
Originally Posted by
Mikey_R
While it could be a good solution for WoW where most of the damage is from the GCD, a significant portion of damage in FFXIV comes from oGCDs, which means you can get more damage out in the same time frame. You also have the issue again of healing kits and mitigation kits, how does that work? How would it work if you were a high level healer healing a low level tank and vice versa. You cannot just make it a % heal, as at low levels, Cure and equivalents heal a substantial amount of HP whereas at high levels, it heals barely anything relative to a tanks max HP. For some numbers my PLD in Sastasha has 590 HP and my WHM cures for around 210, which is about 35% heal, at level 90 my PLD has 70216 HP and WHM cures for around 8500 bearing in mind this is also an increased potency (450 > 500) which is about a 12% heal. Because potency is just a multiplier, we can easily work out the healing of Cure 2, which is about 340 HP, or ~57%, at 90 it is around 13500 which is ~20%. So, whose perspective are you going to have the HP values restored by?
Everyone wants to focus on damage, but it has been said multiple times it is not just the damage, it is the mitigating and healing potential as well which can throw everything out of whack. That 10 seconds of invincibility isn't that much in endgame fights where bosses can take 2-3 minutes to kill, but when they die in about 60 seconds, that 10 seconds is quite a significant portion of the fight.