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  1. #1
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    Scholar (and Healers in general) should be, at least in my book, completely reworked from scratch. Im sick of having 4 Healers and all of them playing the exact same outside of surface level differences.

    As for SCH, it should go for its DPS kit either full DoT themed, or no DoTs at all, every Healer has that same formula going on for their dps spells (1 basic dmging spell, 1 dot, 1 aoe and 1-2 lolgimmick spells), at least let each of them have their own unique Formula.

    Second, Healing Spells. Theres way too many of them (14-18). On SCH side, i think it would be great if SCH had few Healing abilities which are really potent and may or may not have multiple charges, but at the cost of having really long CD and recharge time (would be compensated with skills such as, say Dissipation being reworked in a way where it grants lost charges for example) and the Fairies having both their unique kit, so that depending on the situation, one fairy is mire suited than another.

    Also, get rid of seraph. Seraph is just a filler ability that conflicts with the ideology of SCH's design philosophy as a "tactical healer".
    Sounds like nerfs you are suggesting to scholar
    (0)

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Sounds like nerfs you are suggesting to scholar
    Not nerfs. overall changed.

    Imagine it kind of like this:

    You have as SCH, only 4-5 Healing Abilities, really powerful too, like,

    1.Physick with 3sec cast time, 2000 potency and 60sec CD. 3 charges
    2.Adlo with 2,5-3,5sec cast time, 2500 potency (5-10sec duration), 60-90sec CD and 2 charges.
    3.Sacred Soil does 300-400 potency HoT for 10sec and grants the usual 10% dmg mitigation, 120-180sec CD
    4.Excog same skill but triggers at 25% HP and with 2000 Potency 90-120sec CD
    5.Aetherpact/Fey Union works the same as usual, but starts off healing with 200 Potency, and then the longer the skill is active (+100 Potency every 10 Fae Gauge drained while active), the better the heal becomes, up to 1500 Potency. This will be the only Skill not tied to a long CD and will be on GCD or up to 10sec CD

    Thats all your healing tools you will have, now for the rest of the Kit, it will be skills that support those 5 in a way, where they are more flexible. As mentioned before, Dissipation could remove as usual the Fairy in order to gain charges back, but at the cost, of locking you out of Aetherpact and Fairy abilities for a while.

    Deployment tactics could be reworked in a way, which grants the next Physick, Adlo or Excog a aoe effect in the same fashion as it does currently. 2 charges from the go.
    Emergency tactics could work in a way in which it mimicks the previously used Healing Skill (all except Aetherpact)
    Then, there will be Skills that help you build up Faerie Gauge, which will only build up from either using Fairy Abilities and/or certain dps abilities.

    As for the Fairies themselves, i would suggest that Eos would provide ONLY Utility effects, while Selene uses Dps abilities. One Ability which both could have, is the Ability to use certain SCH Skills from the Fairy's current position.

    thats how i'd suggest it without writing a whole Book about it, so that you get a general idea of what im talking about.
    (0)