Quote Originally Posted by rewd View Post
Earthly Star works because the detonation timer is shorter than the cooldown of the skill. As you said, the star will explode after 20 seconds, regardless of what you do, and the cooldown of the skill will be at 40s at that point. This wouldn't work with Minor Arcana because cards don't have a timer. You could draw a card and hold it for the whole fight. With MA and CP merged, you would draw a card and be unable to see how much is left on the cooldown because nothing would force you to use the card in the span of 60s. This would be easily fixable by giving cards a timer (something like 50s), but that was my point: simply merging the two buttons would be problematic without an additional fix/change.
This isn’t a really good defense. Just because the cards no longer have timers doesn’t mean that they can’t still make Minor Arcana (and Draw) function the same way Earthly Star does with regards to resetting its countdown. Just because you can hold a card indefinitely now (theoretically) doesn’t mean that this isn’t possible. I agree with the above post: if you’re holding on to that Lady of Crowns or Ewer the entire fight, then you deserve to lose those casts and have that cooldown drift.

But it can be done. The developers have proven you can program skills this way. And I seriously hope that they consider this in the future. I’m sure they could add onto the job gauge the cooldown/charge timer in some way for those who would like to track it, or may be trying to strategically hold a card for a burst window or something. There’s just no need for Play and Crown Play to exist. And the same can be said for Undraw, to be honest. Even if, during my Astrodyne seal gathering, I want to Undraw out of frustration when Clarifying Draw gives me THE SAME SEAL WHEN I USE IT. (Honestly, that should be hotfixed or something—would be a nice QoL to program Redraw to give you at least a different seal than the one you had Drawn before…)