of an AoE rotation when it's required for 5 hit BW.

    There is no reason for Oblation to be only 10%/10 sec duration. Some aspect of it should be buffed here, since the effect of using it, or combining it with other CDs is too weak for the cooldown it has.

    There is no reason for why Dark Missionary and Stalwart Soul can't be used in Level 70 Ultimates if GNB can use Heart of Light and Fated Circle.

    There is no reason for Living Dead to have the properties that it does if every other invuln has the same duration. It was arguable before EW, it is now indefensible.

    I do not want a 4th version of DRK to split people even further. I want to keep and expand on this version, and to be tuned with QoL to make the experience more tolerable/forgiving to high latency, and parity with other tanks. NOT by copying the skills or bringing back Scourge and haste up or whatever else people spend four hours typing up, just FIXING what they have already developed.

    Is that not reasonable? People are being hyperbolic, I understand, but this job is not "fine." It's functional, but we deserve better.
    (19)
    Last edited by OdinelStarrei; 01-07-2022 at 01:11 AM.

  4. #44
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Think people are getting too much into this guy's opinion. It's his opinion leave it at that.

    Alot of us are unhappy because we choose our favourite job based on our preferences. DRK has been heavily screwed over for 3 expansions now. No one is making up anything inside their head.

    There's a clear reference we have and it's 3.0 DRK. No job as far as I am concerned, has been dealt with so poorly than DRK for years. The developers have literally no excuse as to why they've been consistently ignoring the pleas and requests of loyal players maining this job since its inception. The irony in this is, since 6.0 people have been asking for simple fixes and not even this is taken seriously. That's how utterly low our standards have become.

    Such a crime to ask the developers they take responsibility for ruining a beloved job repeatedly. We've said enough. If they need inspiration it's all here. The playerbase shouldn't have to factor in the design process. It's their job.

    Suffice it to say, their ignorance will lead towards the exclusion of DRK players in the long run. If they want to rework this job a second time.. it's on them. If feedback truly mattered; we wouldn't be here.
    (9)

  5. #45
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by OdinelStarrei View Post
    You're not exactly wrong, but you're certainly not right. These people who are throwing out rework idea after rework idea, or say that DRK is impossible to heal or something are off base. I can agree with that. The people who keep asking for HW/SB DRK back are asking for things that will never happen. I can agree with that. But some of those complaints are not just white noise, they're explicit signals that something is wrong from a design perspective without me having to bring out logs.

    There is no reason for Blood Weapon to be the way that it is. I will die on this hill.

    There is no reason for Unleash and Stalwart to be Spells and not Weaponskills. SkS should not be a dead stat for 2/3rds of an AoE rotation when it's required for 5 hit BW.

    There is no reason for Oblation to be only 10%/10 sec duration. Some aspect of it should be buffed here, since the effect of using it, or combining it with other CDs is too weak for the cooldown it has.

    There is no reason for why Dark Missionary and Stalwart Soul can't be used in Level 70 Ultimates if GNB can use Heart of Light and Fated Circle.

    There is no reason for Living Dead to have the properties that it does if every other invuln has the same duration. It was arguable before EW, it is now indefensible.

    I do not want a 4th version of DRK to split people even further. I want to keep and expand on this version, and to be tuned with QoL to make the experience more tolerable/forgiving to high latency, and parity with other tanks. NOT by copying the skills or bringing back Scourge and haste up or whatever else people spend four hours typing up, just FIXING what they have already developed.

    Is that not reasonable? People are being hyperbolic, I understand, but this job is not "fine." It's functional, but we deserve better.
    I don’t necessarily disagree with much you said here but 5.x felt bare bones, to me, especially with all the issues you mentioned. I was hopeful for 6.x bcs 5.x was a decent foundation although it didn’t tickle my fancy by itself. They didn’t fix the issues. They built upon a skill that everyone thought would be pruned bcs it’s been nerfed beyond belief; salt and darkness just doesn’t seem like it was worth waiting two (in my case 4) years for. Shadowbringer looks cool but they added it back via new graphic that’s less useful than they original. They added ogcds just to link two ogcds bcs DRKs opener is too cluttered? Don’t get me started on the traits… what a waste. I’m starting to think differently about how cool the shadow is bcs the devs seem to pour potency into it rather meaningful gameplay (obviously a person feeling but it seems fair) - it’s not even a dot you have to maintain uptime on.

    DRK seems like it was a complete afterthought and that’s before you compare it to what the other tanks got this go around.
    (2)

  6. #46
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    You're not exactly wrong, but you're certainly not right. These people who are throwing out rework idea after rework idea, or say that DRK is impossible to heal or something are off base. I can agree with that. The people who keep asking for HW/SB DRK back are asking for things that will never happen. I can agree with that. But some of those complaints are not just white noise, they're explicit signals that something is wrong from a design perspective without me having to bring out logs.

    There is no reason for Blood Weapon to be the way that it is. I will die on this hill.

    There is no reason for Unmend, Unleash and Stalwart Soul to be Spells and not Weaponskills. SkS should not be a dead stat for 2/3rds of an AoE rotation when it's required for 5 hit BW.

    There is no reason for Oblation to be only 10%/10 sec duration. Some aspect of it should be buffed here, since the effect of using it, or combining it with other CDs is too weak for the cooldown it has.

    There is no reason for why Dark Missionary and Stalwart Soul can't be used in Level 70 Ultimates if GNB can use Heart of Light and Fated Circle.

    There is no reason for Living Dead to have the properties that it does if every other invuln has the same duration. It was arguable before EW, it is now indefensible.

    I do not want a 4th version of DRK to split people even further. I want to keep and expand on this version, and to be tuned with QoL to make the experience more tolerable/forgiving to high latency, and parity with other tanks. NOT by copying the skills or bringing back Scourge and haste up or whatever else people spend four hours typing up, just FIXING what they have already developed.

    Is that not reasonable? People are being hyperbolic, I understand, but this job is not "fine." It's functional, but we deserve better.
    lmao wow, these are actually good complaints that belong in the 5 percent with one which I agree is a valid issue the others not so much.

    I will never discuss Living Dead with anyone random on the internet cause at this point its pretty much like debating Pro Life or Pro choice. Neither side will budge. The flavor of this skill is too good I dont care how inferior it is to the other invulns.

    Sad thing is tho, most people complaining about DRK probably don't even get the nuances to to the issues you've brought up. I still think you're being glib with it Just being functional tho.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  7. #47
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    It's not hard to understand that nobody in the last 3 years has put in doubt that DRK was functional and able to clear everything, heck the job was functional and able to clear everything too in SB and we all know how it was, until they fix the sustain problems and come with a cohesive gameplay that don't consist on 1 combo and a huge amount of fluff with no actual playable mechanics ppl will call for other versions of the job or ask for reworks, plain and simple.
    (3)

  8. #48
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AC9Breaker View Post
    Sad thing is tho, most people complaining about DRK probably don't even get the nuances to to the issues you've brought up..
    Pretty sure just about everyone is aware of these issues and understands them. You're not some woke DRK expert who sees "the real deal" for agreeing with it. Honestly, most of these have even been discussed to death on these very forums.

    A lot of people just don't even bother mentioning it, because they see asking to fix those as missing the forest for the trees. Yes, devs could pretty easily fix those issues to make the job less clunky, but the kit would still remain disjointed and lacking in identity, not to mention no longer catering to the niche which has drawn people to DRK in the first place.
    On the other hand, if the whole job got reworked again, then those problems would likely stop existing(even if replaced with other ones), so if somebody's goal is to provoke a massive shift in DRK's gameplay, then fixing all the technical jank in the current version is pointless.
    (10)

  9. #49
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post

    I'm certain a lot of people agree with you, just that your opinion on the matter is more likely to be heard when posting in megathreads, as they are more likely to be read by the developers than small individual posts.
    Do you have a source on this? New posts on threads with hundreds of pages are just going to get lost. Nobody is combing through that, and people generally only really read the first few pages then make a comment of their own. Anything posted on a thread beyond 5 pages is largely ignored.

    Most people have either read enough on the issue or assume it's an ongoing argument or just chit chat.
    (4)

  10. #50
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    There is no reason for Oblation to be only 10%/10 sec duration. Some aspect of it should be buffed here, since the effect of using it, or combining it with other CDs is too weak for the cooldown it has.
    The thing about the 10% mitigations for all other tanks is that they come with something else. GNB gets a parry rate, PLD gets to make it stronger by using other mitigation tools, and WAR has healing attached to theirs. (not a perfect comparison because I'm using the 10% reduction skills and not the mitigation skills that can be used on others) The only reason to give it only 10% with nothing else but a charge system is for either stacking it with TBN, or extending the duration at the cost of your second charge and a 40s downtime. It's obviously designed to be used with TBN so I wouldn't even oppose giving it an additional effect that only works while a target is under the effect of TBN. Either make the fact you're desigining a job around a single action interesting, or don't design it around that action at all.
    There is no reason for why Dark Missionary and Stalwart Soul can't be used in Level 70 Ultimates if GNB can use Heart of Light and Fated Circle.
    Yes. A thousand times, yes. If you want to geive them a party-wide mitigation later that's fine, but making it later and completely identical to one another tank has is just insulting.

    Nothing else to say about the rest of what you said as I generally agree.
    (5)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

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