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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,517
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Truth be told, I feel that SGE's dash should not require a target as well. Yes they will all be the same as the DNC's... but what else you can do with a dash/gap closer? If Thunderclap doesn't do any damage, requiring a target is just a liability for the sake of it... this doesn't promote interesting gameplay in any situation.
    (1)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Raikai View Post
    Truth be told, I feel that SGE's dash should not require a target as well. Yes they will all be the same as the DNC's... but what else you can do with a dash/gap closer? If Thunderclap doesn't do any damage, requiring a target is just a liability for the sake of it... this doesn't promote interesting gameplay in any situation.
    If we´re talking about the truth, why does SGE even need a dash? It´s a healer and already mobile af. And the animations are some wings, like wtf?! WHM wings on SGE? Why does the 4 mini-rocket-turrets don´t work as "wings" aka jetpack?

    As i´ve said earlier, have a target has it´s pro´s especially for melee classes. You want as fast as possible into melee range and it´s super at certain knockbacks without an antiknockback-skill or mechanics like Shiva icelit in E12s to keep melee-uptime easily. Having some freedom is great too, but i see the "pros of needing a target" as the better ones on any melee class, yes even in PvP.
    (And how does a 15y dash on point is interesting gameplay?)
    (1)
    Last edited by ssunny2008; 12-28-2021 at 06:59 AM.

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,517
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ssunny2008 View Post
    If we´re talking about the truth, why does SGE even need a dash? It´s a healer and already mobile af. And the animations are some wings, like wtf?! WHM wings on SGE? Why does the 4 mini-rocket-turrets don´t work as "wings"?

    As i´ve said earlier, have a target has it´s pro´s especially for melee classes. You want as fast as possible into melee range and it´s super at certain knockbacks without an antiknockback-skill or mechanics like Shiva icelit in E12s to keep easily melee-uptime. Having some freedom is great too, but i see the "pros of needing a target" as the better ones on any melee class, yes even in PvP.
    I didn't play a lot of SGE, but doesn't some of their actions require melee range on your allies? Anyways, this could all go well if the target was optional.

    You have a target? You thunderclap to it... you dont? You thunderclap forward.
    (1)

  4. #4
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Raikai View Post
    I didn't play a lot of SGE, but doesn't some of their actions require melee range on your allies? Anyways, this could all go well if the target was optional.

    You have a target? You thunderclap to it... you dont? You thunderclap forward.
    The AOE of SGE works like the SCH one in a circle around you. And you´ve a half-close range damage skill with 45s, which you preferable use in the raid-burstphases or just to move if needed. But with the DoT and overall 1,5s casttime, a dash is seriously not needed. You can move around as you want unless you spam Dosis to do damage.

    The 2nd part is atleast something i can agree with. But i guess some ppl will go ham with it. xD
    (0)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,517
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ssunny2008 View Post
    The AOE of SGE works like the SCH one in a circle around you. And you´ve a half-close range damage skill with 45s, which you preferable use in the raid-burstphases or just to move if needed. But with the DoT and overall 1,5s casttime, a dash is seriously not needed. You can move around as you want unless you spam Dosis to do damage.

    The 2nd part is atleast something i can agree with. But i guess some ppl will go ham with it. xD
    Honestly, I could just see SGE's dash the same way I see DNC's... pure QoL convenience to - for example - give you more error to escape telegraphs. Just like jobs with personal shields... They don't really impact a lot of stuff, but are nice to have when you have a weaving window during an unavoidable AoE.

    With DNC, which is the job I'm working on maining, I could do my stuff just as fine without An Avant, because all of the moments I need to be in close-ish range are very predictable every 30s and the job can be moving 100% of the time. I just save An Avant charges for... when I'm distracted and miss telegraph prepositioning or when I want to get there ahead of everybody else to show the safe spot (or not when I'm totally wrong LOL).
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,450
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    DNC doesn't need a dash as per being a rPhys job, especially now that the melee skills arent even used anymore for single target. Yet, it feels great, works great, is a perk of the job, and I'm fine with it. On the other hand you have actual jobs requiring gap closers (melees), and half of them are absolutely awkward or atrocious to use conveniently. The only reason I can see for this is "class identity" because they don't want all the gap closers to work the same... at the cost of usability.

    Quote Originally Posted by ssunny2008 View Post
    If we´re talking about the truth, why does SGE even need a dash? It´s a healer and already mobile af. And the animations are some wings, like wtf?! WHM wings on SGE? Why does the 4 mini-rocket-turrets don´t work as "wings" aka jetpack?

    As i´ve said earlier, have a target has it´s pro´s especially for melee classes. You want as fast as possible into melee range and it´s super at certain knockbacks without an antiknockback-skill or mechanics like Shiva icelit in E12s to keep melee-uptime easily. Having some freedom is great too, but i see the "pros of needing a target" as the better ones on any melee class, yes even in PvP.
    (And how does a 15y dash on point is interesting gameplay?)
    What are the pros of needing a target? I don't really get it? For people playing in standard camera mode or something?
    (0)

  7. #7
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Valence View Post
    What are the pros of needing a target? I don't really get it? For people playing in standard camera mode or something?
    - You don´t have to turn your camera, if you´ve something in the target, you just click that button to jump to it, no matter if it´s in front or behind you. So far you can execute your last GCD, move 2 steps out and press the dash without and camerawiggling.
    - You don´t have to take care about the distance. It´ll always bring you in melee-range and that´s all you want.
    - And again, it´s superior to play against a bunch of knockback-mechanics to keep uptime. E.g. Leviathan or even the current P4 raid.
    - It´s impossible to jump of the platform or into deadly walls.
    (1)
    Last edited by ssunny2008; 12-28-2021 at 08:21 AM.