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  1. #1
    Player
    Scuoll's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Scuoll Xyz
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Maverick_Haas View Post
    The point of SAM and BLM is to have different class/jobs/play-styles. They don't necessarily need to be the best DPS in the game. But, they tend to be so I'll come to the middle for you and say that SAM and BLM certainly should have the opportunity to be top DPS, but you would have to agree that every class/job should have some form of raid utility. Of course we have our support classes that are designed to fill in that role of utility and thus are not top dps damage dealers, but having no raid utility at all is kinda.... detrimental imho. Having a little raid utility and still being able to push high DPS is balanced imo. I know you will disagree, but that's okay. SE will decide how to balance this based on their opinions of how this class should play.
    I really dont like this line of thinking, simply for the fact that while it is of course valid, playing what you enjoy is the most important thing, there is no point in playing this or any game if you dont have fun doing it, you can use it to throw out any balance issue ever, its a get a out of jail free card of sorts, feels cheap, in a game this big with jobs this similar to one another there should be better balancing, and honestly, would you be saying the same if reaper and ninja swapped spots on the graph?

    Also yeah, arcane crest is not a little utility, and why should one job be arbitrarily picked to be the best at everything? Makes no sense to me, right now it doesnt really matter because there is not much challenging content at max level, but once harder challenges come, the path of least resistance is always the prefered option in this kind of games, i really dont see how you can justify saying, here is reaper with utility and the best dps and easy skill floor, if you wanna play hard mode go play ninja with animation locks/forced dashes, a worse defensive, no partywide defensive utility, and of course much lower rdps, but you get to do hand signs like naruto!!!
    (6)

  2. #2
    Player
    Maverick_Haas's Avatar
    Join Date
    Mar 2019
    Posts
    79
    Character
    Maverick Haas
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Scuoll View Post
    I really dont like this line of thinking, simply for the fact that while it is of course valid, playing what you enjoy is the most important thing, there is no point in playing this or any game if you dont have fun doing it, you can use it to throw out any balance issue ever, its a get a out of jail free card of sorts, feels cheap, in a game this big with jobs this similar to one another there should be better balancing, and honestly, would you be saying the same if reaper and ninja swapped spots on the graph?
    Of course balancing is important, so that every job and even every configuration is viable within reason. My main concern here is that people are asking for nerfs such that RPR would be the gimp version of DRG, and iirc someone even suggested it to be less than NIN, all for a 3% damage raid wide that's more for enabling more damage during burst windows.

    I find that RPR is fun to play with, especially coming from BLM. They have some utility to help the raid but most importantly they can still pull out big numbers when used correctly. Does it require some tuning? Yes, but should they be nerfed into oblivion? No, and I don't think they will. The design around RPR was meant to be a DPS dealer, aside from the obvious issues that will most likely have adjustments.
    (0)