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  1. #1
    Player
    Gilrim's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    3
    Character
    King Wodan
    World
    Odin
    Main Class
    Marauder Lv 90

    Please revert the changes to Upheaval/Onslaught.

    Title. Less of a discussion and more of a plea to the devs.

    Not having Upheaval/Onslaught cost gauge anymore feels terrible. Literally only Fell Cleave can be used to manipulate Beast Gauge now. Those two also not getting direct crits anymore turns them into "just press on CD" buttons, where before you actually wanted to align them with IR.
    Warrior was pretty easy to play in ShB, but now it's literally braindead and I can feel my brain shutting off playing it.
    And I say this as a warrior main since 2.x

    As for the "can't pull with dash" argument: instead of a trait giving us 3 charges on Onslaught, make it usable for free once outside of combat. There, done.
    (17)
    I can take any hits you throw at me.

    Except towels. My one weakness.

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    IMO, you still want to align it with the raid buffs, so it actually doesn't change anything, aside from the visual aspect of the gauge really...I would even dare saying it needs to have 2 charges for a bit more flexibility.
    (4)

  3. #3
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Warrior is actually pretty difficult if you optimize it.
    (6)

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I like how it is now. Feels great
    (5)

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,228
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Looks elsewhere to make War more engaging, most folks love the change to onslaught and upheaval...
    (2)

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Yeah I love it. Been asking for years and finally got it
    (3)

  7. #7
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Most that asked for this didn't realize how incorrect they were. Onslaught was by far the best gapcloser.

    You always should've had gauge available. It was free in IR so there's no excuse to not have it in IR. If you know you didn't need a gapcloser, dont worry about gauge.

    3 reasons why old onslaught was better:
    1.10s cd and always free under IR.
    2. The player was not really punished for *not* using it (remember it's free in IR and its 10s so it would *always* be back)
    3. Because it was actually a gapcloser, not a ogcd to spam.

    While you *wanted* to not use it, if you wanted to preserve gauge because you know you're going to do a lot of aoe, it was better to onslaught than fell cleave.

    Which is now the issue currently with upheaval and onslaught not costing gauge (similar to 5.0 scholar's issue with energy drain), as now we are LOSING GAUGE.

    With this change, its clunky specifically because storms eye. If we didn't need to keep a passive buff up that's connected to a combo, this change wouldn't be so clunky. If it was like dark's passive buff, it wouldn't be so much of an issue.

    So guess what? This change didn't really fix anything, because we are 100% losing gauge rather than sometimes losing it to onslaught over fell cleave. You always wanted to prioritize fell cleave and upheaval and only onslaught for uptime if you lost like 2 gcds.

    Let me say it again: **we are losing gauge**

    No offense, but usually players with your mindset are the ones to gapclose when you're just a step away from the boss, or worse: you pull the boss WITH onslaught, griefing your party. Another thing players like this think is that they actually think tank gapcloser are free when they are not: they have damage tied to them. So not using it under buff windows was a loss.

    You didn't need to use onslaught. It was literally the best gapcloser along with it being the least punishing.

    Now its quite literally the worst gapcloser.

    The extra stack also does nothing as we don't get all 3 in 60s. The cd needs to be lower. And its actually more difficult because of this.

    You and the others literally ruined onslaught and warrior's mobility.

    Players just wanted it to pull the boss with it and its rather *infuriating*
    (1)

  8. #8
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Gilrim View Post
    instead of a trait giving us 3 charges on Onslaught, make it usable for free once outside of combat. There, done.
    Melees will hate your guts if you open with an Onslaught LOL. This trait would be useless. I agree that I'm not a fan of having to smash that Onslaught and prefered the old version because it was used just as gap closer and not a damage ogcd...
    (1)

  9. #9
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Atreides View Post
    Melees will hate your guts if you open with an Onslaught LOL. This trait would be useless. I agree that I'm not a fan of having to smash that Onslaught and prefered the old version because it was used just as gap closer and not a damage ogcd...
    i mean arguably they could fix all of the damage ogcd gap closers by just removing the potency on them and baking it somewhere else in the rotation, it doesn't need to be some weird clunky gauge mechanic.
    (5)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Yeah I love it. Been asking for years and finally got it
    At the expense of what was preferred by Warrior mains who liked having an actual Beast Gauge rather than just Fell Cleave stacks and a gap-closer that offered slight gauge manipulation and was an actual gap-closer. Hurrayyyy.

    Personally, I'd have been much happier with simply:
    • Whenever Fell Cleave gets a buff, directly or indirectly (for example, Enhanced Infuriate), Onslaught gets a potency buff as not to inadvertently increase its potency cost for use (10-20 potency). Sure, give it two charges and a slightly longer cooldown if need be (15 or 20s), but no more than that.
    • Warrior gets a "resting gauge" of 30 BG. While out of combat, you passively generate 5 gauge per HP/MP server tick up to that resting point, to a maximum of 20 higher than you had when you left combat.

    Quote Originally Posted by DezereDawn View Post
    i mean arguably they could fix all of the damage ogcd gap closers by just removing the potency on them and baking it somewhere else in the rotation, it doesn't need to be some weird clunky gauge mechanic.
    Are we really considering any gauge that can be spent on more than one ability and its AoE version "weird" and "clunky"?
    (0)

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