
Originally Posted by
Raven2014
Either you're lucky enough and the DF god had blessed you, or you're running with your mate, or you're straight up lying. If your experience is the typical out there, we wouldn't have all of those threads in the first 2 weeks asking if Healer had got neft or healing had become harder.
Like I said, I got 8 healer up to 90 (spread among 4 char). Yeah, there are some tank that made me forgot half of my kits, there are tanks that make wish all my heal has double potency. And the former are the exception, the later is the norm. I just got out of an A2 raid that last for a whole freaking 20 minutes where there were more deaths than there were people in the party.
And if a college student go pick up a middle school problem, solve it and complain it's too easy ... I bet that would look silly too.
I mean ... I have an ultimate static, and when I play with them with current contents it's easy. 'cause it's supposed to be easy. Do you know why it needs to be easy? Because I had to run Zodiak 99 times since I had bad luck with rolls. Savage is harder, that's why it's designed you only need to clear it once a week. Then there come Ultimate in which, I know a lot of group after their first clear never try to attempt it again. My group despite cleared several time, but after each clear the next one was never taken for granted. That's the kind of content that will push your kit to its limit.
On the flip side, playing with pugs also push your kit to its limit too, in a total different way. In the end, it would be insanity for them to create farmable content like dungeon or EX that requires perfection to clear, neither they can gatekeep the kit for only ultimate. The classes are balance with the average players in mind, not just a few with their first world problem. This goes double for healers, a role that is there to provide the margin for the group.