This entire thread screams insecurity.
While we're at it, Dancers stop using Curing Waltz. I can heal just fine THANK YOU.
The menacing aura of every Lalafell.
The only thing I care about as a healer is tanks using their mitigation tools, the rest I don't care about. They can solo the dungeon while I afk at a spawn point for all I know.
I barely ever heal as a healer. I barely have to heal in dungeons because such little damage comes out. I've been grinding the ex trials since like early week 2 for gear/mounts, and I barely have to heal in those too unless my team is chain eating mechs/dying (in which case I'd rather just have the fight be unrecoverable. it's kind of silly to me that I can clear ex2 with 10+ deaths in the party). Literally the only time I have to heal other than occasional ogcds for a raidwide are when a good number of people in my party is eating shit, which, while fun, is not the norm. Healers shouldn't only have to heal if their party is consistently failing mechs, they should have to heal even if fights are going perfectly well because like... that's the point of the class.
I've been running dungeons since day one of early access and none of my tanks have died even doing wall to wall pulls, because if you use your kit properly it's basically impossible. Maybe in dungeons like bardam's mettle, where the pulls are actually decently difficult, but at this point dungeons limit you to 2-3 mob pack pulls at most, which means that there's literally not even a chance of enough damage coming out for tanks to actually be difficult to heal. This isn't hyperbole, this is just my anecdotal experience of endwalker since day1. All of my friends have said the same, and I've been seeing a lot of people complaining about this on the forums/discord, so I'm definitely not the only one.
I'm fine if the game continues to not have much damage going out too. But if that's the case, for the love of god, please at least make healer's dps skills interesting. Spamming one button nonstop for an entire fight is as far from engaging as it can get, pretty much. Tanks get entire dps skill combos and damage buffs that they can utilize even when they're barely taking any damage, so I'm sure they could at least make healer dps kits marginally more interesting than 1 dot, 1 dps single target cast, and 1 aoe skill.
In WOW I feel like I had an entire dps rotation while still having to heal regularly for outgoing damage. ESO also felt similar, same for SWTOR. FFXIV is literally the only mmo I've played where I feel like healing is just so desperately bland. I do have fun with trying to get maximum dps uptime in fights, but I could also do that on literally any other class, so that's not really a highlight of healing for me.
Dps checks in savage and ultimate have felt honestly pretty lenient to me? I've been able to pretty reliably clear most savage fights with upwards of 5-6 deaths, and later in the tier like 10+ deaths lol. And for ultimates, I haven't done all of them, but in ucob you can just chain die in at least twin and nael and still clear before the enrage cast even starts. Adds + golden bahamut are nicer where it's more like 2-3 deaths, but that was even with me doing absolutely garbage dps lol.
I'm willing to admit that I'm probably coming at this from a pretty different perspective from the average player though, and have probably just been getting very lucky in my pfs since endwalker dropped, I guess? I like to join learning parties just to help out people, though, and I've still felt like the fights are super lenient in regards to healing. I've solo healed both a couple of times, and especially ex1 felt wayy too easy.
But, y'know, if a big majority of the playerbase is happy with healers as they are, then I'm fine with it. I do understand that if I'm in a minority of players, the devs shouldn't be trying to cater to me. I'll just play other classes lol
edit: but also, I feel like I've seen 3+ threads in the healer forum complaining about this exact thing? I really do feel like a lot of healer players have been complaining about how the class works recently (and I also saw a fair amount of posts in shb too).
Last edited by Hanaya; 01-02-2022 at 11:36 AM.
Sure, but will that solve the issue of healers having barely anything to heal?
Take away WAR's Nascent Flash, the healers heal them with a few oGCD's because most content hits like a wet noodle and continue to spam their 1 dps button and fall asleep. Nothing really changes. I don't understand this whole uproar over WAR's when it's a symptom of a much larger issue that has become deeply embedded into the game design over the years. Most content barely does damage unless the group screws up. The fact that healers purpose in the game is so delicate that one tank heal can make them irrelevant in some cases, is a sign of a much larger issue.
Maybe WAR's do need a nerf, maybe they don't, but it feels like players are getting worked up over a scratch on the side of the bus when the wheels have been removed and the windows smashed.
They are quite lenient. The only time when Savage has tight checks is usually during Week 1 when raiders are in mostly pentamelded crafted gear—but usually only for the third and fourth floors. The first and second have been kept very accessible since Creator. E8S’s enrage was incredibly tight Week 1. For my Eden’s Promise group, E11S and E12S were as well, but that was also primarily because we had healers that preferred to focus on healing versus damage. And you need healer damage if you are trying to clear the third and fourth floors early.
The later you get into a tier, the more lenient they get because you can outgear them. Better gear provides more leniency for error. I’ll be curious how the first tier of Pandaemonium Savage holds up—right now, I think a lot of speculation is that it will likely be on par with Eden’s Gate difficulty.
You aren’t really mistaken. Healer requirements are quite low even in high-end content. For the two current extremes, I don’t have to use a single GCD heal on SGE, and can heal primarily with Kerachole, Ixochole, and Physis. The only time I use GCDs is during downtime to hopefully get some Toxikon stacks. But this is nothing new. Low healing requirements in Savage and Ultimate have been a complaint from healer mains for a long time.I'm willing to admit that I'm probably coming at this from a pretty different perspective from the average player though, and have probably just been getting very lucky in my pfs since endwalker dropped, I guess? I like to join learning parties just to help out people, though, and I've still felt like the fights are super lenient in regards to healing. I've solo healed both a couple of times, and especially ex1 felt wayy too easy.
A lot of the healer mains that have played the role for a long time, or who enjoy higher-end content want more to heal. I’d love having more stuff to heal, and it’s honestly why I enjoyed healing Living Liquid in TEA when I ventured in there on AST back in ShB because I actually had to heal. But because the developers cater so heavily to the lowest common denominator when it comes to job and encounter design, it’s unlikely they will add steep healing requirements due to fear that the more inexperienced healers wouldn’t be able to handle it and would instead call for nerfs to the content. Which has also been a trend whenever something halfway difficult pops up in the game (notable examples being Royal Menagerie, Castrum Fluminis, The Will of the Moon solo instance, and any 24-man that requires you to be half-awake for).But, y'know, if a big majority of the playerbase is happy with healers as they are, then I'm fine with it. I do understand that if I'm in a minority of players, the devs shouldn't be trying to cater to me. I'll just play other classes lol
edit: but also, I feel like I've seen 3+ threads in the healer forum complaining about this exact thing? I really do feel like a lot of healer players have been complaining about how the class works recently (and I also saw a fair amount of posts in shb too).
Sage | Astrologian | Dancer
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While not quite the insane levels as Bloodwhetting, Holy Shelltron and Heart of Corundum are extremely powerful themselves. GNB doesn't need a healer to survive any dungeon boss any more than Warrior does. They just can't get away with eating wind burns or vuln stacks as easily. Even the much meme'd on DRK takes virtually no damage from the two EX primals. You'll have TBN, Dark Mind and Oblation for every single buster. That much raw mitigation plus shielding is enough you won't even get vuln stacks eating things because both bosses won't even deal any damage to you. I pulled off crap like that back in Shadowbringers. DRK laughed at E9S damage downs. Can't get them if I don't even take damage.
The issue is and always has been content simply doesn't hit hard enough for the tools at our disposal. Unfortunately, the devs are more concerned with casual players who barely know how to string buttons together than they are with even average players. They want accessibility above all else in the vast majority of content. Hence why dungeons are a complete joke and why EX primals have slowly gotten easier every expansion with a few exceptions.
Last edited by ForteNightshade; 01-02-2022 at 12:15 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
What about them to nerf? Sustainability?
If so, then there’s no reason to bring them outside aesthetic & simplicity reasons.
That’s pretty much the only edge they have over other tanks. (Except the posterboi PLD, RIP PLD)
I do have to say that Raw Intuition/Bloodwhetting/Nascent Flash’s description is slightly misleading. I was imagining it would only heal them for flat 400p for each weaponskills performed. Turns out that value multiplies in AoE situation. Definitely not what I expected.
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