On the in-game character making physical reactions that I as the player didn't feel- having to WoL reach out distract towards Emet Selch I felt was very unearned, because Shadowbringer nor Endwalker did NOT do anything to reverse my opinion of his personality as not merely unpleasant with negative charisma but an amalgamation of every horrible condescending coworker and boss I've had to suffer through and his motivations as contrary to mine own (I would have loved a joke response to his demand that I tell him info because of his position on the Convocation with a snarky, "My only interaction with the Convocation is murdering them because they kill trying to murder me"). He and Hythlodaeus might have been Azem's good friends- but me-as-the-WoL did not have a positive emotional attachment to them.
To me, Hades is treated far more heroically and sympathetically than I feel justified and that his overwhelming continued presence and treatment inside the game was colored by his popularity outside of it.
I agree that the why the story writes the relationship with Zenos is another were me as the player is emotionally disconnecting from what me-as-the-WoL is written to feel. I don't desire to fight him because I found him boring, both as a character and his actual fights, so if the in-game model was more accurate, it'd be eyerolls instead of clenched fists.
But that is to say- how one reacts to characters is subjective. And after so many complaints about the WoL standing expressionless during cutscenes or only nodding, these later expansions are starting to address those complaints by adding in reactions- which means not all will land.
And XIV isn't an open sandbox game, at least not the MSQ, nor does it have branching paths, so the single path that it does have has clearly defined protagonists and antagonists and supporting cast and one side will be the protagonists' side and the other given the focus needed to make antagonists work for the story.


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