It still doesn't defeat the fact that being alone and trying to get somewhere can get ruined by congestion.
Instances are there to alleviate large crowds in a single zone. Implementing queues for hunt trains and world fate camping go completely against that lmao
Wait, what? How would implementing queues for zones/instances go against that? It would not change the fact that when hunt trains and world FATEs are going on, those zones often become congested to the point where you cannot enter (this has happened each time new content comes out regardless of whether each zone has 1 instance or 3 instances). All I'm saying is that it is really, really dumb that there is not a system in place for zones/instances like when you walk up to the aetheryte in one of the main city states to hop over to another world. You hop in a queue and wait your turn. Instead, we have the current mess where you can be locked out of a zone/instance regardless of your purpose of being there and you have to sit there and repeatedly click on the aetheryte to try to get through. Why can't you just tell it once that you want to go and then wait instead of having to spam click it? This was a huge issue with the housing situation up until this point because it all came down to whoever got lucky and happened to click at the right time; they're doing away with that system because it was dumb and wasted everyone's time by forcing them to sit there and repeatedly click while praying to RNGesus. You should be able to click on something just once and tell it that you want to go through - it's like forming a line to get in instead of everyone just mob rushing the gates. I cannot fathom how this would be a bad thing.
Bad server infrastructure isn't players problem sorry to break it for you.
Weird. I've been doing hunt trains where half of the party is already at the next A rank and the other half is still clicking the aetheryte.
Graphics
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Viper
This seems inaccurate. I've been in hunt trains throughout this week.
Even with party members in the instance, congestion has prevented me and other members from getting in.
It's not just a them problem. Right now our server's regular hunt trains are taking long breaks with every zone transition because it takes upwards of 5 minutes just for everyone to be able to zone in, because they're either getting stuck unable to teleport into the right zone or getting stuck at aetherytes trying to change instances. It's unfortunate but expected, and imo the only really annoying part is needing to click over and over and over to try to get in.
Personally I'd be in favor of them swapping it over to a queue vs spam clicking purely because it'd be less annoying - just one click and then wait. Assuming it's a less broken queue system than the one to actually log in has been over the last few weeks of course :P
Edit to add the important note that when I say hunt trains, I mean multiple full parties worth of people waiting a few minutes to make sure their whole party is actually able to zone in before the train continues.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Try joining a party via Party Finder. Good luck adventuring!
"I am Velius, the devil" - Velius, FFT
I'll throw in a bonus "hunts aren't meant for the whole server to show up for the kill." If you're not helping spawn an S rank (I'm just assuming there's still work to spawning those...) then you really can't complain about not participating.
A queue isn't going to put you into any better position. Things are still going to be dead before you get in because the content was never designed to have so many players in attendance.Other than the queues to get into the game and actually play it, it is almost impossible to do any sort of hunts these days. Every single time an S rank or world-boss FATE gets called via Discord or a CWLS, I cannot get into the proper instance on my own server/world despite trying 50+ times at the aetheryte to get in. And if you fail to get in, you have to repeat the entire process of re-clicking on the dumb thing and going through the entire menu again. It's just like queues when Endwalker first dropped where if you got 2002'ed, you had to start the login process all over again. By the time it finally lets me it a zone, it's almost always because people have started leaving the zone because the mark is already dead.
SE, fix your crappy game that is unable to handle even 150 people being in the same zone at once. Make a queue for zones/instances instead of just kicking players back and making them try to spam to get in. This is almost as ridiculous and stupid as your crappy housing system where players had to sit there and click on a placard for hours on end hoping they'd click on it at just the right time.
Alright, now I'm ready for all the white knights to come defend this crappy game - please proceed!
We go through this the start of every expansion. I don't understand why anyone is expecting it to be different this time around, especially considering world populations are at unprecedented highs.
The crowds will thin out a couple of weeks after Savage is released and raiders are no longer relying on pentamelded crafted gear made with tomestone materials. Be patient. If you want to farm your tomestones and materia before then (not like Nuts are good for anything other than materia right now), chain run Expert dungeons.
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