Sorry but this isn't really an issue. If you get into a party, you can get into the instance if even 1 person is in there. If you trying to solo hunts and having a bad time, using your brain alittle is free.
Your suggested solution doesn't work at all. People throw up parties even if they aren't in the right zone/instance, and you have no way of telling until you join up (and even then you can't really tell - all you can ascertain is whether they're in the same zone as you are). So "duh huh huh uhh just join a party" is a really, really dumb suggestion. Also, who does hunts solo? You would only get tag credit and would not get any meaningful amount of tomes, nuts, etc. Of course we're doing it in a party. I really don't know how a queue system for entering zones would possibly be a bad thing (especially when the alternative is to have to sit at an aetheryte trying to click through the multi-step process of getting to the right instance a million times hoping that it'll let you in).
Try using your brain a little bit, yeah?
Iunno, I zoned into the final zone when it had over 500 people in it without a single "zone is full" message. Clearly they've upgraded the systems over the years. In stormblood, they could barely handle 2-300.Your suggested solution doesn't work at all. People throw up parties even if they aren't in the right zone/instance, and you have no way of telling until you join up (and even then you can't really tell - all you can ascertain is whether they're in the same zone as you are). So "duh huh huh uhh just join a party" is a really, really dumb suggestion. Also, who does hunts solo? You would only get tag credit and would not get any meaningful amount of tomes, nuts, etc. Of course we're doing it in a party. I really don't know how a queue system for entering zones would possibly be a bad thing (especially when the alternative is to have to sit at an aetheryte trying to click through the multi-step process of getting to the right instance a million times hoping that it'll let you in).
Try using your brain a little bit, yeah?
Last edited by Valkyrie_Lenneth; 12-26-2021 at 06:19 AM.
The game has no idea what you are doing in any particular zone at any particular time. If you are going solo, obviously the game will put you into a zone without congestion. If you were in a party, the game tries to keep your party together, so if your leader is there ahead of the pack, you most likely get in. Obviously actual results may vary…Your suggested solution doesn't work at all. People throw up parties even if they aren't in the right zone/instance, and you have no way of telling until you join up (and even then you can't really tell - all you can ascertain is whether they're in the same zone as you are). So "duh huh huh uhh just join a party" is a really, really dumb suggestion. Also, who does hunts solo? You would only get tag credit and would not get any meaningful amount of tomes, nuts, etc. Of course we're doing it in a party. I really don't know how a queue system for entering zones would possibly be a bad thing (especially when the alternative is to have to sit at an aetheryte trying to click through the multi-step process of getting to the right instance a million times hoping that it'll let you in).
Try using your brain a little bit, yeah?
There really isn’t anything more that can be done because as you said, assuming a zone queue existed, by the time it pops for you the mob is already dead.
Moreover, this will not be a problem in a month or so when the “gotta have it now” crowd have already gotten whatever it is they want and hunts die down significantly.
It still doesn't defeat the fact that being alone and trying to get somewhere can get ruined by congestion.
Instances are there to alleviate large crowds in a single zone. Implementing queues for hunt trains and world fate camping go completely against that lmao
Wait, what? How would implementing queues for zones/instances go against that? It would not change the fact that when hunt trains and world FATEs are going on, those zones often become congested to the point where you cannot enter (this has happened each time new content comes out regardless of whether each zone has 1 instance or 3 instances). All I'm saying is that it is really, really dumb that there is not a system in place for zones/instances like when you walk up to the aetheryte in one of the main city states to hop over to another world. You hop in a queue and wait your turn. Instead, we have the current mess where you can be locked out of a zone/instance regardless of your purpose of being there and you have to sit there and repeatedly click on the aetheryte to try to get through. Why can't you just tell it once that you want to go and then wait instead of having to spam click it? This was a huge issue with the housing situation up until this point because it all came down to whoever got lucky and happened to click at the right time; they're doing away with that system because it was dumb and wasted everyone's time by forcing them to sit there and repeatedly click while praying to RNGesus. You should be able to click on something just once and tell it that you want to go through - it's like forming a line to get in instead of everyone just mob rushing the gates. I cannot fathom how this would be a bad thing.
The goal of instances is not to give you 3 times the hunt marks to kill in a wave- its the opposite. You aren't supposed to suddenly cram 300-600 people in a single instance and then collectively move to another, queue or no. Their implementation is literally there to prevent that. Instances now hold over 600 people when folks are not surging in. If 1 is full you get put in 2 or 3. It doensn't care is Chi or an S rank is up, its not supposed to, its supposed to spread people out. You are locked out and the congested error pops up on your screen because the system has registered that its congested and you should not be there, please play on the instance it put you on.Wait, what? How would implementing queues for zones/instances go against that? It would not change the fact that when hunt trains and world FATEs are going on, those zones often become congested to the point where you cannot enter (this has happened each time new content comes out regardless of whether each zone has 1 instance or 3 instances). All I'm saying is that it is really, really dumb that there is not a system in place for zones/instances like when you walk up to the aetheryte in one of the main city states to hop over to another world. You hop in a queue and wait your turn. Instead, we have the current mess where you can be locked out of a zone/instance regardless of your purpose of being there and you have to sit there and repeatedly click on the aetheryte to try to get through. Why can't you just tell it once that you want to go and then wait instead of having to spam click it? This was a huge issue with the housing situation up until this point because it all came down to whoever got lucky and happened to click at the right time; they're doing away with that system because it was dumb and wasted everyone's time by forcing them to sit there and repeatedly click while praying to RNGesus. You should be able to click on something just once and tell it that you want to go through - it's like forming a line to get in instead of everyone just mob rushing the gates. I cannot fathom how this would be a bad thing.
Getting more chances to rack up marks/tomes/nuts/tokens/fates etc is a sweet bonus for those of us who know to take advantage of the system but it is not their intended function.
Last edited by Rokke; 12-25-2021 at 03:30 PM. Reason: typos
Bad server infrastructure isn't players problem sorry to break it for you.
Weird. I've been doing hunt trains where half of the party is already at the next A rank and the other half is still clicking the aetheryte.
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