I have finished the MSQ but not the raid, feel like this is as good a time as any to get this off my chest.
Warning: Meta commentary
They have a clear aim in 6.0: closing out the story of Zodiark and Hydaelyn, and do it in one expansion without the .x patches.
The MSQ is filled with references from ARR to Shadowbringers, and lessons learned. The habour scene is the most obvious of them all, which changes depending on which raids you completed. Fan-service abound for both other FF entries and previous expansions.
And like every expansion, they have new mechanics. Some I welcomed, like that AVG-like scene where you choose a scion to talk with. Some are divisive even though I am okay with, like the stalking mechanic. I was surprised and happy about the solo duties, but apparently some people hate them?
As for the story, I am not sure why but my suspension of disbelief broke pretty early on. I think it's because of the pacing, as the writing is still on par with Shadowbringers. I understand they are trying to put two expansions into 1.3 of one, with the hours to match, but I still feels like many story beats rushed past quickly. Blam! The towers are gone. Blam! Zodiark is gone. Blam! We went to the past. Blam! We are Star Trek now.
It seems like some of the dissatisfication from others steam from the lack of agency. That's a sacrifice every RPG out there has to take. FFXIV has always been surprisingly good at guiding the player along a fixed path while allowing them to maintain their story (or headcanon), but an unavoidable consequence for that is whenever the plot contravenes those headcanons, cognitive dissonance occurs I still remember people being salty for months asking why can't they join Gaius. I foresee this expansion will never get the high praise of Shadowbringers, simply because it's closing up so many storylines, giving so many definitive answers that many will be disappointed.
Another sacrifice is clarity from all the fan services and references. I feel Heavensward and Shadowbringers have it easy, because they are new settings with new characters, it's much easier to hide any holes and maintain a consistent narrative. Endwalker has references to all expansions, but that also mean if the players don't like parts of it, it will break the player's suspension of disbelief (Zenos being the stand-out). I didn't read to much promotion material, so I am surprised 6.0 is just the end of Zodiark and Hydaelyn, but not the ancients. They also have no qualms with doing many Japanese media tropes (mind over matter in Dynamis), and while I enjoy it I feel it may alienate some players.One last point on fan-service, I feel like pointing out there is unsolistited chest shot on Y'Shtola right at the end of the MSQ. What are they thinking with that?
For all they have accomplished, there are more than a few places that shows the seams, and role quests are one of the poorer part of the expansion for me (but that's out of scope for main scenario). There are some minor problems (eg. getting fuel during the solo duty) which the team is addressing. Everyone hates that "finding people" quest in Labyrinthos. Some of the lore doesn't seem to match up (Echo and Blessings of Light, why Sharlynan has to be so secretive yet trusting of Hydaelyn, immortal races with seemingly infinite knowledge but doesn't know time travel, etc). I also think that, by bring the conflict to universal level, it's going to give severe headaches to writers down the line - the WoL is essentially Superman now, how are you going to give him/her a credible threat?
Overall, I think Creative Business Unit III, like Venat, acheived their goal despite everything. Like FFXIV itself, not to give up in despair when all hope seem lost, and to not dwell on the past and forge ahead; to not worry about the future and enjoy the now.