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  1. #31
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by gifthorse View Post
    How about instead of having an automatic win button every 2 hours, we have abilities that require skill or collaboration or something, and put them on a shorter cooldown too.

    Also: don't 2 hour cooldowns just make fights even less strategic? After all, if people have the option of 2 hours, then game designers have to implement content which factor in the use of 2 hours abilities. This then means that the fights cannot be done efficiently without 2 hours, rendering any other strategies useless.
    maybe heroic opportunities from eq2? or uh...lotro's thing that is basically the same...

    is that what battle regimens are I've never ever used one.
    (0)

  2. #32
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I'll like to see a 2h abitity. Most of them on ffxi were pretty nice. And maybe a second tier of 2h when you reach rank 50.
    (1)

  3. #33
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by gifthorse View Post
    How about instead of having an automatic win button every 2 hours, we have abilities that require skill or collaboration or something, and put them on a shorter cooldown too.

    Also: don't 2 hour cooldowns just make fights even less strategic? After all, if people have the option of 2 hours, then game designers have to implement content which factor in the use of 2 hours abilities. This then means that the fights cannot be done efficiently without 2 hours, rendering any other strategies useless.
    Yes. What he said
    (0)

  4. #34
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    If my 2 hour is A transformation into a raging demon beast that brings doom and destruction to its surroundings, one-shotting all foes for 10 mins then yes. If my 2 hour is a increase in attack for 10 seconds then NO!
    (0)

  5. #35
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Akumu View Post
    No. 2hr abilities(most) were for the most part useless. All were extremely underpowered for an ability that is on a 2hr cooldown. To actually have an ability thats on a 2hr cooldown and be worth it most would then say "Its too overpowered!"

    I would prefer each job(when they are added) getting a 30min cd ability that is actually useful.

    edit: They also lasted about 20 seconds? 30 at most for some jobs. It was a horrible way to implement an ability overall. In the end they just were used for brief fun every 2hrs.
    LOL at anyone attempting to say 2hr abilities are useless. Some are too disgustingly powerful in a way.

    The whole reason for 2hr was the intent of the ace in the sleeve. Once you use it, it was gone, no coffee break was going to make it reappear.

    Some BC battles tactics 100% relied on 2hr abilities. It really was the ace in a hole. That's why it's 2hrs!

    If a 2hr ability was a 10 minute ability or a 1/2hr ability, then they wouldn't be very useful or they would have to make every fight more stronger, if they have to account for cheat abilities like that.

    Well it's a design plan. I rather have it then not, it gives people a chance to turn hopeless situation into a winning situation.

    I don't mind samurais busting out massive back to back damage, I don't mind redmages that can cast sleepga over and over to save their rears. I don't mind summoners doing 3 astro flows. Because it's 2hrs. If it works, congratulations, if it fails, too bad, no retries.

    Battle script scenario writers don't need to take into account those abilities. It's kind of like "we want to make it challenging, but we'll throw a bone to anyone who's frustrated".
    (2)
    Last edited by kukurumei; 03-27-2011 at 05:36 PM.

  6. #36
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maat View Post
    2hr abilities in XI were basically a special move that your job was given from the beginning. The benefits from the ability were so great that it took 2 hours before you could use it again. I am personally for a 2hr it wil help distinguish classes better. But I wanna know what every one thinks about it. So YES if you agree, and if NO explain why?
    The way the game is now the most challenging thing you'd possibly ever need a 2hr for would be trying to solo a leve thats way above your level on a rating of 2-5 stars. SE made this game too easy to need to rely on a "Oh shit" ability that has a 2hr cooldown.

    With that said, no thanks! Unless ofcourse SE ups the difficulty then Yes please!
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #37
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,116
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Some of them where useful others where crap, Dancer and Paladin where pretty useful to me in certain fights but it needs to less than two hours if they where introduced.
    (1)

  8. #38
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    2 hour ability was something for ffxi, it fit and was designed to work with that battle/strategy/game. If you just take parts of FFXI and stick them to FFXIV it wont work.

    "Cooler", more useful abilities are welcome. Game mechanics from an old game (that I loved when I played) is not welcome here...
    (0)

  9. #39
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    I don't see why not.

    FFXIV is still FFXI's sequel, so there's really no reason to avoid simply porting some defining features from one game to the other. You know, like in any sequel...

    Quote Originally Posted by gifthorse View Post
    How about instead of having an automatic win button every 2 hours, we have abilities that require skill or collaboration or something, and put them on a shorter cooldown too.
    That's good, since no 2 hour ability has ever been an automatic win button. Ain't that great?
    (2)
    Last edited by Abriael; 03-27-2011 at 08:14 PM.

  10. #40
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Abriael View Post
    I don't see why not.

    FFXIV is still FFXI's sequel, so there's really no reason to avoid simply porting some defining features from one game to the other. You know, like in any sequel...



    That's good, since no 2 hour ability has ever been an automatic win button. Ain't that great?
    If only, however they were adamant on making it different from XI instead of even a spiritual successor.

    Topic itself:

    2hrs were what actually defined certain jobs especially playing into certain tactics, e.g:

    PLD's invincible
    COR's wildcard
    BRD's Soulvoice
    DRK's Blood Weapon
    SMN's Astral Flow (especially Odin/Alexander.)

    and so on.

    You can't make class uniqueness in a FF type of MMO without some kind trump card ability that can't be spammed. Even the "useless" ones had a use and were only seen as useless because people didn't understand how to put it into play, e.g PUP's overdrive.
    (2)

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