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  1. #1
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Living Dead shouldn't even be on DRK at this point, Holmgang should. WAR has the resources to bring themselves out of Walking Dead, DRK has nothing to help. Reverse the two and it'd feel better, since DRK could buy time to get healed without fear of dying, WAR could heal itself out of danger and wouldn't need as much healer help with Walking Dead.
    While I agree, I wouldn't wish Living Dead on anyone lol.
    A skill that can kill you - and can even end EARLY by merely trying to work around the outrageous penalty attached has no place in a game that is clearly otherwise making strides in attempting to be accessible.

    It's provably the most complained about skill in the game for years, and DRK players deserve nothing less of flat out rework for putting up with such garbage tier design for so long.

    Holmang is wonderful
    (4)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    While I agree, I wouldn't wish Living Dead on anyone lol.
    A skill that can kill you - and can even end EARLY by merely trying to work around the outrageous penalty attached has no place in a game that is clearly otherwise making strides in attempting to be accessible.

    It's provably the most complained about skill in the game for years, and DRK players deserve nothing less of flat out rework for putting up with such garbage tier design for so long.

    Holmang is wonderful
    I have to agree, I wouldn't wish LD on anybody. I'd prefer if your HP "froze" at 1%, halted all damage and healing intake, and DRK started building stacks through GCD attacks while WD is on. When WD ends, you're healed for a set percentage of HP times the number of GCD attacks you've used and the invuln ends. Something that should be able to let you come up to around 60-70% max HP at the best and stuck at 1HP without dying at the worst. Meaning it could be used while solo, and if the enemy dies shortly after WD kicks in before you can hit the enemy, you'll just be at 1HP when it ends. No death whatsoever, and it makes a very interesting and unique invuln.
    (2)