It sounds like you may have seen PvP and discounted it as not for you. If so, I'd recommend giving it a serious try with a team of players (rather than pug).Is there content that could fill that void in my life?
To my knowledge, EX and Savage is the only challenging non-pug content in the game.
And I guess that if other challenging group content exists, it would be designed more or less identically to those, that being "train your rotation into muscle memory, then dance?"
Is there a part of the game that can scratch that itch?
Or is FFXIV endgame simply not for me at all?
Thank you for your patience.
Thank you so much for replying, I appreciate it a lot.
My original post was very long, I had to cut out details you've touched upon with your replies. I'll try to address them.
Among the details I had to edit out is that the EXes were done in late ShB. We actually outgeared the content. The others cleared them despite me being dead 80% of the fights.
The other sprouts in the group were much faster learners than me, and had it down by an hour or so. I, on the other hand, would need literal weeks or more to learn a single EX fight, and I hear EX is incredibly simple compared to savage.
From what I've gathered, Eureka/Bozja/Deep Dungeons fall into the same PvE pattern of having to know sequences and perfecting strict rotations. I understand that this is literally the core gameplay loop though, I'm just really desperate to find something that somehow circumvents it.Just to give a few examples, there's bozja, potd/hoh, eureka, hunts, and even things like chocobo racing. Hey, there's even people that organize races up Kugane's tower. All sorts of social things and activities that happen with FCs - far from the ERP stereotype.
Though... if you want to feel useful, perhaps crafting and gathering could be your thing? A lot of players just don't want to touch it but always need food, potions, crafted raid gear when it's relevant, and people looking to get started will need crafted gear for their own gatherers and crafters. Supply your FC and they'll love you.
But, in short, there's many many activities. Take a look around - and, sincerely, I hope you find the right ones for you and make some good friends doing them.
I'm leveling DoH/DoL, and I'm looking a bit at blue mage, but to me they're distractions to what I'd actually like to do as my main thing.
My favorite content in the game is the stuff that involves fighting and teamwork. It's just very unfortunate for me personally that the way it's designed is playing so much to my weaknesses.
I've not checked out chocobo racing or hunts, maybe I will. I know literally nothing about them.
I hear they're reworking it for 6.1, so I'm hoping it will be a fun experience. I'm going to try joining a PvP static with the person who invited me to the EXes, I think that I'll mesh a lot better with gameplay that relies more on reflexes, improvisation and reactions than the memorization that PvE requires.
Last edited by Kansene; 12-31-2021 at 11:10 AM.
Fairly true of Eureka and Bozja.From what I've gathered, Eureka/Bozja/Deep Dungeons fall into the same PvE pattern of having to know sequences and perfecting strict rotations. I understand that this is literally the core gameplay loop though, I'm just really desperate to find something that somehow circumvents it.
Deep Dungeons... they're "hard" at the upper levels, but hard in a different way. It's not as much about memorizing patterns or perfecting a rotation. It's more like "One of our party just spawned 3 monsters by hitting a luring trap and a chimera patrol will be here soon, how do we handle this?"
Though that might not be different enough, but, there's much less "memorize these boss moves and complex telegraph sequences", nor do you need to do a perfect rotation for 8+ minutes.
Blue mage is another good one, and there can be teamwork involved, but... still the same basics ultimately, unfortunately.I'm leveling DoH/DoL, and I'm looking a bit at blue mage, but to me they're distractions to what I'd actually like to do as my main thing.
My favorite content in the game is the stuff that involves fighting and teamwork. It's just very unfortunate for me personally that the way it's designed is playing so much to my weaknesses.
Since you do want combat and teamwork, I'll focus on hunts (Maybe you'll love chocobo racing, a select few people do, but it's pretty solo).
Hunts are when certain tough monsters spawn in the overworld, and people organize to run through the various field areas and kill them. Depending on the zone/expansion they're associated with the rewards vary, but you can get materia (they sell well right now even if you don't want to use them), minions, glamourable armors, mounts, and so forth from them.
For the new endwalker hunts, right now they're near impossible to solo and even when several parties take them on, there's a lot of deaths - so, always a need for rezzers. For all that said there's not much complexity to them, just a lot of chaos - most people just faceroll and get full rewards.
So, why do it? Well, for a lot of people it's a somewhat social thing as well. People organize hunt trains, which tend to occur at certain times of day - and also need a conductor, a scout, and each party a leader that can report their status back to the conductor. If you try hunting and like it, perhaps you could eventually look into filling one of those roles - it does seem to offer a sort of fulfillment for the people that do them, and of course, people are appreciate to those that take the time to organize them.
I'd offer up a hunt community but sadly it's datacenter-specific and I'm not on Light. Still, ask around in game or in any Light/Odin-specific discords you have and I bet there's plenty of people that would be glad to help you get started.
I think you are right that the endgame might not be for you, but I second trying pvp because it's completely reactionary instead of having mechanics to do. There are plenty of other fun things to do in the game like chocobo racing, triple triad, doman mahjong, verminion, gates, potd/hoh, roleplaying, crafting/gathering, blue mage, hunts, but these are usually either pugged or done solo and I think you wanted it to be things done with a static.
The easiest rotations would be that of healers who just spam a single button for damage and refresh a dot sometimes. Blue Mages can form a static and do endgame content together and there is some flexibility in which actions you can use, so you could create your own rotation that works for you even if it's not the best one.
I've only read about deep dungeons from a solo perspective so far, so knowing people actually do run it as a group is nice. Whether it is for me, I won't know before I try it, so I'm likely to try pugging it a few times to see if the content itself is appealing. If it turns out to be, maybe there are likeminded statics out there I can get my sense of belonging on with. Thank you.
Indeed. I deal a lot better with priority, reaction and thinking on my feet than I do memorization and muscle memory.
I very much prefer thinking "This person might do this, in which case I should prepare to do this" than "This will happen, so I go there, then this will happen, so I must be there." It's just much, much easier for my brain to wrap around.
I adore the kits of the healer jobs, it's actually right up my alley, in theory. Healing tools that, while premeditated, are used with decision making and consequence in mind. While doing casual content, I think being a healer is really fun, there's always someone getting hurt, and I really feel like I'm in my element when things start going wrong and I can start hectically improvising forth solutions and save the day through using my kit well.
My view of healers was shattered for other reasons when approaching endgame though. I was very surprised and pretty bummed out to find out just how important maintaining that DPS rotation is on a healer, simple or no. I don't know if my friend was overemphasizing it, but to my understanding, if you're doing savage, healers basically base everything they do around doing as little healing as humanly possible in order to squeeze out every ounce of DPS they can, which just isn't how I'd like to play a healer in an MMO.
It's fairly irrelevant though, considering I'd still be facing those dance mechanics that I just can't handle, albeit with a less complex rotation to worry about.
And I think many healers are enjoying the fact that they get to DPS a lot, dealing damage is generally considered more fun by people than healing, I think.
Thank you.
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