Indeed, plus more tools at your disposal in general. I mean, Holy spam at every single level!
It'd be really dumb to hit the boss of Sastasha with Stardiver for a whole 50 damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
WoW solved this by having enemies scale to you. If I'm lvl 50 the enemies are lvl 50 and I do my normal damage. If you are in the same party and are lvl 20, they are level 20. If I hit them for 1000 damage out of the 10k hp they have(10%) then the level 20 player will see them take 100 damage out of the 1000 hp(10%). I keep my moves and they do normal damage without just one tapping everything and the low level is still useful. It looks odd on the meters but that shouldn't matter in this game right?
Just one way to do it. Doesn't have to be that way but it worked out great. Never saw anyone try to kick low levels in WoW and that game didn't win the great best community award. I'm sure FF plays can handle it.
I could be wrong as I don't play WoW but isn't level syncing a very limited feature in WoW? Like one dungeon at a time limited? If so that's a very different problem to fix than every single dungeon in the game.WoW solved this by having enemies scale to you. If I'm lvl 50 the enemies are lvl 50 and I do my normal damage. If you are in the same party and are lvl 20, they are level 20. If I hit them for 1000 damage out of the 10k hp they have(10%) then the level 20 player will see them take 100 damage out of the 1000 hp(10%). I keep my moves and they do normal damage without just one tapping everything and the low level is still useful. It looks odd on the meters but that shouldn't matter in this game right?
Neither did the FFXIV community. The devs won best community support but the players won nothing. Than didn't stop people either patting themselves on the back or rolling out the #gcbtw meme as the playerbase seemed to all succumb to conformation bias.
[QUOTE=Artemiz;5789122]I could be wrong as I don't play WoW but isn't level syncing a very limited feature in WoW? Like one dungeon at a time limited? If so that's a very different problem to fix than every single dungeon in the game.
This works in all normal dungeons(wow's leveling dungeons) but is broken into brackets. From lvl15-49 you can do any of the base dungeons or the dungeons from any of the old expacs(they have separate queues though) and it will scale like I said. Once you hit 50 you will be put up to the current expac and the dungeons go from 50-60(current WoW max). That also means max level players that don't have the ilvl to do heroics that queue for normals to bump ilvl will be put with people still leveling(but only the 50-60 tier). Gear drops also scale so if a lvl 45 and a lvl 20 both get a drop it will be at their personal lvl, but WoW uses a personal loot system instead of need/greed roll for these now so that wouldn't work in FF atm.
While it could be a good solution for WoW where most of the damage is from the GCD, a significant portion of damage in FFXIV comes from oGCDs, which means you can get more damage out in the same time frame. You also have the issue again of healing kits and mitigation kits, how does that work? How would it work if you were a high level healer healing a low level tank and vice versa. You cannot just make it a % heal, as at low levels, Cure and equivalents heal a substantial amount of HP whereas at high levels, it heals barely anything relative to a tanks max HP. For some numbers my PLD in Sastasha has 590 HP and my WHM cures for around 210, which is about 35% heal, at level 90 my PLD has 70216 HP and WHM cures for around 8500 bearing in mind this is also an increased potency (450 > 500) which is about a 12% heal. Because potency is just a multiplier, we can easily work out the healing of Cure 2, which is about 340 HP, or ~57%, at 90 it is around 13500 which is ~20%. So, whose perspective are you going to have the HP values restored by?WoW solved this by having enemies scale to you. If I'm lvl 50 the enemies are lvl 50 and I do my normal damage. If you are in the same party and are lvl 20, they are level 20. If I hit them for 1000 damage out of the 10k hp they have(10%) then the level 20 player will see them take 100 damage out of the 1000 hp(10%). I keep my moves and they do normal damage without just one tapping everything and the low level is still useful. It looks odd on the meters but that shouldn't matter in this game right?
Just one way to do it. Doesn't have to be that way but it worked out great. Never saw anyone try to kick low levels in WoW and that game didn't win the great best community award. I'm sure FF plays can handle it.
Everyone wants to focus on damage, but it has been said multiple times it is not just the damage, it is the mitigating and healing potential as well which can throw everything out of whack. That 10 seconds of invincibility isn't that much in endgame fights where bosses can take 2-3 minutes to kill, but when they die in about 60 seconds, that 10 seconds is quite a significant portion of the fight.
So what? Even if it's the same job they can get to see what they'll have at higher levels...
Obviously there would still be a power discrepancy, mostly related to the sheer number of ogcds a level capped job has... But they could solve this as having high level players some kind of "heroic morale" aura that affects lower level players' damage %, seeking to equalize damage a bit.
I literally avoid playing anything but healers for low level roulettes because the experience is as bland as it can get. At least as a healer I face some challenge with mana shortage and having to hardcast most of the heals.
Last edited by Raikai; 01-03-2022 at 03:47 AM.
Being a low level character isn't forever, stay as 90 and run level low level content its forever and isn't fun
I already quit low dungeons or raid like CT without even blinking, because my sanity matters much more than how a clueless sprouts feels about seeing cool skills.
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