And if you turn them off, which direction would yo go?
You can either disable the positional bonus, meaning you do less damage or do you keep the full positional bonus meaning you can do full damage with alot less effort?
And if you turn them off, which direction would yo go?
You can either disable the positional bonus, meaning you do less damage or do you keep the full positional bonus meaning you can do full damage with alot less effort?


As someone that plays on controller I don't find it takes much effort to tilt the control stick left or right every few seconds. But that's just me.
I was thinking the easiest thing for the Devs to program if they were to do this is for the toggle to simply make all mobs omni directional. Not sure if you can do that on a per person basis.
I want to keep positionals as well, infact, I want them to add the positionals back to Monk. However, I'm just asking the obvious question of which side gets the short end of the stick. Since you suggest making everything omni-directional, that implies you want everyone to be able to hit all positionals and get full bonuses from it. This basically means it is optimal to have the setting on so that you never miss a positional, which defeats the purpose of the positionals in the first place.As someone that plays on controller I don't find it takes much effort to tilt the control stick left or right every few seconds. But that's just me.
I was thinking the easiest thing for the Devs to program if they were to do this is for the toggle to simply make all mobs omni directional. Not sure if you can do that on a per person basis.


The point of a person doing positonals at that point is the simple point of them liking positionals. Why would someone climb Mt. Everest and chance frostbite or death. Cause they want the challenge. But I main DNC so I was just trying to think of a option that all might be ok with lol.I want to keep positionals as well, infact, I want them to add the positionals back to Monk. However, I'm just asking the obvious question of which side gets the short end of the stick. Since you suggest making everything omni-directional, that implies you want everyone to be able to hit all positionals and get full bonuses from it. This basically means it is optimal to have the setting on so that you never miss a positional, which defeats the purpose of the positionals in the first place.
Positionals are different imo than knowing when you need to go ranged for mechanics. Most people I've seen stream Ultimate or Savage content the melee floats on the line between the flank and rear moving very little till time to run out of melee range to do a mechanic. Meaning positional attacks don't matter at that point.Positionals on a striking dummy are easy as sin I agree, but so is everything. Positionals in a raid open up a new section of the gameplay loop for melees where they need to interact with arena denial mechanics (ie, get out of melee / positioning for protean wave type mechanics) differently or take them into account for wider strategy development.
I do. Frequently as a matter of fact. Mostly cause I've stopped caring, play DNC as a main, and don't even do Extreme trials anymore.
But there is no reward. The whole idea behind positionals is to reward the players for putting in that extra bit of work. You can climb Mt. Everest and get a reward, or take a cable car up to make it easier (if there was one) and still get the same reward. Obviously, there is no cable car, so why should there be omni-directions on everything.The point of a person doing positonals at that point is the simple point of them liking positionals. Why would someone climb Mt. Everest and chance frostbite or death. Cause they want the challenge. But I main DNC so I was just trying to think of a option that all might be ok with lol.
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