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  1. #1
    Player
    Gilrim's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    3
    Character
    King Wodan
    World
    Odin
    Main Class
    Marauder Lv 90

    Please revert the changes to Upheaval/Onslaught.

    Title. Less of a discussion and more of a plea to the devs.

    Not having Upheaval/Onslaught cost gauge anymore feels terrible. Literally only Fell Cleave can be used to manipulate Beast Gauge now. Those two also not getting direct crits anymore turns them into "just press on CD" buttons, where before you actually wanted to align them with IR.
    Warrior was pretty easy to play in ShB, but now it's literally braindead and I can feel my brain shutting off playing it.
    And I say this as a warrior main since 2.x

    As for the "can't pull with dash" argument: instead of a trait giving us 3 charges on Onslaught, make it usable for free once outside of combat. There, done.
    (17)
    I can take any hits you throw at me.

    Except towels. My one weakness.

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    IMO, you still want to align it with the raid buffs, so it actually doesn't change anything, aside from the visual aspect of the gauge really...I would even dare saying it needs to have 2 charges for a bit more flexibility.
    (4)

  3. #3
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Warrior is actually pretty difficult if you optimize it.
    (6)

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I like how it is now. Feels great
    (5)

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Looks elsewhere to make War more engaging, most folks love the change to onslaught and upheaval...
    (2)

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Yeah I love it. Been asking for years and finally got it
    (3)

  7. #7
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Gilrim View Post
    instead of a trait giving us 3 charges on Onslaught, make it usable for free once outside of combat. There, done.
    Melees will hate your guts if you open with an Onslaught LOL. This trait would be useless. I agree that I'm not a fan of having to smash that Onslaught and prefered the old version because it was used just as gap closer and not a damage ogcd...
    (1)

  8. #8
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atreides View Post
    Melees will hate your guts if you open with an Onslaught LOL. This trait would be useless. I agree that I'm not a fan of having to smash that Onslaught and prefered the old version because it was used just as gap closer and not a damage ogcd...
    i mean arguably they could fix all of the damage ogcd gap closers by just removing the potency on them and baking it somewhere else in the rotation, it doesn't need to be some weird clunky gauge mechanic.
    (5)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I just picked up WAR this expansion so I don't know how the job was when it was 80 in ShB. I do know that skills that require and consume multiple resources drive me batty. If both Upheaval and Onslaught costed beast gauge while also having CD timers, I would have requested to relieve these abilities of one of those resources and potency adjusted to compensate for whichever direction they went.

    Playing WAR these last couple of weeks, I've made some errors with the beast gauge despite only having two offensive skills tied to it. And that's because it is also tied to Infuriate and Inner Release, both of which also grant access to other skills. At this point of the learning process, things would undoubtedly be even tougher to grip if I also had to worry about Upheavel and Onslaught consuming the gauge. Of course, mine and other player's lack of practice and experience with WAR should not dictate how the job is designed; however, this simple change does make the job easier to pick up at the cost of stripping away a layer of complexity. Stripping away a little complexity is ok, so long as the benefit outweighs what the job loses. Veteran WARs would have to chime in on that.

    Speaking of Upheavel specifically. The only thought process it requires is using the resource on it or Oregony, which will require three or more targets. I don't know if it needs to be any more than that, and if it was it would likely be something passive like knocking some seconds off of another very useful ability, or extending a timer currently in effect.
    (0)

  10. #10
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,991
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    Stripping away a little complexity is ok, so long as the benefit outweighs what the job loses. Veteran WARs would have to chime in on that.
    Stripping a little complexity away would be okay if WAR had any left to begin with.

    It basically has been an ongoing thing that warrior gets hit with the dum-dum stick every time they make changes to it since 4.2


    The rework in SB made warrior go from "Do this specific 2 minute rotation to build up enough gauge and end on this specific GCD to get 6 Fellcleaves, 1 Upheaval and 2 Onslaughts in Inner Release+Berserk" to "Press Inner Release on cooldown and get 5 Fellcleaves, 1 Upheaval and 1 Onslaught in"
    It still had a few things to look out for, like making sure you have atleast 18 seconds left on Storm's Eye when entering Inner Release and keeping an eye on Infuriate's cooldown, if it had 45 seconds or less left then you would need to enter Inner Release with <50 gauge to not overcap. It also had the memeheaval opener for when you needed to get your burst out in less than 9 GCDs



    Then ShB came along and added a 2nd charge of Infuriate so there was barely any need to manage your gauge anymore because you never wanted to use Infuriate during IR anyway, the removal of tank stances killed the memeheaval opener. Then later they changed IR to extend the duration of Storm's Eye and the ability to extend the buff to 60 seconds, so you didn't need to really pay attention to the remaining duration anymore either.

    All you had to do in ShB was press IR on cooldown, do an Inner Chaos before IR to not overcap on charges and don't let Upheaval drift, which basically just meant having atleast 20 gauge to press it on cooldown.


    Now we're in Endwalker and the job has literally been reduced to "press things on cooldown". You can only spend gauge on Fellcleave so there is no gauge management, Upheaval doesn't benefit from IR anymore so it really doesn't matter if it drifts by a few GCDs, it will most likely still catch raid buffs, and since it doesn't cost gauge anymore you can always just press it on cooldown so it will align naturally. To top it all off Onslaught has been reduced to every other tank's "spend all your charges during your burst for dps"




    I've simply given up hope that warrior will ever be anything but "unga bunga me smash" anymore, I packed up my things and switched to a tank that doesn't make me fall asleep during savage fights out of boredom.
    My only fear is that they'll turn No Mercy into "reduces all Cartridge cost to 0" at some point because the changes made in EW are already concerning and we do have a precedent in Dark Knight.
    (5)
    Last edited by Absurdity; 01-04-2022 at 01:43 AM.

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