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  1. #1
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    Quote Originally Posted by Raven2014 View Post
    Because you will be healing 99.99% of other times? Hyperbole is hyperbole my man, you're talking as if WAR healing somehow invalidate healer as a whole. This kind of tank are the rare exception that you get to enjoy when you run into them, not the norm. Unless you live exclusive inside a static's bubble, the norm is busting your butt to keep the party up, and fail anyway, to the point you LB3 them up ... just to have them die again
    I barely ever heal as a healer. I barely have to heal in dungeons because such little damage comes out. I've been grinding the ex trials since like early week 2 for gear/mounts, and I barely have to heal in those too unless my team is chain eating mechs/dying (in which case I'd rather just have the fight be unrecoverable. it's kind of silly to me that I can clear ex2 with 10+ deaths in the party). Literally the only time I have to heal other than occasional ogcds for a raidwide are when a good number of people in my party is eating shit, which, while fun, is not the norm. Healers shouldn't only have to heal if their party is consistently failing mechs, they should have to heal even if fights are going perfectly well because like... that's the point of the class.

    I've been running dungeons since day one of early access and none of my tanks have died even doing wall to wall pulls, because if you use your kit properly it's basically impossible. Maybe in dungeons like bardam's mettle, where the pulls are actually decently difficult, but at this point dungeons limit you to 2-3 mob pack pulls at most, which means that there's literally not even a chance of enough damage coming out for tanks to actually be difficult to heal. This isn't hyperbole, this is just my anecdotal experience of endwalker since day1. All of my friends have said the same, and I've been seeing a lot of people complaining about this on the forums/discord, so I'm definitely not the only one.

    I'm fine if the game continues to not have much damage going out too. But if that's the case, for the love of god, please at least make healer's dps skills interesting. Spamming one button nonstop for an entire fight is as far from engaging as it can get, pretty much. Tanks get entire dps skill combos and damage buffs that they can utilize even when they're barely taking any damage, so I'm sure they could at least make healer dps kits marginally more interesting than 1 dot, 1 dps single target cast, and 1 aoe skill.

    In WOW I feel like I had an entire dps rotation while still having to heal regularly for outgoing damage. ESO also felt similar, same for SWTOR. FFXIV is literally the only mmo I've played where I feel like healing is just so desperately bland. I do have fun with trying to get maximum dps uptime in fights, but I could also do that on literally any other class, so that's not really a highlight of healing for me.
    (2)

  2. #2
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Hanaya View Post
    I barely ever heal as a healer. I barely have to heal in dungeons because such little damage comes out.
    Either you're lucky enough and the DF god had blessed you, or you're running with your mate, or you're straight up lying. If your experience is the typical out there, we wouldn't have all of those threads in the first 2 weeks asking if Healer had got neft or healing had become harder.

    Like I said, I got 8 healer up to 90 (spread among 4 char). Yeah, there are some tank that made me forgot half of my kits, there are tanks that make wish all my heal has double potency. And the former are the exception, the later is the norm. I just got out of an A2 raid that last for a whole freaking 20 minutes where there were more deaths than there were people in the party.




    I've been grinding the ex trials since like early week 2 for gear/mounts, and I barely have to heal in those too unless my team is chain eating mechs/dying (in which case I'd rather just have the fight be unrecoverable. it's kind of silly to me that I can clear ex2 with 10+ deaths in the party).
    And if a college student go pick up a middle school problem, solve it and complain it's too easy ... I bet that would look silly too.

    I mean ... I have an ultimate static, and when I play with them with current contents it's easy. 'cause it's supposed to be easy. Do you know why it needs to be easy? Because I had to run Zodiak 99 times since I had bad luck with rolls. Savage is harder, that's why it's designed you only need to clear it once a week. Then there come Ultimate in which, I know a lot of group after their first clear never try to attempt it again. My group despite cleared several time, but after each clear the next one was never taken for granted. That's the kind of content that will push your kit to its limit.

    On the flip side, playing with pugs also push your kit to its limit too, in a total different way. In the end, it would be insanity for them to create farmable content like dungeon or EX that requires perfection to clear, neither they can gatekeep the kit for only ultimate. The classes are balance with the average players in mind, not just a few with their first world problem. This goes double for healers, a role that is there to provide the margin for the group.
    (3)
    Last edited by Raven2014; 01-02-2022 at 02:11 PM.

  3. #3
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    Quote Originally Posted by Raven2014 View Post
    Either you're lucky enough and the DF god had blessed you, or you're running with your mate, or you're straight up lying. If your experience is the typical out there, we wouldn't have all of those threads in the first 2 weeks asking if Healer had got neft or healing had become harder.

    Like I said, I got 8 healer up to 90 (spread among 4 char). Yeah, there are some tank that made me forgot half of my kits, there are tanks that make wish all my heal has double potency. And the former are the exception, the later is the norm. I just got out of an A2 raid that last for a whole freaking 20 minutes where there were more deaths than there were people in the party.






    And if a college student go pick up a middle school problem, solve it and complain it's too easy ... I bet that would look silly too.

    I mean ... I have an ultimate static, and when I play with them with current contents it's easy. 'cause it's supposed to be easy. Do you know why it needs to be easy? Because I had to run Zodiak 99 times since I had bad luck with rolls. Savage is harder, that's why it's designed you only need to clear it once a week. Then there come Ultimate in which, I know a lot of group after their first clear never try to attempt it again. My group despite cleared several time, but after each clear the next one was never taken for granted. That's the kind of content that will push your kit to its limit.

    On the flip side, playing with pugs also push your kit to its limit too, in a total different way. In the end, it would be insanity for them to create farmable content like dungeon or EX that requires perfection to clear, neither they can gatekeep the kit for only ultimate. The classes are balance with the average players in mind, not just a few with their first world problem. This goes double for healers, a role that is there to provide the margin for the group.

    I've been playing since midway through shadowbringers (and like.... 150+ days of gametime playing), and healing has literally felt like I barely ever have to heal outside of savage, especially compared to every other mmo I've played. I'm pretty sure statistically it is very hard for me to just have gotten lucky in every single duty roulette I've done in that time, and I do a lot of them solo (and when I do queue with friends, it's them on dps using me for a fast queue, so I don't think that's making much of a difference outside of the time it takes to kill a mob pack).

    But like, seriously, I'm not asking for the class to be harder. I think it's at a fine spot for the average player. I just want it to be more engaging. Casting glare/malefic/broil/whatever sage's ability is called bc I forgot over and over again is just really boring considering how much more healers are expected to dps in this game.
    (1)