Does not buffing tank dps to DRK levels result in over-buffing tank damage upwards? DRK currently does 70% of dmg of SAM, while GNB did ~57% of SAM's dmg in ShB.
We're seeing a similar ratio of tank to DPS damage as we saw in Stormblood, which was a lower ratio than tank to DPS damage in (3.2+) Heavensward, and that never felt like tanks were dealing too much damage. Shadowbringers was an anomaly with ultra-low tank damage, and honestly never felt like it was in a good place re: Your contribution to the group effort if you were playing a tank. We're more or less back to what it feels like the game "should" be, in that regard.
The only time tank damage has really felt like it might be a little too high was in Gordias (3.0-3.1), where tanks were dealing 80% the damage of the highest DPS classes - and even then, it was practically unheard of for groups to bring more than two tanks.

			
			
				Not to mention healers, especially white mages in ShB, were doing as much or more than some tanks. I don't think a job that spams one button (glare) should be doing more DPS than a job with an actual damage rotation. Tanks should probably be closer to DPS jobs in terms of damage.We're seeing a similar ratio of tank to DPS damage as we saw in Stormblood, which was a lower ratio than tank to DPS damage in (3.2+) Heavensward, and that never felt like tanks were dealing too much damage. Shadowbringers was an anomaly with ultra-low tank damage, and honestly never felt like it was in a good place re: Your contribution to the group effort if you were playing a tank. We're more or less back to what it feels like the game "should" be, in that regard.
The only time tank damage has really felt like it might be a little too high was in Gordias (3.0-3.1), where tanks were dealing 80% the damage of the highest DPS classes - and even then, it was practically unheard of for groups to bring more than two tanks.
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