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  1. #1
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    They only do DPS balancing .05, you'll have to expect job changes in large patches.

    Dark Knight is likely left alone.

    Gunbreaker DPS nerfs probably.

    Paladin Atonement buff, maybe Blades.

    Warrior, likely left alone, possible BW Healing nerf.
    Does not buffing tank dps to DRK levels result in over-buffing tank damage upwards? DRK currently does 70% of dmg of SAM, while GNB did ~57% of SAM's dmg in ShB.
    (1)

  2. #2
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Somnolence View Post
    Does not buffing tank dps to DRK levels result in over-buffing tank damage upwards? DRK currently does 70% of dmg of SAM, while GNB did ~57% of SAM's dmg in ShB.
    We're seeing a similar ratio of tank to DPS damage as we saw in Stormblood, which was a lower ratio than tank to DPS damage in (3.2+) Heavensward, and that never felt like tanks were dealing too much damage. Shadowbringers was an anomaly with ultra-low tank damage, and honestly never felt like it was in a good place re: Your contribution to the group effort if you were playing a tank. We're more or less back to what it feels like the game "should" be, in that regard.

    The only time tank damage has really felt like it might be a little too high was in Gordias (3.0-3.1), where tanks were dealing 80% the damage of the highest DPS classes - and even then, it was practically unheard of for groups to bring more than two tanks.
    (4)

  3. #3
    Player
    Rayplicant's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Misty Pancake
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Crater View Post
    We're seeing a similar ratio of tank to DPS damage as we saw in Stormblood, which was a lower ratio than tank to DPS damage in (3.2+) Heavensward, and that never felt like tanks were dealing too much damage. Shadowbringers was an anomaly with ultra-low tank damage, and honestly never felt like it was in a good place re: Your contribution to the group effort if you were playing a tank. We're more or less back to what it feels like the game "should" be, in that regard.

    The only time tank damage has really felt like it might be a little too high was in Gordias (3.0-3.1), where tanks were dealing 80% the damage of the highest DPS classes - and even then, it was practically unheard of for groups to bring more than two tanks.
    Not to mention healers, especially white mages in ShB, were doing as much or more than some tanks. I don't think a job that spams one button (glare) should be doing more DPS than a job with an actual damage rotation. Tanks should probably be closer to DPS jobs in terms of damage.
    (1)