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  1. #1
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Gemina View Post
    You're not wrong. If players die to avoidable mechanics, it is on them, and as a tank there isn't much you can do to fix the mistakes of others. But you also have to understand that we are human, and we make mistakes. If you're sitting there soloing a boss that still has a huge chunk of HP, you are not doing anyone any favors. Including yourself, and you might even be doing yourself a disservice, as if you just reset, at least 2-3 players will learn from their previous mistake, and you will kill the boss faster. Then there is the fact that if you do clear it, you just carried three to seven other players and prevented those that failed the mechanics a second chance to do them, and they end up learning nothing.
    I agree with both statements to an extend, if a group wipes and the boss is <15%, I'll say fine go ahead and solo it if you feel confident enough to do so. But when the boss has more HP than that it's not nice to take your whole group hostage just to finish the boss on your own. Being able to do that might be cool but it's boring for the rest that are already insecure enough that they made mistakes and died.
    (1)

  2. #2
    Player
    ArkenaeuxBelmont's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    217
    Character
    Arkenaux Belmont
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Atreides View Post
    I agree with both statements to an extend, if a group wipes and the boss is <15%, I'll say fine go ahead and solo it if you feel confident enough to do so. But when the boss has more HP than that it's not nice to take your whole group hostage just to finish the boss on your own. Being able to do that might be cool but it's boring for the rest that are already insecure enough that they made mistakes and died.
    Sorry, I disagree on that. They died because they didn't understand or know the mechanics, or weren't paying attention. Solo'ing and letting them watch, let's them see the mechanics so their next run goes smoother. If it was because they weren't paying attention, then they were "wasting time" for everyone else to begin with, so shouldn't bemoan the tank solo'ing and "wasting their time" back.
    (2)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atreides View Post
    I agree with both statements to an extend, if a group wipes and the boss is <15%, I'll say fine go ahead and solo it if you feel confident enough to do so. But when the boss has more HP than that it's not nice to take your whole group hostage just to finish the boss on your own. Being able to do that might be cool but it's boring for the rest that are already insecure enough that they made mistakes and died.
    Agreed. I did want elaborate further on tank flexing, and there is definitely a time and place for it. What % the boss is at that determines when to just solo the remainder is subjective, but ultimately up to the tank doing it to decide.

    In any case, the devs could implement an enrage if only one player is up after a few minutes. That would easily take care of this particular encounter design issue. I used to think this was just a dungeon thing, but ohhhh no. Not at all. Already been in that situation myself on my WAR, and I don't even have any EW skills yet.
    (0)