So there is a mechanic in place where you can make a chocobo's food it's Favorite by training them 10 times in a row using that food, then using your chocobo's "favorite" food to summon them (I am not sure if this works this way for anything but Curiel Root cause I've never used anything else, other foods might just need to be fed after summoning) gives them a buff:


Food Normal Effect Favorite Effect
Curiel Root Companion EXP Up Companion EXP Up II
Sylkis Bud Companion Attack Up Companion Attack Up II
Mimett Gourd Companion Healing Potency Up Companion Healing Potency Up II
Tantalplant Companion Maximum HP Up Companion Maximum HP Up II
Pahsana Fruit Companion Enmity Up Companion Enmity Up II


Honestly since mine has been capped I haven't messed with any of that, but what you summon it with matters last time I checked.

Removing that whole system seems like a loss of a fun little side optimization.

Once they added a "remaining time" timer to the companion Health bar I never had it run out in the middle of a fight, especially since you can "double" feed the chocobo to extend the summon to an hour.

Is it really that hard or annoying to glance at the timer occasionally?