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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,001
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    Unpopular but obviously true opinion: WARs need to be nerfed.
    What about them to nerf? Sustainability?
    If so, then there’s no reason to bring them outside aesthetic & simplicity reasons.

    That’s pretty much the only edge they have over other tanks. (Except the posterboi PLD, RIP PLD)

    I do have to say that Raw Intuition/Bloodwhetting/Nascent Flash’s description is slightly misleading. I was imagining it would only heal them for flat 400p for each weaponskills performed. Turns out that value multiplies in AoE situation. Definitely not what I expected.
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,664
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    What about them to nerf? Sustainability?
    If so, then there’s no reason to bring them outside aesthetic & simplicity reasons.

    That’s pretty much the only edge they have over other tanks. (Except the posterboi PLD, RIP PLD)

    I do have to say that Raw Intuition/Bloodwhetting/Nascent Flash’s description is slightly misleading. I was imagining it would only heal them for flat 400p for each weaponskills performed. Turns out that value multiplies in AoE situation. Definitely not what I expected.
    The only reasonable nerf they could do that wouldn't otherwise kill Warrior is to give Bloodwhetting a fall off. That way it's only impacted in dungeons. Even with a 50% fall off from the second hit onward, the critical hit heals from Chaotic Cyclone would still be strong. Although, I think 25% is more fair.

    If they straight up nerf Bloodwhetting wholesale, then they need to up Warrior's damage. We saw in Shadowbringers that decent but otherwise incidental healing just doesn't matter in a raid setting. Warrior was decidedly the least played tank, and among the least played jobs in the meta setting. It often less than 5%; getting even as low as not being taken at all.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."