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  1. #51
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Anhra View Post
    The whole "tanks/dps should be able to heal themselves" meme has been going too far already, at the expense of Healers becoming more and more unnecessary. Just PLD should be allowed to heal himself at the expense of doing less dmg compared to other Tanks. Squeenix really needs to stop acting like a small indie company and start designing proper Jobs, especially Healers and Tanks with their own unique way of handling things.
    Self healing has always existed on almost every job so they wont backtrack from that at this point, but DRK has been "blessed" with the least self heal of all tanks with a mediocre kit and a horrible invul skill that is a black hole of healing resources. Healing since a long time already was "keep people alive with ogcds alone and spam your atack/dot button" but thats a healer issue not a tank one

    Saying that WAR self heal is ridiculous doesnt justify DRk to have the middle finger on healing
    (5)

  2. #52
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    Idk, I still think TBN holds up better than Holy Shelltron and Heart of Conundrum for dungeon pulls
    Actually TBN is flat out better than Holy Shelltron period if it pops

    Don't get me wrong DRK sustain definitely needs work, but TBN holds it's weight as an individual skill just fine

    Bloodwhetting is another story, but I think it's fine Warrior to be a queen of dungeons
    Your high, TBN compared to holy sheltron is a joke, the fact that I can go into a dungeon and on every wall to wall pull as PLD use ONLY Holy sheltron and RQ and HSpirit spam right into aoe swords and never worry about anything is a stark frigging difference then pressing TBN, getting a free Flood of shadow and then eating dirt for another 10 seconds. I can also use Holy sheltron back to back for a lot of pulls because your oath gauge starts at 100, making it easy to maintain 2 HS per pull.

    This all sounds like its coming from someone who hasnt played both tanks.

    Bringing DRK to a dungeon is a disservice to your party. 10% will never make up for your healer having to actually heal you, never mind that if you compared it to WAR/GNB where then DMG difference is even less.
    (1)

  3. #53
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    They really should give the Living Dead penalty to these self-healing tanks. They won't even notice when they can burst heal themselves to full. It might even allow for some skilled play on these jobs.
    (1)

  4. #54
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,462
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Every time I use TBN in a dungeon pull, it covers 3 or 4 attacks at most
    (1)

  5. #55
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bhearil View Post
    Self healing has always existed on almost every job so they wont backtrack from that at this point, but DRK has been "blessed" with the least self heal of all tanks with a mediocre kit and a horrible invul skill that is a black hole of healing resources. Healing since a long time already was "keep people alive with ogcds alone and spam your atack/dot button" but thats a healer issue not a tank one

    Saying that WAR self heal is ridiculous doesnt justify DRk to have the middle finger on healing
    It is also a Healer issue if you have nothing left to heal in the first place. And just because "it has always been that way" , doesn't necessarily mean it is good design on any regard. If anything, ALL tanks should get the DRK treatment, abd just PLD gets to keep clemency and thats it.

    Instead, Tanks should get something like a parry skill, (except for PLD, because clemency), which should work similar on how it works for SAM, but without the Healing part and with a CD of arround 20-40sec. If you dont successfully get hit after using the parry skill, you will get penalized. Something like that would make tank gameplay alot better.
    (0)

  6. #56
    Player
    Endolas's Avatar
    Join Date
    Dec 2021
    Posts
    30
    Character
    Endolas Guillotine
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Honestly, just make Abyssal Drain a GCD with 50 Blood Gauge cost with higher Healing per hit.

    Problem solved but no one listens.
    (0)

  7. #57
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Anhra View Post
    Instead, Tanks should get something like a parry skill, (except for PLD, because clemency), which should work similar on how it works for SAM, but without the Healing part and with a CD of arround 20-40sec. If you dont successfully get hit after using the parry skill, you will get penalized. Something like that would make tank gameplay alot better.
    From another topic, SE won't ever do this again, it only encourages Tank DPS padding. Self only abilities that grants DPS only makes the job more favourable to bring, can easily exploit for raid buff windows, or optimising more over other tanks. There is zero reason to pop Clemency unless Healer is performing poorly, or it's downtime nothing to attack. EW Clemency, is still a GCD that should never be casted whatsoever in 99% of cases.

    Third Eye exist, but you have to soak lethal levels of damage for usage, or a rotation window of a bosses attack. Soaking lethal levels of damage requires raid members to use resources reducing the optimal attempt.

    I am speaking on high tier content, not the casual content.
    (0)
    Gae Bolg Animus 18/04/2014

  8. #58
    Player
    Endolas's Avatar
    Join Date
    Dec 2021
    Posts
    30
    Character
    Endolas Guillotine
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Undeadfire View Post
    From another topic, SE won't ever do this again, it only encourages Tank DPS padding. Self only abilities that grants DPS only makes the job more favourable to bring, can easily exploit for raid buff windows, or optimising more over other tanks.
    You're 100% correct on this one but, isn't this the exact same thing with the Self-Sustain for every Tank right now? "makes the job more favourable to bring" imagin a Tank healing himself after a Tank Buster so the Healer can literally ignore it and not waste a GCD on him which results in higher damage?
    I think it's literally the same thing right now.
    (0)

  9. #59
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Endolas View Post
    You're 100% correct on this one but, isn't this the exact same thing with the Self-Sustain for every Tank right now? "makes the job more favourable to bring" imagin a Tank healing himself after a Tank Buster so the Healer can literally ignore it and not waste a GCD on him which results in higher damage?
    I think it's literally the same thing right now.
    To avoid being hypocritical, TBN does need adjustments. Obtain gain than punish if the shield fails to be broken, grants Dark Arts either way and extend the cooldown.
    (0)
    Gae Bolg Animus 18/04/2014

  10. #60
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xrison View Post
    Carve & Spit with a 1000 potency self heal would be amazing.
    I'd rather just theme C&S vs. AD off of C&S appearing to be a three-part hit.
    • Delete Blood Weapon (since it has no value except to finickily grant up to 3k MP per minute, which you can make up for below).
    • Put C&S and AD on a 30 second cooldown (via later trait, as if to make up for the fewer Syphon Strike / Souleater casts per minute resultant from Blood spenders). Ideally, give them two charges.
    • Have AD grant 600 MP and 200 potency cure per enemy hit. Have C&S grant 1800 MP (600*3) and a 600 (200*3) potency cure. The added 1200 MP on the original C&S per minute and the further C&S per minute (1800) totals to 3k extra MP per minute, equivalent to Blood Weapon.
    • Thereafter, compensate for the added potency of the extra C&S itself and voila, you have handy self-sustain and no finnicky Blood Weapon.
    (1)

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