I just picked up WAR this expansion so I don't know how the job was when it was 80 in ShB. I do know that skills that require and consume multiple resources drive me batty. If both Upheaval and Onslaught costed beast gauge while also having CD timers, I would have requested to relieve these abilities of one of those resources and potency adjusted to compensate for whichever direction they went.

Playing WAR these last couple of weeks, I've made some errors with the beast gauge despite only having two offensive skills tied to it. And that's because it is also tied to Infuriate and Inner Release, both of which also grant access to other skills. At this point of the learning process, things would undoubtedly be even tougher to grip if I also had to worry about Upheavel and Onslaught consuming the gauge. Of course, mine and other player's lack of practice and experience with WAR should not dictate how the job is designed; however, this simple change does make the job easier to pick up at the cost of stripping away a layer of complexity. Stripping away a little complexity is ok, so long as the benefit outweighs what the job loses. Veteran WARs would have to chime in on that.

Speaking of Upheavel specifically. The only thought process it requires is using the resource on it or Oregony, which will require three or more targets. I don't know if it needs to be any more than that, and if it was it would likely be something passive like knocking some seconds off of another very useful ability, or extending a timer currently in effect.