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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Yeah I love it. Been asking for years and finally got it
    At the expense of what was preferred by Warrior mains who liked having an actual Beast Gauge rather than just Fell Cleave stacks and a gap-closer that offered slight gauge manipulation and was an actual gap-closer. Hurrayyyy.

    Personally, I'd have been much happier with simply:
    • Whenever Fell Cleave gets a buff, directly or indirectly (for example, Enhanced Infuriate), Onslaught gets a potency buff as not to inadvertently increase its potency cost for use (10-20 potency). Sure, give it two charges and a slightly longer cooldown if need be (15 or 20s), but no more than that.
    • Warrior gets a "resting gauge" of 30 BG. While out of combat, you passively generate 5 gauge per HP/MP server tick up to that resting point, to a maximum of 20 higher than you had when you left combat.

    Quote Originally Posted by DezereDawn View Post
    i mean arguably they could fix all of the damage ogcd gap closers by just removing the potency on them and baking it somewhere else in the rotation, it doesn't need to be some weird clunky gauge mechanic.
    Are we really considering any gauge that can be spent on more than one ability and its AoE version "weird" and "clunky"?
    (0)

  2. #12
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Are we really considering any gauge that can be spent on more than one ability and its AoE version "weird" and "clunky"?
    i'm personally not a big fan of abilities that both have a CD and a gauge spender on them, something about them just feels awkward to have 2 seperate resources tied to one thing, and it felt like a dps loss any time i had to use a gap closer on warrior due to it eating into my main Resource, that doesn't feel good when every other tank (Who were already higher dps anyways) could get away with just holding a cooldown charge and lose nothing for it

    I should also state i play on JP from NA and having to double weave during IR to get crit Upheavals and onslaughts was a great way to clip just hard enough to lose my last Fell Cleave,

    I know i'm not the greater warrior userbase and people are allowed to dislike this change in direction but i'm perfectly okay with these tweaks personally, the job already isn't super in depth so losing a little more for comfort isn't a crime to me.
    (0)

  3. #13
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DezereDawn View Post
    I should also state i play on JP from NA and having to double weave during IR to get crit Upheavals and onslaughts was a great way to clip just hard enough to lose my last Fell Cleave.
    Ngl, I am kinda scratching my head trying to figure out what did you even have to double weave on WAR, you have two ogcds to use. Is this one of those "I have to double weave all my defensives at once, because I don't see the TB coming until it's nearly deleted me" again?
    (1)

  4. #14
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Satarn View Post
    Ngl, I am kinda scratching my head trying to figure out what did you even have to double weave on WAR, you have two ogcds to use. Is this one of those "I have to double weave all my defensives at once, because I don't see the TB coming until it's nearly deleted me" again?
    fitting upheaval+Dash charges into inner release window is when i remember having to double weave during 5.x, maybe i was doing it wrong? didn't really need to do it in other places but they're also not having latency related problems so
    (0)

  5. #15
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DezereDawn View Post
    fitting upheaval+Dash charges into inner release window is when i remember having to double weave during 5.x, maybe i was doing it wrong? didn't really need to do it in other places but they're also not having latency related problems so
    Onslaught didn't have charges until 6.0 though. It had a 15 second cd so you could only use it once in IR, making it 2 weaves in 10 seconds, which should've been enough time to single weave them, especially since you didn't need to put Onslaught on cd asap. We used to cast it twice under IR back in 4.0-4.1, but that was with a 20 second IR/Zerk, with the second use near the end of it.
    (2)

  6. #16
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Satarn View Post
    Onslaught didn't have charges until 6.0 though. It had a 15 second cd so you could only use it once in IR, making it 2 weaves in 10 seconds, which should've been enough time to single weave them, especially since you didn't need to put Onslaught on cd asap. We used to cast it twice under IR back in 4.0-4.1, but that was with a 20 second IR/Zerk, with the second use near the end of it.
    ahh, my bad then, brain must have been getting the old mixed with the new, nevermind then <3
    (0)

  7. #17
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Most that asked for this didn't realize how incorrect they were. Onslaught was by far the best gapcloser.

    You always should've had gauge available. It was free in IR so there's no excuse to not have it in IR. If you know you didn't need a gapcloser, dont worry about gauge.

    3 reasons why old onslaught was better:
    1.10s cd and always free under IR.
    2. The player was not really punished for *not* using it (remember it's free in IR and its 10s so it would *always* be back)
    3. Because it was actually a gapcloser, not a ogcd to spam.

    While you *wanted* to not use it, if you wanted to preserve gauge because you know you're going to do a lot of aoe, it was better to onslaught than fell cleave.

    Which is now the issue currently with upheaval and onslaught not costing gauge (similar to 5.0 scholar's issue with energy drain), as now we are LOSING GAUGE.

    With this change, its clunky specifically because storms eye. If we didn't need to keep a passive buff up that's connected to a combo, this change wouldn't be so clunky. If it was like dark's passive buff, it wouldn't be so much of an issue.

    So guess what? This change didn't really fix anything, because we are 100% losing gauge rather than sometimes losing it to onslaught over fell cleave. You always wanted to prioritize fell cleave and upheaval and only onslaught for uptime if you lost like 2 gcds.

    Let me say it again: **we are losing gauge**

    No offense, but usually players with your mindset are the ones to gapclose when you're just a step away from the boss, or worse: you pull the boss WITH onslaught, griefing your party. Another thing players like this think is that they actually think tank gapcloser are free when they are not: they have damage tied to them. So not using it under buff windows was a loss.

    You didn't need to use onslaught. It was literally the best gapcloser along with it being the least punishing.

    Now its quite literally the worst gapcloser.

    The extra stack also does nothing as we don't get all 3 in 60s. The cd needs to be lower. And its actually more difficult because of this.

    You and the others literally ruined onslaught and warrior's mobility.

    Players just wanted it to pull the boss with it and its rather *infuriating*
    (1)

  8. #18
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Satarn View Post
    Onslaught didn't have charges until 6.0 though. It had a 15 second cd so you could only use it once in IR, making it 2 weaves in 10 seconds, which should've been enough time to single weave them, especially since you didn't need to put Onslaught on cd asap. We used to cast it twice under IR back in 4.0-4.1, but that was with a 20 second IR/Zerk, with the second use near the end of it.
    It was 15s in Stormblood. 10s in Shadowbringers. The 10s change actually fixed the issue (especially if you had to holmgang)

    I don't think you actually used it in IR. iirc, it was only used outside of IR so you wouldn't overcap because you did not fell cleave outside of IR.
    (0)

  9. #19
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by millktea View Post
    It was 15s in Stormblood. 10s in Shadowbringers. The 10s change actually fixed the issue (especially if you had to holmgang)

    I don't think you actually used it in IR. iirc, it was only used outside of IR so you wouldn't overcap because you did not fell cleave outside of IR.
    Oh yeah, you're right, I forgot about the cd change in SHB, because it made very little functional difference honestly, as there was hardly a reason to use it more often.
    I don't really see how that would help with weaving though, you still used one per IR, that's it. If you had easier time with Holmgang, that was likely because SHB removed root from the ability, so you wouldn't be forced to weave Onslaught before casting it. Either way, there were only 2 things to weave under post-4.2 IR, so there should be plenty of space to single-weave any mitigation you'd need.
    Unless you mean times when you'd need to gap-close shortly before IR, but I wasn't talking about that, I was answering to the supposed double-weaving issue. There might've very well been fights where this came up, but I wouldn't know - I haven't touched SHB WAR since shortly after clearing Titan, as tanking that tier almost eroded my brain.

    As for pre 4.2, you used it under IR(and regular Berserk as well) due to interactions between the amount of gauge you got to spend and the gcds inside the window at the time. You didn't have enough gauge and gcds to fit another FC in, so you dumped the gauge on Onslaughts to gain more potency under dmg and cost-halving buffs.
    (0)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by millktea View Post
    I don't think you actually used it in IR. iirc, it was only used outside of IR so you wouldn't overcap because you did not fell cleave outside of IR.
    You would use it in IR any time you didn't need to gap-close in the next 10 (originally 15) seconds. It was literally free damage after 4.2 (as opposed to siphoned away from other potencies in your kit as per the current design's "free" Onslaught damage) and was useful to spend as much Beast Gauge as possible during pre-4.2 IR.

    You also absolutely could Fell Cleave outside of IR; Onslaught stopped being a potency gain (and it was slight even then) over Fell Cleave the moment you got Enhanced Infuriate. You just wanted to be sure reach pre-4.2 IR at 100 Beast Gauge, so Onslaught could help set that up.
    (0)
    Last edited by Shurrikhan; 01-06-2022 at 07:30 AM.

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