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  1. #20
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AziraSyuren View Post
    Literally the best take I've ever seen in one of these threads.

    The people complaining the hardest about job difficulty are always the ones who never challenge everything the game has to offer. It's always, at best, blue/low purple parsing weekly savage PF heroes. Of course the game is most boring to people who only play good enough to not grief their parties. The game is quite literally designed to be most comfortable (and therefore, most boring) to that demographic. But the game (and almost all of the jobs) is plenty challenging for everyone else, including the high-end players who try to push their performance to the limit and take on the hardest challenges in the game.

    It's not casualization at all. Making the game more approachable and accessible is not the same thing, nor is it a bad thing.
    Your comment makes no real sense to me.

    People who are complaining that Jobs are getting dumbed down or that content is too easy are griefers and people who don't want challenge?
    When people generally talk about the game being too easy too people are not talking about Savage and Extremes ( some exceptions perhaps, I do think the second EX is perhaps too easy and the first one relies too heavily on one gimmick ).

    To me it's more about fun than some obsession with difficulty.
    RPR is incredibly boring to me in longer sessions because of how easy it is and how little you've got to keep track on, even tho it's not *literally* true it does feel to me like I am basically just 1 2 3.
    I'd like RPR to be more difficult in the sense that I'd like it to be more challenging and force me to make more real and impactful decisions because it's enjoyable to me.
    And the gap between a great and bad RPR player shouldn't be as small as it is imo, the better you are the more significant the difference in performance should be imo.
    BLM is a great example of this I think that you should be rewarded the more effort you put in and the better you are.
    It should be an upwards swing not just a slight upward tilt.

    And when I get synced down to older content and I can literally not do a single mechanic and it poses zero challenge whatsoever it's not engaging.
    It makes me feel like I want to fall asleep.

    Like what challenge is there for people who actually want to be engaged?
    There rly is nothing to it and it extends to too much of the content imo.
    This extends to the Jobs too, not playing properly should have a real impact it shouldn't just be a minor difference.
    (4)
    Last edited by Kolsykol; 01-03-2022 at 09:22 PM.