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  1. #171
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Artemiz View Post
    Scaling potencies alone wont be anything close to a good solution and not all abilities rely on potency for their efficacy. Tanks would have more mitigation, healers would have more healing and DPS would have more pew pew buttons.
    Indeed, plus more tools at your disposal in general. I mean, Holy spam at every single level!
    (3)

  2. #172
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    It'd be really dumb to hit the boss of Sastasha with Stardiver for a whole 50 damage.
    (1)

  3. #173
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Floortank View Post
    It'd be really dumb to hit the boss of Sastasha with Stardiver for a whole 50 damage.
    dumb > boring
    (2)

  4. #174
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Floortank View Post
    It'd be really dumb to hit the boss of Sastasha with Stardiver for a whole 50 damage.
    Better than spamming 1-2 the entire dungeon, for 15-20 min.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #175
    Player
    Miles064's Avatar
    Join Date
    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Floortank View Post
    It'd be really dumb to hit the boss of Sastasha with Stardiver for a whole 50 damage.
    WoW solved this by having enemies scale to you. If I'm lvl 50 the enemies are lvl 50 and I do my normal damage. If you are in the same party and are lvl 20, they are level 20. If I hit them for 1000 damage out of the 10k hp they have(10%) then the level 20 player will see them take 100 damage out of the 1000 hp(10%). I keep my moves and they do normal damage without just one tapping everything and the low level is still useful. It looks odd on the meters but that shouldn't matter in this game right?

    Just one way to do it. Doesn't have to be that way but it worked out great. Never saw anyone try to kick low levels in WoW and that game didn't win the great best community award. I'm sure FF plays can handle it.
    (0)

  6. #176
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Miles064 View Post
    WoW solved this by having enemies scale to you. If I'm lvl 50 the enemies are lvl 50 and I do my normal damage. If you are in the same party and are lvl 20, they are level 20. If I hit them for 1000 damage out of the 10k hp they have(10%) then the level 20 player will see them take 100 damage out of the 1000 hp(10%). I keep my moves and they do normal damage without just one tapping everything and the low level is still useful. It looks odd on the meters but that shouldn't matter in this game right?
    I could be wrong as I don't play WoW but isn't level syncing a very limited feature in WoW? Like one dungeon at a time limited? If so that's a very different problem to fix than every single dungeon in the game.

    Quote Originally Posted by Miles064 View Post
    Just one way to do it. Doesn't have to be that way but it worked out great. Never saw anyone try to kick low levels in WoW and that game didn't win the great best community award. I'm sure FF plays can handle it.
    Neither did the FFXIV community. The devs won best community support but the players won nothing. Than didn't stop people either patting themselves on the back or rolling out the #gcbtw meme as the playerbase seemed to all succumb to conformation bias.
    (0)

  7. #177
    Player
    Miles064's Avatar
    Join Date
    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    [QUOTE=Artemiz;5789122]I could be wrong as I don't play WoW but isn't level syncing a very limited feature in WoW? Like one dungeon at a time limited? If so that's a very different problem to fix than every single dungeon in the game.

    This works in all normal dungeons(wow's leveling dungeons) but is broken into brackets. From lvl15-49 you can do any of the base dungeons or the dungeons from any of the old expacs(they have separate queues though) and it will scale like I said. Once you hit 50 you will be put up to the current expac and the dungeons go from 50-60(current WoW max). That also means max level players that don't have the ilvl to do heroics that queue for normals to bump ilvl will be put with people still leveling(but only the 50-60 tier). Gear drops also scale so if a lvl 45 and a lvl 20 both get a drop it will be at their personal lvl, but WoW uses a personal loot system instead of need/greed roll for these now so that wouldn't work in FF atm.
    (0)

  8. #178
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,522
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miles064 View Post
    WoW solved this by having enemies scale to you. If I'm lvl 50 the enemies are lvl 50 and I do my normal damage. If you are in the same party and are lvl 20, they are level 20. If I hit them for 1000 damage out of the 10k hp they have(10%) then the level 20 player will see them take 100 damage out of the 1000 hp(10%). I keep my moves and they do normal damage without just one tapping everything and the low level is still useful. It looks odd on the meters but that shouldn't matter in this game right?

    Just one way to do it. Doesn't have to be that way but it worked out great. Never saw anyone try to kick low levels in WoW and that game didn't win the great best community award. I'm sure FF plays can handle it.
    While it could be a good solution for WoW where most of the damage is from the GCD, a significant portion of damage in FFXIV comes from oGCDs, which means you can get more damage out in the same time frame. You also have the issue again of healing kits and mitigation kits, how does that work? How would it work if you were a high level healer healing a low level tank and vice versa. You cannot just make it a % heal, as at low levels, Cure and equivalents heal a substantial amount of HP whereas at high levels, it heals barely anything relative to a tanks max HP. For some numbers my PLD in Sastasha has 590 HP and my WHM cures for around 210, which is about 35% heal, at level 90 my PLD has 70216 HP and WHM cures for around 8500 bearing in mind this is also an increased potency (450 > 500) which is about a 12% heal. Because potency is just a multiplier, we can easily work out the healing of Cure 2, which is about 340 HP, or ~57%, at 90 it is around 13500 which is ~20%. So, whose perspective are you going to have the HP values restored by?

    Everyone wants to focus on damage, but it has been said multiple times it is not just the damage, it is the mitigating and healing potential as well which can throw everything out of whack. That 10 seconds of invincibility isn't that much in endgame fights where bosses can take 2-3 minutes to kill, but when they die in about 60 seconds, that 10 seconds is quite a significant portion of the fight.
    (1)

  9. #179
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,367
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NautiaHadas View Post
    Disagreed, imagine being a new player and doing copper bell mine and everyone is doing flashy mc boom boom and you're hardcasting fire1.
    So what? Even if it's the same job they can get to see what they'll have at higher levels...

    Obviously there would still be a power discrepancy, mostly related to the sheer number of ogcds a level capped job has... But they could solve this as having high level players some kind of "heroic morale" aura that affects lower level players' damage %, seeking to equalize damage a bit.

    I literally avoid playing anything but healers for low level roulettes because the experience is as bland as it can get. At least as a healer I face some challenge with mana shortage and having to hardcast most of the heals.
    (0)
    Last edited by Raikai; 01-03-2022 at 03:47 AM.

  10. #180
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by icrot View Post
    I'm failing to see why it'd be unfair to other low-level players. Can some of you with this point of view elaborate, please?
    Being a low level character isn't forever, stay as 90 and run level low level content its forever and isn't fun

    I already quit low dungeons or raid like CT without even blinking, because my sanity matters much more than how a clueless sprouts feels about seeing cool skills.
    (1)

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