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  1. #1
    Player
    ssunny2008's Avatar
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    Mar 2014
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    Micela Arzur
    World
    Shiva
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    Pugilist Lv 92
    Quote Originally Posted by Bhearil View Post
    Just saying the Heart of Corundum heal WILL trigger no matter what once it ends, it simply triggers earlier as soon as you dip below 50%
    I know how it works, doesn´t change my statement. Any other def, heal, etc can fck up the second instance of the skill.

    Quote Originally Posted by Bhearil View Post
    Heart of Corundum gives 30% damage reduction of the first 4 seconds to drop later to 15% but only with that is already comparable to TBN(just a bit worse if we compare only that), add a 900 potency heal after 20 seconds OR as soon as you drop below 50% and TBN looks like a sad joke in comparison.

    Yeah Heart of Corundum can sometimes overheal yes but following that reasoning you can also fail to pop TBN and waste 3k mp which is far worse than simply wasting part of a short cd skill. Thats why TBN is the least used short cd skill of all tanks due to the cost slapped on it. you can use the others to just mitigate fluff damage if you want, but cant do with TBN unless you are 100% sure the shield is gonna pop each time you use it or you get penalized for using the skill

    Oblation is basically a bandaid to compensate DRK lacking one defensive whenever they dont get hit by magic atacks and no, tankbusters are not always magical even if most raid wide aoes usually are magic damage
    I´ve already posted the checked numbers of someone else. TBN is a bit weaker, but sits on a lower cooldown and can be used way more often. That´s some form of balancing. Seriously if we´re talking about the effectiveness, you don´t want to use the others to mitigate fluff damage. Therefor you´ve stuff like Aurora, Oblation... Ofc TBN is able to go into nowhere with a bad use too. You gonna lose damage, but since DRK is top damage tank, you´ve a buffer to compensate it.
    And calling Oblation a bandaid is the same like calling Aurora or other skills a bandaid. They´re not super strong, not super low, the use and effectiveness based on the circumstances. It´s nothing special, but not a bad addition also especially since you´re ablt to use it on a teammember. As i´ve said, the real killers are the damage income, not the 30s time for heal afterwards.

    Yes, not every TB is magical too, but there are some and overall 80-90% of the whole raids is magical damage.

    And again, DRK and GNB might work a bit different, but they´re comparable in its kit and half of their kit has an even way of use (Roleskills, 123, Group-mitigation, invul). So far i would call both balanced out to each other. Who makes more use out of its kit is based on the content and the player behind it.
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    Last edited by ssunny2008; 12-26-2021 at 11:50 PM.

  2. #2
    Player
    Bhearil's Avatar
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    Mar 2015
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    Ul'dah
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    425
    Character
    Tuya Bayaqud
    World
    Balmung
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    Bard Lv 52
    Quote Originally Posted by ssunny2008 View Post
    I know how it works, doesn´t change my statement. Any other def, heal, etc can fck up the second instance of the skill.



    I´ve already posted the checked numbers of someone else. BLN is a bit weaker, but sits on a lower cooldown and can be used way more often. That´s some form of balancing. Seriously if we´re talking about the effectiveness, you don´t want to use the others to mitigate fluff damage. Therefor you´ve stuff like Aurora, Oblation... Ofc BLN is able to go into nowhere with a bad use too. You gonna lose damage, but since DRK is top damage tank, you´ve a buffer to compensate it.
    And calling Oblation a bandaid is the same like calling Aurora or other skills a bandaid. They´re not super strong, not super low, the use and effectiveness based on the circumstances. It´s nothing special, but not a bad addition also especially since you´re ablt to use it on a teammember. As i´ve said, the real killers are the damage income, not the 30s time for heal afterwards.

    Yes, not every TB is magical too, but there are some and overall 80-90% of the whole raids is magical damage.

    And again, DRK and GNB might work a bit different, but they´re comparable in its kit and half of their kit has an even way of use (Roleskills, 123, Group-mitigation, invul). So far i would call both balanced out to each other. Who makes more use out of its kit is based on the content and the player behind it.
    TBN lower cooldown is actually a trap because you rarely will be able to use each 15 seconds unless you are talking about mass pulling on dungeons where it will last 2-3 seconds at most and is over unlike their equivalents that last their full duration no matter what . Bosses auto atacks once geared are usually unable to break TBN by themselves, unless they add something else before TBN ends. You can see that on endgame TBN uses are low in comparison to the other tanks equivalents despite having lower cd

    Oblation is better than nothing, thats the best you can say about it considering that things that Shield Samba exist affecting everyone in the group with a comparable cd (90 seconds cd 15 seconds duration vs 10 seconds duration 60 cd and shielding full team> shielding 2 persons) avoiding the clunkyness of having to target someone. If its really needed to save someone you use TBN not Oblation because the mitigation is so low that is only useful to reduce fluff damage (Samba is good in those cases because it reduces damage to everyone not a single/two person), unless you consider for example Monk a defense god for having 20% damage reduction per stack with Riddle of Earth. I can count with my hands the times a mere 10% mitigation saved someone, those are more for easing the healer's job unless you stack several cds at once to try to save someone with vul stacks for example.

    When a tank defense cd can be compared to DPS defensive cds you know that skill is really weak for a tank

    I think you are mistaking raid wide aoes that are indeed the norm being magical with the tankbusters that they become far more varied being equally split on being physical and magical to avoid the HW Alexander mess where everything was magical and hugely benefitted DRK in PLD detriment.
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    Last edited by Bhearil; 12-26-2021 at 10:28 PM.

  3. #3
    Player
    ssunny2008's Avatar
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    Micela Arzur
    World
    Shiva
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    Pugilist Lv 92
    Quote Originally Posted by Bhearil View Post
    TBN lower cooldown is actually a trap because you rarely will be able to use each 15 seconds unless you are talking about mass pulling on dungeons where it will last 2-3 seconds at most and is over unlike their equivalents that last their full duration no matter what . Bosses auto atacks once geared are usually unable to break TBN by themselves, unless they add something else before TBN ends. You can see that on endgame TBN uses are low in comparison to the other tanks equivalents despite having lower cd
    If you use TBN at the right moments, a bunch of bosses trigger it with autoattacks. And you can still make use of it inbetween on any random partymember or on the MT if you´re OT. And well, the most cry is about big pulls and to have something with a low cd seems legit to me.


    Quote Originally Posted by Bhearil View Post
    Oblation is better than nothing, thats the best you can say about it considering that things that Shield Samba exist affecting everyone in the group with a comparable cd (90 seconds cd 15 seconds duration vs 10 seconds duration 60 cd and shielding full team> shielding 2 persons) avoiding the clunkyness of having to target someone. If its really needed to save someone you use TBN not Oblation because the mitigation is so low that is only useful to reduce fluff damage (Samba is good in those cases because it reduces damage to everyone not a single/two person), unless you consider for example Monk a defense god for having 20% damage reduction per stack with Riddle of Earth. I can count with my hands the times a mere 10% mitigation saved someone, those are more for easing the healer's job unless you stack several cds at once to try to save someone with vul stacks for example.
    I didn´t say "it´s better than nothing." I said it´s not superior, but it isn´t bad either. And we´re talking about what tanks have, not which group mitigation exists. Both have different uses, while one is good for aoe ofc, the other can always be used as MT or to protect the current MT... maybe even that DPS / healer who ate a ground-effect right before the raid-wide. I´ve safed more than enough ppl by using TBN or similar tools on other tanks before.
    Overall your comparison lacks aswell. Oblation has 2 charges and stuff like Shield Samba might only take 1 hit for the whole group, unless it´s one of the "new" overused multistacks. Going so far a bunch of things are just "bandaids" or be there to be there...


    Quote Originally Posted by Bhearil View Post
    When a tank defense cd can be compared to DPS defensive cds you know that skill is really weak for a tank
    Imo it just looks like your try to find arguments to assist your claim. How about MNK´s RoE? 20% damage reduction for 10s or 3 skills with 3 charges and 30s reload. Looks like it shits on any tankdef out there but the uniques one. Or how about Reapers grouphealing making healers somehow obsolete?

    Just because some DPS have broken tools to assist the group or to keep themselves alive, doesn´t mean that other stuff is crap. Going so far a bunch of things are just "bandaids" or be there to be there... You might don´t like it, but Oblation is fine and has its possibilities. Not everything needs to be overtuned.


    Quote Originally Posted by Bhearil View Post
    I think you are mistaking raid wide aoes that are indeed the norm being magical with the tankbusters that they become far more varied being equally split on being physical and magical to avoid the HW Alexander mess where everything was magical and hugely benefitted DRK in PLD detriment.
    I´m not mistaking raid-wide aoes. E11 and even E9 TB´s for example have been magical if i remember correctly. Don´t know about the others, some even share stuff. Would need to check it. The most stuff in raids is magical and again, barriers and dmg-red are superior in prog, while hots and flat damage are in farm. You´ve normally enough time to heal between any encounters.

    EDIT: Given to ff.logs, the new tier seems to have 3x magical and 1x physical tb. The 3rd boss seem to attack the OT with magical damage, while the MT gets physical autohits. But i´m not sure if i interpreted it correctly. Looks like DRK suits in his OT role now.
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    Last edited by ssunny2008; 12-27-2021 at 12:09 AM.

  4. #4
    Player
    Valknut's Avatar
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    Agni Highwind
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    Excalibur
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    Conjurer Lv 90
    You aren't adding anything to the discussion Sunny. Tanks don't die to freaking tank busters FFS.
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  5. #5
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Quote Originally Posted by Valknut View Post
    You aren't adding anything to the discussion Sunny. Tanks don't die to freaking tank busters FFS.
    Why does tanks need even defs then? For big pulls only? Maybe just pull less? The most tanks i know need to jump from the platform, because the whole raid is dead. So yeah, get ride of them all!
    But : "Oh no, someone don´t wants everything to be broken, please go away! We need this game being braindead mode!"


    I argue about big pulls and you guys are like "it´s about everything". So i argue about everything and you guys are like "we dont compare it to GNB, we don´t count tankbusters, content doesn´t matter here, etc...". Just LOL.

    EDIT: Btw your claim shows that you´ve actually no clue and probably don´t even touch savage. (if even EX?)
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    Last edited by ssunny2008; 12-27-2021 at 01:37 AM.

  6. #6
    Player
    Valknut's Avatar
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    Agni Highwind
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    Excalibur
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    Conjurer Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Why does tanks need even defs then? For big pulls only? Maybe just pull less? The most tanks i know need to jump from the platform, because the whole raid is dead. So yeah, get ride of them all!
    But : "Oh no, someone don´t wants everything to be broken, please go away! We need this game being braindead mode!"


    I argue about big pulls and you guys are like "it´s about everything". So i argue about everything and you guys are like "we dont compare it to GNB, we don´t count tankbusters, content doesn´t matter here, etc...". Just LOL.

    EDIT: Btw your claim shows that you´ve actually no clue and probably don´t even touch savage. (if even EX?)
    You can compare it to whatever you want, GNB is better in sustain and mitigation in most scenarios EX or savage then DRK is, also in dungeons, also in prog.

    PS if you tank dmg is your bottle neck in savage, I'd argue you aren't/have never done any savage or EX either, because for one. Your tanks should always be that last things alive.

    There is only one place tank dmg is a problem, and that is wall to wall pulling. If you are dying to a solo encounter be it savage or boss. That's all on you, no matter what tank you are playing.

    You keep saying so much, yet also saying nothing all at once.
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    Last edited by Valknut; 12-27-2021 at 01:55 AM.

  7. #7
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Pugilist Lv 92
    Quote Originally Posted by Valknut View Post
    You can compare it to whatever you want, GNB is better in sustain and mitigation in most scenarios EX or savage then DRK is, also in dungeons, also in prog.

    PS if you tank dmg is your bottle neck in savage, I'd argue you aren't/have never done any savage or EX either, because for one. Your tanks should always be that last things alive.

    There is only one place tank dmg is a problem, and that is wall to wall pulling. If you are dying to a solo encounter be it savage or boss. That's all on you, no matter what tank you are playing.

    You keep saying so much, yet also saying nothing all at once.
    Ever tried E12s where you have to burn your cooldowns into a tankbuster no?!

    Stop claiming things, and stop talking bs seriously. More than enough tanks die to a tankbuster for whatever reason. But yeah, one thing you got right "Your tank should always be that last thing alive."... guess why? BECAUSE THEY`RE BROKEN and using a def into telegraphs is far away from being skilled.

    Like it or not, but i´ve stated a bunch of objectively seen stuff too. Just because you clearly ignore facts, stats and possibilities, doesn´t mean that they´re wrong or shouldn´t be taken in consideration.
    You guys just want everything to be broken, when it´s already is. You compare things, just to ignore the others to cater your own arguments, and and and... you want DRK to be buffed, not for the kind of game-balancing, just because a broken WAR is running around and the most call 10 minutes braindead dungeon runs "fun".

    "But Sunny, the healer died and i don´t want to rely on them, i want to be that 1 man army!" Maybe protect him? Maybe teach him? Maybe ask for better content than pointless one-shot mechanics?

    So much controverse claims and in the end we´re back at the bigpulls. This is laughable at best. Get out of your box and start playing srsly. So who is next claiming it´s not about bigpulls in dungeons, it´s about everything or just WAR / PLD or any content, but not raids, not savage, maybe only savage, who knows...

    Maybe we should bring everything on the level of WAR and delete any other classes. Should be comfortable.
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    Last edited by ssunny2008; 12-27-2021 at 02:24 AM.

  8. #8
    Player
    Undeadfire's Avatar
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    Nova' Dragon
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    Phoenix
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    Paladin Lv 92
    Quote Originally Posted by ssunny2008 View Post
    The 3rd boss seem to attack the OT with magical damage, while the MT gets physical autohits.
    That's what I first thought, but it's actually still blunt the Sunbirds auto attacks fused with Phoinix.

    Unless this can be corrected.
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    Gae Bolg Animus 18/04/2014

  9. #9
    Player
    ssunny2008's Avatar
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    Micela Arzur
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    Shiva
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    Quote Originally Posted by Undeadfire View Post
    That's what I first thought, but it's actually still blunt the Sunbirds auto attacks fused with Phoinix.

    Unless this can be corrected.
    Don´t know if i understand correctly what you mean. Do you mean that they hit at the same frequency like Phoinix or that they hit they MT only?!
    The sunbirds solo seem to do physical. The dead ones flying around Phoinix seem to be magical and attack the guy 2nd in the aggro-list. (OT so far.)
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  10. #10
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    Undeadfire's Avatar
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    Nova' Dragon
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    Phoenix
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    Paladin Lv 92
    Quote Originally Posted by ssunny2008 View Post
    Don´t know if i understand correctly what you mean. Do you mean that they hit at the same frequency like Phoinix or that they hit they MT only?!
    The sunbirds solo seem to do physical. The dead ones flying around Phoinix seem to be magical and attack the guy 2nd in the aggro-list. (OT so far.)
    When the sunbirds are fused with Phoinix, and Phoinix are attacking both tanks, they both do blunt damage.

    Sunbirds as adds do Piercing damage.

    I checked this a couple days ago when farming, raid mate received Blunt from autos, and I was Main tanking as Paladin.
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    Gae Bolg Animus 18/04/2014

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