If anything, it'd be nice if they allowed us to use "skins" basically what I mean is use ANY of our Mounts for combat, under the template of the bo stats.
If anything, it'd be nice if they allowed us to use "skins" basically what I mean is use ANY of our Mounts for combat, under the template of the bo stats.

I just keep the dps chocobo for the badass dragoon armor, it does deal quite a bit of damage too including stuns, really nice when doing fates, especially if your a healer you can just heal your choco, or while tanking.




I’d like a new tree but no new levels so I actually get to make choices on what skills they have active again.



I'm down for this route really. Customize your chocobo to actually fulfill a role of your choosing instead of just being an everything at all times mediocre catchall. We have the respec peppers anyway so if you do it wrong or want to swap there's options. Why not make it so you can make a competent full healer or significant damage dealer or AOE buddy?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Improved AI would be wonderful. The framework exists given Squadrons and Trusts. At the very least, it'd be nice if my Chocobo didn't run in and instantly die during A and S rank hunts. Keeping an eye on them to micromanage things is also rather awkward, given how many people show up for hunt trains.
This was sorta a thing back in the original FF14 1.0.....I'm down for this route really. Customize your chocobo to actually fulfill a role of your choosing instead of just being an everything at all times mediocre catchall. We have the respec peppers anyway so if you do it wrong or want to swap there's options. Why not make it so you can make a competent full healer or significant damage dealer or AOE buddy?
You didn't have a Chocobo companion, but you could get a "real" Path Companion that you could choose from a selected race/gender/job set of NPCs as your partner in adventuring moving forward in the game fairly early in the story line. https://finalfantasy.fandom.com/wiki/Path_Companions
The problem, however, was you as the WoL could change jobs, but your companion could not. Their job was what you had chose when you paired up, and stayed such into the end game. You also couldn't "hire" a second one or replace the one you had chose.... so depending on the situation, you could be a healer job needing a tank, but your companion isn't a tank, and such.
The fix in ARR 2.0+ was to replace the static job companion with one that can be a healer, a tank, and a DPS, and once ranked up to max, switchable on the fly and effective in all three jobs, the Chocobo companion.
They should add the Path Companion back, it would be fun having a NPC companion that you can glamor and such, and maybe add in the gambit system from XII (basically you program the AI of the NPC with actions and priorities).
Maybe they can add some content like levelling the companion, or collecting more gambits for them like we collect TT cards.
The tiniest lala.

My heal choco is such a helpful bird. If anything the changes made leveling it far faster than ever before. Too bad Thav Onions have quadrupled in price.
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