I never said all new players are bad. I'm talking averages. So is the other person you are speaking with. That seems to be the key point that is consistently being missed in your responses.This is assuming that ALL of the new players are bad. Considering being a FFXIV vet isn't some magical high gravity training ground that turns you into a super saiyan... I'm gonna bet that the same distribution of good/bad players is native to whatever game you came from. FFXIV isn't particularly difficult or complex. The WoW "refugees" that the OP is denigrating are probably just as good if not better at dealing with predictable mechanics in general since that game does sort of the same thing but with some RNG thrown in with weird gear spec dependent results.
All in all the likelihood that everyone got worse is a lot lower than the likelihood that people are just new and unfamiliar with the game. They aren't unskilled, they are simply uneducated.
As that's your opinion I can't exactly say you're wrong, but in general I personally find people who claim this want carte blanche to "yell" at people who do things "wrong". They don't like they can't heap blame and try to shame people into playing well so they call "CAREBEARS!" and proceed to complain about people being patient.
I don't expect people to be happy to carry dead weight. However I also notice that people are incredibly quick to claim dead weight without even trying to help. "OMG YOU DON'T EVEN KNOW THAT! GO WATCH A VIDEO!"
I have been playing this game for 10 years, I can pretty confidently say I've seen this cycle of swell and ebb go by exactly as it always has and within 6-7 months we'll be right back to "high skill" numbers.
Patient and understanding coaching and positive reinforcement grow the new sprouts into useful and contributing members of the community. Yelling at them and shaming them into seeking outside education before even attempting content will turn them into elitist grindy content locusts.. or just turn them off to the game entirely.
I understand that there is a swell in new players. I have seen first hand. But if I am seeing an overall decline in player skill, that means that the average went down. Because if the average were the same as it had always been, I wouldn't be running in to more bad players than I did two years ago. So to say that they are more noticable because the game's player base is larger is in itself admitting that the overall ~average~ is lower. Otherwise it wouldn't be noticable.
Either way, this seems to be a point that you are purposefully ignoring. I'm not saying all new players are bad. And I'm not saying uneducated players have an inability to learn to be better. But when I am running CT or NiER raids, with no new people, and we wipe to multiple bosses, what's the excuse for that?
The amount of hostility against players who are unfimilar with content leaves me at a loss for words.
People start rage quitting and flaming after wiping and don't even care to be considerate.
As if this is not enough, such behavior is even comming from players who are "Mentor's".
If all of you are "that" skilled then it should be easy for you to take a few seconds to explain the mechanics, instead of reacting with hostility or recommending the "Trust" system.
Players who can't even do that in regular duty finder content are in my opinion very lacking in terms of skill + mindset and should get down from their high horse.
Before I go into any dungeon/trial/raid for the first time (sometimes for the second, third or fourth time if I am not sure about it)I always watch a video guide. Usually more than once. Even so sometimes I don't remember every mechanic. Sometimes people don't do the mechanics the way they were done in the video. Sometimes things look very different when actually doing it as opposed to watching it to me. Sometimes I just mess up and move a split second too late.
The point is people make mistakes even if they do the homework ahead of time. No randomly matched party is ever going to be guaranteed perfect. If a player cannot handle others not being up to their own personal standard of play they shouldn't be queuing up for randoms. There are other options that will result in a better experience for them.
I've played every single Trust dungeon with my Trust party once...for the MSQ. Does it mean that because I've run all those dungeons once and made it through some bosses by sheer luck after many attempts I know every single mechanic, when they're going to happen, and how to avoid multiple mechanics in immediate series?
LOL, no.
Because I went through it in a Trust and don't get the "New Player in Dungeon" notification I'm suddenly expected to hit my marks perfectly because the other players don't know if it's my second or two hundredth run?
That's hardly fair.
If you're in DF/Roulettes, expect a wide array of ability levels, from those doing it for the first time with other players to those who've done it so many times they're watching Netflix and mashing buttons with hardly a glance at the screen. That's just how DF/Roulettes are and is what they're intended to be.
If you want a group of people with a consistent and predictable level of ability, start a static.
Doing Trusts teaches you to follow a leader and do things by rote, you're not actually learning the dungeon. If you're sitting there following your chosen NPC and paying attention to your action bars, do you really have the time to check what skill the boss is about to use? In most cases, likely not. Definitely not in my case. I've run WoD a million times and still miss Angra Minu's gaze attack sometimes. There are other mechanics I just can't get, no matter how many times I've done them. I just have to tell the healers that I'm going to die when X happens.
Connection latency and low brain processing power are actual limitations. We're not all people who grew up with FPS and other games that require fast reflexes nor are we all high-end raiders. The majority of us are people who enjoy the game, are of middling ability, but do our best.
Take me for example; I play on a JP server for personal reasons and have noticeable lag. I also went through incredibly intense chemotherapy for a year not too long ago which degraded my mental processing power. I'm literally "RAM limited". I do my best, but I know my limitations and stick to DF/Roulettes or FC parties yet even then die to things other people consider braindead easy to avoid.
Have I watched guide videos to try to learn fights? Yes. Have I remembered enough of what I saw to successfully navigate the fight without dying? Extremely rarely. Some people have to learn by doing, not learn by watching, reading, or hearing.
Give people the benefit of the doubt; especially when doing DF/Roulettes with random people, you'll find your frustration and blood pressure decreasing and just maybe, start enjoying that content again.
Last edited by Illmaeran; 01-05-2022 at 02:59 AM.
This is so ironic coming from somebody who joined in 2021. No, in FFXIV you dont need to know a dungeon inside out before running with people. Keep that toxic attitude in WoW.May I suggest you use the Trust system when doing a dungeon for the first time? May I suggest that you please queue in duty finder once you actually understand the mechanics.
I do not know how the average skill level in Duty Finder has decreased by 80% over the past few weeks but I guess anything is possible!!!
I wish they would add a dungeon journal in this game so you can open and see the Boss's Mechanics. I am fine with people using trusts as a learning area and agree to an extent, but if they added a dungeon journal to review the fights and the abilities people can look it up while they wait for queue or in their leisure.
Can you imagine having a library of HTML links to clips showing each mechanic of each boss fight for the entire game? No need to show the whole fight, just show clips of each mechanic and how to properly deal with them. That would be soooo nice.I wish they would add a dungeon journal in this game so you can open and see the Boss's Mechanics. I am fine with people using trusts as a learning area and agree to an extent, but if they added a dungeon journal to review the fights and the abilities people can look it up while they wait for queue or in their leisure.
Honestly at that point I'd just leave the reaper dead lmaoWHile you are being sarcastic, the "You dont pay my sub" defense is more common than you think.
Just last night i did my Expert Roulette as Sage and landed in the 90 MSQ dungeon. 6 minute elapse, standing at the first boss (A very common occurence).
All 3 members of the party failed mechanics over and over, which caused me no small amount of stress keeping them alive.
On the second boss, the Reaper was offered a tip on upcoming mechanics of the boss to watch out for and was told "Chill i wanna do this totally blind"
And proceeded to mess up mechanic after mechanic.
On the final boss, he managed to get Doomed 3 times, drawing ALL of my resources to keep him alive while the other 2 continued to fail mechanics, leading to all 3 of them being dead at one point.
The Reaper demanding to do a blind run directly led to the Tank's death, which in turn led to the other DPS being killed by the boss when the Tank went down.
Being new and learning is one thing, but after a certain point the dude who's dying to every other mechanic stops being worth the resources to raise. If the group can clear without them they can take the time on the ground to watch and learn the fight, cause if it's that bad it'll probably be faster to just 3 man it than to keep throwing bodies at the boss and possibly (probably) wipe again.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
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