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  1. #41
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,507
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hagen View Post
    The lvl 90 SMN should have been like that. But rework meant that we get a lvl 70 job instead that only get cosmetic/potency changes. Except the way things are I prefer we got Odin as some big button after doing 2 demi rotations because demis are the most boring phase of the job right now. I guess they got afraid it might be "too hard" for some players to relearn that much.
    Unrelated to the complexity of the job, but thematically I wasn't expecting to see more than the basic Primal trio for now, simply because they could save the additional ones for 7.0. I was halfway expecting a new Demi to be introduced somehow, but I could see Bahamut or Phoenix phase changing into it for 7.0.

    The thing I was thematically expecting and didn't happen: The LB3 animation being switched to a huge primal like Leviathan.
    (2)

  2. #42
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wereotter View Post
    Phoenix definitely needs a buff. Doesn't even have to be special, can just increase the potency of scarlet flame to make up for the loss of deathflare. Adding about 35 potency to each attack (since I think it autos once per second) would be just a bit more than to come out event with Bahamut + deathflare. Right now it does feel bad that summoner gets nerfed once it hits level 80
    SMN also gets nerfed from levels 45 to 50 because Garuda turns Emerald Carbuncle's single target 400 potency attack into a 100 potency AoE until the Enkindle Trait at level 50.
    (3)

  3. #43
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Phoenix would be more fun if it had 1.5 second GCDs. It feels purely like worse Bahamut at the moment, it needs something to make it feel different.
    (3)

  4. #44
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mansion View Post
    especially when balancing it with RDM.
    RDM has picked up a fairly significant amount of complexity since its inception. It is no longer the "new player" spellcasting job, and its utility is largely non-existent outside of like the first month of progression. SMN now fills the niche RDM once did, while RDM has largely graduated to proper DPS. Bearing this in mind, why should it have any bearing on what they do with SMN going forward?
    (1)
    Last edited by Absimiliard; 12-28-2021 at 11:12 PM.

  5. #45
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tiresias View Post
    Also, could Physick be made useful again? I miss the identity of Summoner being a bit of a hybrid class. There was a point where Summoners could off-tank, off-heal and Raise; I originally picked up the class because I enjoy hybrid DPS classes.
    I honestly would love if they made Physick useful again, or make it something else. I remember a old role action called Erase, that cleansed dot off a party member and healed them. I wouldn't mind if we got something like that for Summoner only it can be used for yourself.
    (1)

  6. #46
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I wish they gave you a command where possible Bahamut would fly higher in the air, to get him out of the way.
    I really feel like he's the worst offender and it sucks having to reduce their sizes just to see mechanics.
    It'd just be cool too to have Bahamut fly above you while attacking instead of hovering above the ground.
    (0)

  7. #47
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absimiliard View Post
    RDM has picked up a fairly significant amount of complexity since its inception. It is no longer the "new player" spellcasting job, and its utility is largely non-existent outside of like the first month of progression. SMN now fills the niche RDM once did, while RDM has largely graduated to proper DPS. Bearing this in mind, why should it have any bearing on what they do with SMN going forward?
    I was just using RDM as a caster role, as SMN won't be balanced against BLM.
    I get what you mean but I'll just add RDM has gained skill ceiling (which is all I wished for really), but not complexity in its rotation per se. I think ShB was a terrible iteration of RDM because we had an illusion ok skill ceiling with the 110 / 120 rotation because of the manafication recast change and "should I use Reprise?", that's about it. I think StB RDM was more complex just for its proc management that included Impact (but let's not derail!) I think RDM is in a good spot now, and so is SMN in pure damage metrics, relatively speaking. I'm curious about figures for a fight where enrage will matter though, as it isn't the case in the two extremes we currently have.

    Back to SMN, sure it has an easy rotation now, and in itself it isn't that much of an issue. But the mobility / lower skill ceiling compared to RDM (and other phys ranged to be fair) shouldn't be rewarded with high damage on top of all the advantages SMN currently has. But I guess it is easier to bring SMN closer to RDM damage wise than redesigning the job to better reward optimal play.
    (0)

  8. #48
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Super_Smiley View Post
    I honestly would love if they made Physick useful again, or make it something else. I remember a old role action called Erase, that cleansed dot off a party member and healed them. I wouldn't mind if we got something like that for Summoner only it can be used for yourself.
    Upgrade Physick into Rekindle, and replace Summon Phoenix's Astral Flow action with a proper attack (akin to Summon Bahamut's Deathflare).
    Boom, done.


    Anyways, I also agree with these suggestions:
    Quote Originally Posted by Super_Smiley View Post
    • Small MP reduction
    • Searing Light used outside of combat
    • Ifrit Skills buffed across the board
    Especially the first two.
    (3)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  9. #49
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I just wonder would we even see a Physick change before 7.0. I just hope they don't take away our ressurrection.
    (0)

  10. #50
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I also would like the option to glamour level 90 primals into large Carbuncles. Like the carbuncle mounts you buy from Final Fantasy XIV Online Store.
    (1)

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