Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Level X0 dungeons have always been about the storyline for the expansions, as well as some slight gear progression.

    The odd level dungeons are always about leveling and will always give great EXP from them. If you're doing the level X0 dungeons with trusts for leveling, you'd be way better off doing the 79 dungeon to get much better EXP.
    (0)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  2. #2
    Player
    Jestigeress's Avatar
    Join Date
    Apr 2019
    Posts
    18
    Character
    Wesley Redclaw
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100

    your not getting it

    Quote Originally Posted by Bacent View Post
    Level X0 dungeons have always been about the storyline for the expansions, as well as some slight gear progression.

    The odd level dungeons are always about leveling and will always give great EXP from them. If you're doing the level X0 dungeons with trusts for leveling, you'd be way better off doing the 79 dungeon to get much better EXP.
    Your Missing the Point.
    What the OP is saying it is not working as intended...
    The Level 79-80 Dungeons are not giving accurate Exp consistently. Meaning that on one job it would correctly give the player 1/3rd a level per run of the 79 Dungeon, then another Job would only get 1/5th-1/8th a Level. Similar issue was affecting the EW Dungeon's it was corrected by boosting the exp of those Dungeons (which they were kind of over boosted cause they are now just as effective as Bozja). So I suspect a similar boosting would need to be applied to the Level 79 dungeon to get it back to being somewhat consistent (or fix what is causing the scaling bug in exp of the Dungeon's).
    (0)