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  1. #231
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Deceptus View Post
    Just simply reading the Tooltip on Raw Intuition / Bloodwhetting shows it isn't doing what it's supposed to be doing.

    Additional Effect: Restores HP with each weaponskill successfully delivered
    Cure Potency: 400

    NOT every enemy hit, Every weapon skill used.
    When I AoE I successfully deliver every hit of this weapon skill on all the targets. The wording is weird but it essentially does what the tooltip says.

    Quote Originally Posted by MagiusNecros View Post
    And GNB/DRK can't. Sustain strong on PLD and broken on WAR.
    GNB/DRK will be favoured in raid content due to their damage.
    GNB is fine as it is, DRK does need some adjustments on their survival especially in dungeons I don't think anyone disagrees with that.
    (6)
    Last edited by Atreides; 12-29-2021 at 03:56 AM.

  2. #232
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Just simply reading the Tooltip on Raw Intuition / Bloodwhetting shows it isn't doing what it's supposed to be doing.

    Additional Effect: Restores HP with each weaponskill successfully delivered
    Cure Potency: 400

    NOT every enemy hit, Every weapon skill used.

    So it should be doing 400 potency every time you press the Weaponskill for a average total of 1200 potency per Raw Intuition / Bloodwhetting cycle which isn't over powered at all.

    Warrior is broken because a skill is bugged.
    Keyword, delivered.
    (5)

  3. #233
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Deceptus View Post
    Just simply reading the Tooltip on Raw Intuition / Bloodwhetting shows it isn't doing what it's supposed to be doing.

    Additional Effect: Restores HP with each weaponskill successfully delivered
    Cure Potency: 400

    NOT every enemy hit, Every weapon skill used.

    So it should be doing 400 potency every time you press the Weaponskill for a average total of 1200 potency per Raw Intuition / Bloodwhetting cycle which isn't over powered at all.

    Warrior is broken because a skill is bugged.
    Well I guess it's been bugged for what 1-2 years? I can't believe SE hasn't noticed this yet! Sarcasm aside, it says weapon skills successfully DELIVERED. This is the same as saying on hit. But hey it's bugged.
    (1)

  4. #234
    Player
    YukikoKuroba's Avatar
    Join Date
    Mar 2018
    Posts
    2
    Character
    Yukiko Kuroba
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MagiusNecros View Post
    And GNB/DRK can't. Sustain strong on PLD and broken on WAR.
    Dark Knight can Solo Shinryu EX if you are good, with 15 or 20% echo I have do 0.8% on my best run and just because Esteem is bug if you summon him on the back of Shinryu, I was timeout after this try and don't wanted to retry for augmented my echoe again, I know i can kill him so it's okay

    Of course it's probably more easy for War.
    (2)

  5. #235
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashua View Post
    Not sure if Square/Enix is intending this to go into Savage mode as is but if the last two weeks of the expansion are of any indication the tank healing is way higher than it should be. Seeing all the numbers tanks can put out in self-healing from 10k heals to 30-40k burst heals is a tad silly. They are officially stronger healers than the classes meant to heal. We need a balance patch before the real raiding begins or this might be the most ridiculous game anyone can take seriously that wants to have a progressive raiding core to go with.


    The game has a lottof issues right now with balance and cheating and I would not be against delaying the Savage raids to take care of rotation/movement bots and programs that tell you where to go and what mechanics are about to happen. That along with the balance of tanks and healers right now is also a huge consideration to me.
    Don't even want to bother reading this thread, all I can say is asking for a self nerf, because "you are bored" and want to be challenged is the ultimate betrayal to your own team aka tanks. I would never ask for a nerf for what I play, and on another note, no tank healing doesn't need a nerf, it's fine. Have you seen what happens when you have a bad healer? Or a dead healer, tank healing allows for your to carry.
    (3)

  6. #236
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Don\\'t even want to bother reading this thread, all I can say is asking for a self nerf, because "you are bored" and want to be challenged is the ultimate betrayal to your own team aka tanks. I would never ask for a nerf for what I play, and on another note, no tank healing doesn\\'t need a nerf, it\\'s fine. Have you seen what happens when you have a bad healer? Or a dead healer, tank healing allows for your to carry.
    Aren't you supposed to be trolling the Healer forums? Why are you over here now, we already have enough nonsense on the Tank forums, we don't need another person who doesn't know what they are talking about shout more garbage.

    If you don't think something is seriously amiss with two tanks being able to carry six DPS in current, extreme content, you're being disingenuous at best, or outright refusing to see how devastating it is to community sentiment torwards both roles. It doesn't matter if it's a "super optimized static" or whatever, it flat out should not be possible.

    If you are bad/someone is your team is bad, and you are part of a lynchpin role such as a tank or a healer and your inadequacy leads to wipes, that team should not clear. Full stop. They're not good enough to clear, so they shouldn't.

    If you're unwilling to compromise your own role's VERY OBVIOUS imbalance through justified nerfs, it just means you're selfish, and would rather see yourself at the top of the hierarchy without earning that spot through legitimate effort and skill.

    That doesn't make me a traitor to the role, it means I care about game design that makes sense and doesn't invalidate entire portions of the playerbase. Even if it means alienating the outliers.
    (6)

  7. #237
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    You know that this isn't "tank versus healers versus dps" right ?

    This is a *team* effort, if a single member makes others irrelevant it isn't fair nor fun. Especially if it is easy to do so.
    Soloing bosses is fun, when it's a challenge. Not when it's just because other players are optionals.
    (2)

  8. #238
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    If you don't think something is seriously amiss with two tanks being able to carry six DPS in current, extreme content, you're being disingenuous at best, or outright refusing to see how devastating it is to community sentiment torwards both roles. It doesn't matter if it's a "super optimized static" or whatever, it flat out should not be possible.
    Woah I need some links showing teams running 2 tank 6 DPS in Extremes and raids. Even if they somehow are, is it more optimal than running a normal team or just barely doable? Also last I checked most teams aren't even running WAR or PLD. They're mostly running DRK and GNB.
    (2)

  9. #239
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalaam View Post
    You know that this isn't "tank versus healers versus dps" right ?

    This is a *team* effort, if a single member makes others irrelevant it isn't fair nor fun. Especially if it is easy to do so.
    Soloing bosses is fun, when it's a challenge. Not when it's just because other players are optionals.
    That logic goes both ways though, why should the rest suffer because the healer can't keep up? They also feel irrelevant when the healer dies, now there's less scrutiny towards healers which should be a positive.
    (1)

  10. #240
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Oextra View Post
    Woah I need some links showing teams running 2 tank 6 DPS in Extremes and raids. Even if they somehow are, is it more optimal than running a normal team or just barely doable? Also last I checked most teams aren't even running WAR or PLD. They're mostly running DRK and GNB.
    https://forum.square-enix.com/ffxiv/...ithout-Healers

    Both were cleared within two weeks of the expansion's official launch. Each run takes about 10 mins (one 9 mins, the other 11). There's just not enough unavoidable damage going out in current content, and what little that is going out is spaced out enough you don't need a healer to survive it.
    It's been the talk of the Healer section for a few days now.

    Quote Originally Posted by Aluja89 View Post
    That logic goes both ways though, why should the rest suffer because the healer can't keep up? They also feel irrelevant when the healer dies, now there's less scrutiny towards healers which should be a positive.
    It would be a positive if it wasn't for the fact that healers have almost nothing to do when they're not healing. If you're not healing your only other option is to DPS and your DPS is just spamming one button over and over and refreshing a dot every 30 seconds. It just gets old after a while, especially since your DPS rotation doesn't change at all since you get it at level 1.

    I wouldn't mind less scrutiny or the team relying on healers to survive if I had more to do as a healer. As it stands now though, the team relying on me is all I've got left. You take that, you might as well not have any healers.
    (4)
    Last edited by Shalan; 12-30-2021 at 02:00 AM.

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