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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Old content is easy to clear? -shocking-

    I really hate these kind of arguments. Its old content, of course its easy to clear because its no longer relevant.
    Just because it's old content doesn't mean that it has to be THAT easy.
    Which btw, not all of it is the difficulty is inconsistent as hell.

    Even if we accept the damage being so high, you should still die if you stand in AoE and ignore mechanics that is the primary issue.
    Just because you have bis on dps doesn't mean that you should be able to survive everything.
    (2)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    Just because it's old content doesn't mean that it has to be THAT easy.
    Which btw, not all of it is the difficulty is inconsistent as hell.

    Even if we accept the damage being so high, you should still die if you stand in AoE and ignore mechanics that is the primary issue.
    Just because you have bis on dps doesn't mean that you should be able to survive everything.
    So you'd rather they do the swtor route and basically never add new content and just keep rehashing old content by scaling it up to new levels? Sounds not great to me. I'd rather SE spend their budget on new content.

    If anything, I wish level sync didn't exist, or at the very least just sync down stats. I avoid roulettes like the plague because I hate going into older content and missing half my skills.
    (0)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    I'm going to keep posting this.....Go play something else. The direction of this game isn't going to change and its clearly not the game for you. You stick to one job and one job only and your focus is almost entirely on how "easy" end game is. It sounds like Lost Ark will be the perfect game for you.
    Lost Ark is a blender who wants you to pay, pay and pay...

    And i really don´t know where you take your claims from. I´ve 5 classes on my main and 2 on my first alt on 90 already and i´ve my reasons to play this game. Ofc i´ve my main, which got sadly "just another braindead class" thx to some awesome lefthanded casuals who´re not fine with 19 other classes.
    But yes, the endgame has become easier and easier with each patch / expansion. Just check out how fast the new primals getting nuked down. With a handful of ppl know what they´re doing, you kill the 2nd primal even before it´s 1st badass-mechanic. And you don´t even have to heal much if you´ve something like DNC/RPR in your combo. On top this fight is just the perfect example... "stack, spread, move to A B C D...." That´s everything you do there. The 2nd primal is just "Someone gets a marker, follow him, stack 3 times".

    So for real... how can you actually call that difficulty or challenging, unless you´re a completely newcomer who boosted to 80? But even then you had one or another dungeon with "stack, spread, move" before?!
    You might enjoy to chill your nuts in any given content, i don´t know... but a lot of ppl are getting bored of it, even you seem to get fast bored of it since you claimed to ignore daily-roulette?! Maybe that´s actually the reason why you miss so many flaws in this game?

    Quote Originally Posted by Ransu View Post
    So you'd rather they do the swtor route and basically never add new content and just keep rehashing old content by scaling it up to new levels? Sounds not great to me. I'd rather SE spend their budget on new content.
    SWTOR´s major issue has been Anthem... and it still has other issues than "old content got up´d to the level cap". It´s not a bad thing if it´s well done, especially since the Raids of SWTOR are really good and interesting made combined with a bunch of unique class-experiences.

    But while you mentioned it, you should actually know what FF14 is missing.

    We´ve so many classes here, but none of them are real unique. On the other hand SWTOR has only 4 base / 8 advanced classes and 3 skilltrees. While the advanced classes have a handful similar skills from the baseclasses, the rest plays different and unique.

    - Tanks in FF14 do play all the same, just with a different rotation. But even the rotation between PLD / GNB are a bit similar to each other, while DRK / WAR are pretty much the same. DRK just has more buttons for whatever reasons.
    - Healers in FF14 play all the same. 1 DPS button, 1 DoT, 1 AoE, a bunch of healing tools. All my bard look similar on each healer. One might have some more or less buttons, but half are unused anyway. The only real unique aspect are AST cards, everything else got homogenized or dumbdowned for its "QoL".
    - DPS classes aren´t the same, but very similar too. While some has 123 gauge, the other has 123456 gauge and the last sits ond 12345678 gauge. Some oGCD´s and well, you´ve any DPS class in FF14.

    But then you´ve SWTOR with way less classes, but a much better gameplay. How? Because not everything got homogenized, simplified or sacrifized for QoL. (Sadly it´s gonna change with the next expansion.)
    - Tanks has been unique in their own kit. Only the Powertech and Juggernaut are a bit similar in their core-playstyle, but they still work different.
    - Healers have their own ressources to care about and they can´t just go for "oGCD -> continue with glare". They HAVE to heal and every healer does that in his own way.
    - All DPS classes play different and you can swap between 2-3 skilltrees to have even more variety. You´ve that stationary sniper, that bloody assassin, a witch with tons of AoE or tons of DoT, a real warrior, and and and...

    The gap in kind of class-design is really big and it makes a real difference especially if you want to enjoy older or so far braindead content. To have a 1,5s GCD instead of 2,5s does a lot to the gameplay-feeling too.

    Even in kind of raid-design FF14 clearly lacks behind in comparison to other MMORPG´s. Yes it´s somehow cool to get behind the pattern here, but they´re still way too strict and repetitive. We´ve even rarely more than 1 boss or adds with them. In SWTOR you´ve permanently adds to take care about, debuffs to take care about, tankbusters and tankswaps to take care about... Pretty much every boss is somehow unique. Some are easier, some are harder, but overall unique.
    FF14 is missing a lot of uniqueness and variety and that´s its core issue. Way too much stuff is re-used behind some new graphics. Meanwhile the classes lack in their own existence. Just look at MNK now. No matter if you´re a fan of positionals or not, it´s far away from being unique. SMN is somehow unique now, but that´s more because of it´s animations and because it has a looooong rotation. Not because "spam this button 4-5 times again and again" is something new. Not to say anything about RPR... copy & paste at its best combined with overtuning.

    I´ll never get how people sit here and in other threads and wants everything even more homogenized or broken, when it´s actually the biggest issue this game has. I promise, if this continues over the time, and it probably will, then you´re the one sitting here and complaining why you´ve only 1 button left to press.

    Quote Originally Posted by Insertusernamehere View Post
    I do not believe they will make "extreme dungeons" in this game, not every one playing for challenging dungeon some people playing just for story, some people just here to have good time with their friends with easy dungeons.
    For some people EW dungeons already hard enough.. some jobs unplayable or difficult for them (topics exist in forum.)
    Exactly because so many poeple "just don´t care", SE shouldn´t dumbdown everything for them. Going through MSQ, fine... but there is no need to make every class a homogenized and simplified mess. Nor is it needed to scale down everything into nowhere or to cater them with "easy buttons". Sometimes ppl should just accept that they´re not good players, but no... that´s not how you get free money. So better cater such ppl, everything else has no choice anyway, since every game is becoming a braindead mess these days.
    I´m pretty sure it wouldn´t even matter if the content is somehow more difficulty or filled with variety in the end. Either the players ignore it as they do now, or they try it for its rewards. And if it doesn´t work, they´ll run it unsynced 2 patches later. So... what´s the problem?
    (1)
    Last edited by ssunny2008; 01-04-2022 at 07:26 AM.