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  1. #1
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    If you don't think something is seriously amiss with two tanks being able to carry six DPS in current, extreme content, you're being disingenuous at best, or outright refusing to see how devastating it is to community sentiment torwards both roles. It doesn't matter if it's a "super optimized static" or whatever, it flat out should not be possible.
    Woah I need some links showing teams running 2 tank 6 DPS in Extremes and raids. Even if they somehow are, is it more optimal than running a normal team or just barely doable? Also last I checked most teams aren't even running WAR or PLD. They're mostly running DRK and GNB.
    (2)

  2. #2
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Oextra View Post
    Woah I need some links showing teams running 2 tank 6 DPS in Extremes and raids. Even if they somehow are, is it more optimal than running a normal team or just barely doable? Also last I checked most teams aren't even running WAR or PLD. They're mostly running DRK and GNB.
    https://forum.square-enix.com/ffxiv/...ithout-Healers

    Both were cleared within two weeks of the expansion's official launch. Each run takes about 10 mins (one 9 mins, the other 11). There's just not enough unavoidable damage going out in current content, and what little that is going out is spaced out enough you don't need a healer to survive it.
    It's been the talk of the Healer section for a few days now.

    Quote Originally Posted by Aluja89 View Post
    That logic goes both ways though, why should the rest suffer because the healer can't keep up? They also feel irrelevant when the healer dies, now there's less scrutiny towards healers which should be a positive.
    It would be a positive if it wasn't for the fact that healers have almost nothing to do when they're not healing. If you're not healing your only other option is to DPS and your DPS is just spamming one button over and over and refreshing a dot every 30 seconds. It just gets old after a while, especially since your DPS rotation doesn't change at all since you get it at level 1.

    I wouldn't mind less scrutiny or the team relying on healers to survive if I had more to do as a healer. As it stands now though, the team relying on me is all I've got left. You take that, you might as well not have any healers.
    (4)
    Last edited by Shalan; 12-30-2021 at 02:00 AM.

  3. #3
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    473
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shalan View Post
    https://forum.square-enix.com/ffxiv/...ithout-Healers

    Both were cleared within two weeks of the expansion's official launch. Each run takes about 10 mins (one 9 mins, the other 11). There's just not enough unavoidable damage going out in current content, and what little that is going out is spaced out enough you don't need a healer to survive it.
    It's been the talk of the Healer section for a few days now.



    It would be a positive if it wasn't for the fact that healers have almost nothing to do when they're not healing. If you're not healing your only other option is to DPS and your DPS is just spamming one button over and over and refreshing a dot every 30 seconds. It just gets old after a while, especially since your DPS rotation doesn't change at all since you get it at level 1.

    I wouldn't mind less scrutiny or the team relying on healers to survive if I had more to do as a healer. As it stands now though, the team relying on me is all I've got left. You take that, you might as well not have any healers.
    I completely sympathize, healer design simply doesn't fit the mold and if the devs actually played it for a week they'd see it as well.

    Quite frankly, FFXIV's healers are literally the worst designed healers I've seen in any game. Not only in gameplay but thematically as well, 4 light based mages and they thought this was a good idea.
    (1)