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  1. #131
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    go buy a rank 50 weapon..... oh wait those don't sell because by far the best weapons for dd's are ifrit's. if the gear is the same way then you would buy no gear and no weapons. what else do you sell as a high level crafter(weaver, arm, blacksmith, crp) besides gear and weapons? that hurts the economy when items are so overloaded that people are selling them at lower than the item materials cost to minimize losses.
    What high level weapon did I take into the Ifrit & Moogle fight before I got a shiny U/U drop for myself? If you guessed a crafted one I bought out of the market ward you win!

    I am still using a crafted Thaumaturge weapon since both primals refuse to drop me what I want. Additionally, I have bought and turned into Materia several high level weapons and armor pieces... I have done my part to support the crafters.

    Even with a full set of U/U gear I have to rely on the crafters to fix my stuff if I want it 100%.

    Hopefully someday they will add the ability to attach materia without trading the item and then I can rely on crafters to attach materia to my U/U gear.

  2. #132
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Yelta_Sumasu View Post
    What high level weapon did I take into the Ifrit & Moogle fight before I got a shiny U/U drop for myself? If you guessed a crafted one I bought out of the market ward you win!

    I am still using a crafted Thaumaturge weapon since both primals refuse to drop me what I want. Additionally, I have bought and turned into Materia several high level weapons and armor pieces... I have done my part to support the crafters.

    Even with a full set of U/U gear I have to rely on the crafters to fix my stuff if I want it 100%.

    Hopefully someday they will add the ability to attach materia without trading the item and then I can rely on crafters to attach materia to my U/U gear.
    Did you not know everyone received 7/7 primals weapon from Valentine events? nobody needs crafted weapon duh.
    (0)

  3. #133
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Yelta_Sumasu View Post
    What high level weapon did I take into the Ifrit & Moogle fight before I got a shiny U/U drop for myself? If you guessed a crafted one I bought out of the market ward you win!

    I am still using a crafted Thaumaturge weapon since both primals refuse to drop me what I want. Additionally, I have bought and turned into Materia several high level weapons and armor pieces... I have done my part to support the crafters.

    Even with a full set of U/U gear I have to rely on the crafters to fix my stuff if I want it 100%.

    Hopefully someday they will add the ability to attach materia without trading the item and then I can rely on crafters to attach materia to my U/U gear.
    and once you got the primal weapon, which you will use over the crafted gear on any dd class, what did you do with your original weapon? chances are you sold it in the wards by going below the price items are being sold.

    you mention your crafted thm weapon, but i said absolutely nothing about mage weapons. i specifically stated dd's and not mages. yes, you may have done the spiritbinding and bought items to turn to materia. that helps the economy now. that's why i stated if the jse gear is along the lines with the ifrit dd weapons it would further hurt the economy. if the jse gear is better and the irfit dd weapons are better then that will not continue.

    u/u cannot have materia attached. if the jse has better stats you will not buy gear to wear nor will you buy gear for binding because materia would have no use being made. what would be the point of bonding an item to make materia when the gear cannot hold materia?
    (0)


    http://crystalknights.guildwork.com/

  4. #134
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Kaeko View Post
    Cheesiest ways to win a Moogle parse on ARC:
    - Skip near-dead moogles (as you mentioned lol)
    - Nuke while doing long animation WSs (but this is actually useful so probably shouldn't be on here)
    - Save Barrage/Quick for easy damage moogles
    - Wide Volley everything
    - Equip Leg Sweep, Leg Sweep everything for more AoE damage.

    These are generally also good ways to piss people off but you'll win the parse =P
    Couple things decrease your DPS too:

    Having THF, WAR, or PLD Moogles attacking you. Forces you to waste CD's or TP on FF/2nd Wind/Bind/Sentinel or get Petrified. Other 4 Moogle on you don't really do much. Getting hit by the THF's MP drain also may decrease DPS depending on how much MP you have if you go OOM on the PLD at the end.

    I have a feeling a few of the DPS numbers that have been flying out in this thread have been guesstimates also, but the Moogle fight isn't the greatest representation of DPS if you are trying to compare multiple classes either or even a particular ARC vs another particular ARC (due to the aforementioned reasons). I think the best is Uraeus still if you wanted to compare PGL to ARC or even post patch ARC to BRD as its the closest thing to a "test dummy" in the game.

    I wonder if I can get my LS to fight Uraeus twice after patch to check the decrease, but losing KF/QN combo will hurt unless that new BRD WS that follows QN does some pretty damage. It's going to be interesting in any case.
    (0)

  5. #135
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Xakery View Post
    It has been bugging me forever, but figured I'd rant on here for a few. I'm tired of people complaining they don't have Ifrit's bow, or melds, or certain pieces of gear and think they will do better if they have it.
    I'm not saying that stuff is crap, but it does not ensure a win. Let's take Moogle for example. Moogle is hard. Melded gear and Ifrit weapons can be nice (except Ifrit's Cane lawl), but just because you lack it does not mean it is the reason you wipe on Moogle all the time. In my experiences in pick-ups (which is where I can only get wins), it is all about timing, combos, and sticking to a strategy.
    Does this infuriate anyone else? To hear over and over again people crying that they can't do Moogle because of this or that. Is melded gear and Ifrit weapons (namely Ifrit's bow) really necessary? Am I not getting something?
    Sure, I get awestruck at melded gear, but I have shitty melds or non at all. I parse 4/5 or 3rd on my archer (blood thirst on my feet lol and Ifrit's bow) and my Con (my preferred) has lack luster gear and few melds, but I manage to play as hard as I can and have twenty plus wins.
    What am I not understanding? Are melds that necessary? Is Ifrit's bow that needed that Archers have to have it? I know for a fact Moogle can be done with a melded crab or Uldahn bow if you lack Ifrit.
    #rantstomp
    It's all about having people that aint gonna do same mistake in the battle 100 times in a row.
    It's all about explaining to each person individually where to stand what to aimand what to do,
    After u do it once he will do it in every fight without a problem (unless he is totally retarted). if u don't he will run around like a scared chicken.
    It's all about practice.
    It's all about a static (if you never done it before) an everchanging group will have issues.
    It is NOT about gear at all. Gear will just make the run easier and faster in an already expirienced group.
    It's about peeps not giving up after 4 wipes DON'T GIVE UP DUDE!

    Mog is just like Ifrit when it first came out...
    Peeps where like "OH I CAN'T DO IFRIT CAUSE I DON'T HAVE QUADRUPLE MELDS!"
    Untill we started doing it in a bikini... then all of them just STFU and started doing same thing for Mog.
    (0)

  6. #136
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Ifrit Claws and Atk power melded to gloves, compared to my own Pug gear, makes a LS mate of mine do a good 200-300 more damage on his Howling Fist than me. It matters, but some gear it's harder to tell on.

    A big problem that makes gear seem "meh" is you have a lot of people not playing at their prime, get good gear, and it doesn't carry them. Good gear not making them win without their own playstyle improvement = gear doesn't matter. That said (like it has already been posted), good luck getting 10 minute moogle without Ifrit weapons or pretty decent melds.

    For con, especially healing, melds won't make a huge, noticeable difference. I've healed Ifrit wins in the reindeer suit.
    (0)

  7. #137
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Riaayo View Post
    For con, especially healing, melds won't make a huge, noticeable difference. I've healed Ifrit wins in the reindeer suit.
    it makes a noticeable difference. sure it doesn't jump from 1k heal to 5k heal, but it is significant. yes, you can heal during ifrit in a reindeer suit, but i have seen videos where the entire party was in those. is that saying the same tank with a reindeer suit is just as good as when that tank is wearing his plate gear? no, it's saying the party is good enough in their skill to be able to do that. the party can complete the content in that holiday gear, but they will complete it much faster in their regular gear.
    (1)


    http://crystalknights.guildwork.com/

  8. #138
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    and once you got the primal weapon, which you will use over the crafted gear on any dd class, what did you do with your original weapon? chances are you sold it in the wards by going below the price items are being sold.

    you mention your crafted thm weapon, but i said absolutely nothing about mage weapons. i specifically stated dd's and not mages. yes, you may have done the spiritbinding and bought items to turn to materia. that helps the economy now. that's why i stated if the jse gear is along the lines with the ifrit dd weapons it would further hurt the economy. if the jse gear is better and the irfit dd weapons are better then that will not continue.

    u/u cannot have materia attached. if the jse has better stats you will not buy gear to wear nor will you buy gear for binding because materia would have no use being made. what would be the point of bonding an item to make materia when the gear cannot hold materia?
    Please note when I say gear I mean both weapons, armor and accessories.

    Nope, I finished spiritbinding my weapon and broke it, I don't resell gear in the wards I SB it. And even though I had the moogle weapon I bought more conj weapons to spiritbind. If I had a melee job I would do the same so that is not really relevant to the argument.

    So what if the JSE is the best for now? I will have bought several sets of high level gear from the market wards before I get the JSE for the 3 jobs I want it from anyway. I'm not doing activities naked until I get my U/U gear...

    Taking materia & U/U gear out of the equation for a second, I would have bought 1 set of high level gear for each of my 3 jobs from the wards to wear and that would have been it. Now add back in U/U gear, I would have bought 1 set for each to wear until I managed to get the equipment drops I wanted so crafters have lost nothing unless I repair it and put it back on the market. Now add materia, now I buy highlevel gear, break it for materia, buy another set of gear to attach the materia to (several sets actually as im trying to get double melds) and then manage to eventually get my Ifrit weapon and JSE. I still break my old gear to sell the materia...

    The only way I can see crafters being hurt is if people are going into the endgame fights naked or if they are reselling their old equipment at very low prices. Everyone I know is gearing up appropriately going into fights and not reselling equipment, they are breaking it and using/selling the materia.

    I AM hoping that someday the crafters will be able to further enhance my U/U gear.

  9. #139
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Yelta_Sumasu View Post
    The only way I can see crafters being hurt is if people are going into the endgame fights naked or if they are reselling their old equipment at very low prices. Everyone I know is gearing up appropriately going into fights and not reselling equipment, they are breaking it and using/selling the materia.

    I AM hoping that someday the crafters will be able to further enhance my U/U gear.
    i can see your points. what i am saying is that the way to keep a market stimulated is by doing 1 of 2 things.

    1. you keep things moving into and out of the market. the bonding and creating materia out of it is accomplishing that right now. the problem i was talking about if if the u/u comes out and bypasses every crafted gear and cannot be melded with materia then that part of the process will stop. you did and up to this point because we have had to, but once new characters come into the game they would not have the need to because they can bypass that entire process. why spend millions on gear and materia for double melding if they can complete end game content in holiday suits and get better free?

    2. influx of new players. they have stated they do not want to try to bring in new players until 2.0 and that's not a bad move because you want the game up to far first. the problem is if part 1 is removed and you have no part 2 to keep the economy stimulated. it's of those 2 parts then the economy has to have 1 of the 2 going at all times or the market will effectively die off.
    (0)


    http://crystalknights.guildwork.com/

  10. #140
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    i can see your points. what i am saying is that the way to keep a market stimulated is by doing 1 of 2 things.

    1. you keep things moving into and out of the market. the bonding and creating materia out of it is accomplishing that right now. the problem i was talking about if if the u/u comes out and bypasses every crafted gear and cannot be melded with materia then that part of the process will stop. you did and up to this point because we have had to, but once new characters come into the game they would not have the need to because they can bypass that entire process. why spend millions on gear and materia for double melding if they can complete end game content in holiday suits and get better free?

    2. influx of new players. they have stated they do not want to try to bring in new players until 2.0 and that's not a bad move because you want the game up to far first. the problem is if part 1 is removed and you have no part 2 to keep the economy stimulated. it's of those 2 parts then the economy has to have 1 of the 2 going at all times or the market will effectively die off.
    For 1, I have to agree that if the U/U is stupid easy to get and the content can be completed in santa suits then that is bad for both the people doing the content and the crafters who should be supplying the gear that should be necessary. I would much prefer that any endgame content be difficult enough to require people to be geared up with the best that the crafters can supply. At least then the crafters would get to be sure I would be buying at least the end game sets for my 3 classes.

    For 2, yeah we need new blood but probably wont be seeing much until 2.0. Even without U/U gear you will have eventually sold all the current players the endgame gear they are interested in. Still that is potentially 7 sets for each player not including stuff people blow up and spirit bind.

    I think that perhaps the problem is less that there is U/U gear that is better than what is crafted and more that you can potentially skip the high level crafted gear completely.

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