Quote Originally Posted by Absimiliard View Post
RDM has picked up a fairly significant amount of complexity since its inception. It is no longer the "new player" spellcasting job, and its utility is largely non-existent outside of like the first month of progression. SMN now fills the niche RDM once did, while RDM has largely graduated to proper DPS. Bearing this in mind, why should it have any bearing on what they do with SMN going forward?
I was just using RDM as a caster role, as SMN won't be balanced against BLM.
I get what you mean but I'll just add RDM has gained skill ceiling (which is all I wished for really), but not complexity in its rotation per se. I think ShB was a terrible iteration of RDM because we had an illusion ok skill ceiling with the 110 / 120 rotation because of the manafication recast change and "should I use Reprise?", that's about it. I think StB RDM was more complex just for its proc management that included Impact (but let's not derail!) I think RDM is in a good spot now, and so is SMN in pure damage metrics, relatively speaking. I'm curious about figures for a fight where enrage will matter though, as it isn't the case in the two extremes we currently have.

Back to SMN, sure it has an easy rotation now, and in itself it isn't that much of an issue. But the mobility / lower skill ceiling compared to RDM (and other phys ranged to be fair) shouldn't be rewarded with high damage on top of all the advantages SMN currently has. But I guess it is easier to bring SMN closer to RDM damage wise than redesigning the job to better reward optimal play.