Hey all,
I’ve been reading a lot of DRK posts. It got me thinking… What do you think the devs will actually change for 6.05?
Hey all,
I’ve been reading a lot of DRK posts. It got me thinking… What do you think the devs will actually change for 6.05?
They only do DPS balancing .05, you'll have to expect job changes in large patches.
Dark Knight is likely left alone.
Gunbreaker DPS nerfs probably.
Paladin Atonement buff, maybe Blades.
Warrior, likely left alone, possible BW Healing nerf.
Gae Bolg Animus 18/04/2014
Awesome. Thanks for the info.
Honestly no changes besides PLD buffs, maybe if SE wants to nerf BW then WAR would need damage buffs to compensate. PLD/WAR have the lowest DPS by a pretty wide margin between DRK and GNB and I could see the gap narrowing.
DRK later on will likely see mitigation reworks honestly, but not touching their damage.
PLD/WAR potency buffs and BW on War slight nerf.
Thats pretty much it. Dont expect real change until 6.1 after savage full numbers are out.
TBN increased to 8 seconds, up from 7 originally.
This is literally the minimal amount of effort I expect them to put in.
Yeah this seems the most realistic outcome. Do hope they give 10% more damage mitigation to DRK's oblation tho, even better if we can get hp regen on it as well.
PLD definitely could use the dps buff, damage gap is way too wide for pld compared to other tanks. I'd be surprised if PLD dont get more potency on some of their actions.
I would expect Oblation getting an addition of a low Regen/Barrier, or an extra tune up lets say 15% mitigation, 20% mitigation is very dang strong for having 2 charges 10s, tuning up too far can be a dangerous game changer, put alert on 20%. Still, I would expect a rework in 6.1 or 6.2. Dark Knight is terrible in dungeons, no denying, that's the problem, buffing way too much just to survive dungeons can cause a disturbance in other content.Yeah this seems the most realistic outcome. Do hope they give 10% more damage mitigation to DRK's oblation tho, even better if we can get hp regen on it as well.
PLD definitely could use the dps buff, damage gap is way too wide for pld compared to other tanks. I'd be surprised if PLD dont get more potency on some of their actions.
The main priorities are TBN/Blood Weapon/Living Dead reworks, Oblation can take over Dark Mind in a lot of cases, we don't need the Magic/Physical system of cooldowns anymore.
TBN punishment removed, MP cost removed, Free Edge/Flood removed, cooldown extended 30s, buff tuned to 10s.
Oblation replace Dark Mind, add the regen (250-300) with 15% mitigation, can still freely target other players if needed, timer 12s, cooldown still 60s, 2 charges kept.
Blood Weapon 5x stacks people seem to suggest is just fine, add small cure procs to them (400 Cure Potency) since this ability is forced placed, cannot choose where to heal, only works on GCD attacks.
Living Dead? Next attack taken forces you to 1 HP, cannot fall below 1 HP till Walking Dead buff timer out (Does not require 100% HP), another version of Bolide, congratulations. Holmgang cooldown can be extended, or have a drawback.
Just a suggestion of ability reworks not buffs, remember Savage/Ultimates exist, too much tuning can cause disturbances. Can survive dungeons way more consistent, doesn't become insanely invincible. Maybe can be better, or less, but still doesn't overpower the other tanks.
Paladin needs Atonement/Blades buff to have more burst in their DPS, nothing needs to change on their tool kit.
Last edited by Undeadfire; 01-02-2022 at 09:41 AM.
Gae Bolg Animus 18/04/2014
Hard Slash potency increased by 10. Please look forward to it.
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