I play healer, and some WAR heal me whenever I take damage. I don't mind and take it as a way for them to say "don't mind the heal just concentrate on DPSing".
I play healer, and some WAR heal me whenever I take damage. I don't mind and take it as a way for them to say "don't mind the heal just concentrate on DPSing".
Player
Dear Warriors, continue healing.
-sincerely a flex player.
I'm not disagreeing with you that it's not the tanks fault for just using their kit lmao.... but like, what's the point of even picking a healer if you barely get to do any healing at all? I play healers because sometimes I want to heal. But the game is balanced to the point where I'm literally just trapped spamming [boring dps button] over and over in every instance because outgoing damage is so low the party doesn't need me. I actually enjoy dpsing, but that's on an actual dps (or tank) class that actually has a rotation that isn't mind numbingly boring. EX1 is an especially egregious example of this. If your party is mostly competent, you spend pretty much the entire fight just casting [boring dps button] nonstop for the whole fight because there's basically like, 3 times in the fight that the party actually gets hit by unavoidable damage.
Like, not the tanks fault. When I play non-healer classes I throw out my healing/mitigation whenever possible because it's not like I lose anything from doing so. But healing as it is is so dull that it actually just feels like taking sandpaper to my brain. At least give healers some semblance of a dps rotation if they're going to be so pointless for 90% of every fight. especially considering the fact that 80% of the tanks I encounter in df seem so insistent on single pulling every pack of mobs and therefore taking so little damage that I don't even get to press more than one ogcd a pull.
Because you will be healing 99.99% of other times? Hyperbole is hyperbole my man, you're talking as if WAR healing somehow invalidate healer as a whole. This kind of tank are the rare exception that you get to enjoy when you run into them, not the norm. Unless you live exclusive inside a static's bubble, the norm is busting your butt to keep the party up, and fail anyway, to the point you LB3 them up ... just to have them die again (literally describing my experience this morning).
I just finished lvling my 8th healer to lvl90 this morning, I'll take all the good War I can get because sometime I can't heal GNB or DRK fast enough.
Unpopular but obviously true opinion: WARs need to be nerfed.
Dear Warriors, please heal us dps players whom healers ignore because we're not their priority.
If you don't have to heal, then do DPS! There's no reason why warriors should choose not to use their kit just so you can avoid doing damage. Please, please help your group by doing damage. Don't just stand there doing nothing. Don't demand that warriors play worse just so you can play worse.
You're basically there to fix mistakes. I've never done an Ultimate or relevant Savage encounter, yet oddly enough, the times that my kit has been pushed to its limits, has almost always been in casual content. Particularly in DF and Alliance Raids. Learning parties in PF are also fantastic arenas for healers to utilize their kits.
Skilled players don't really need healers that much. Your run of the mill casual player however, is a much different story. Tanks can sustain themselves, and help out another player or two. But no role can salvage a run gone bad like a healer. They have the ability to totally swing things back in the favor of the party when a wipe is certain. Healers can't really save runs in the same fashion for Savage and Ultimate's because if that many players are screwing up, the DPS will not be high enough to prevent enrage.
That's not going to fix anything. You will still burn through whatever rotation this is, and end up right back to filler spam. Healers will never be given anything as involved as a DPS job's rotation, and since you DPS for 80-90% of the encounter, that window is just too large for healers to not end up at the filler spell very quickly. My suggestion is to get them more involved with their job gauges. Particularly SCH and WHM who have passive job gauges, with SCH being the worst off having just one very niche skill tied to the gauge.At least give healers some semblance of a dps rotation if they're going to be so pointless for 90% of every fight. especially considering the fact that 80% of the tanks I encounter in df seem so insistent on single pulling every pack of mobs and therefore taking so little damage that I don't even get to press more than one ogcd a pull.
Please stop using tank stance. The most fun I had in parties is without it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.