One of the game's big themes is letting go of the past and moving on with life. Going to the afterlife seems like a big step in the wrong direction.
One of the game's big themes is letting go of the past and moving on with life. Going to the afterlife seems like a big step in the wrong direction.
tbh at this point I am annoyed at the entire pushing of forgetting the past... the past in many ways were way better some ways not rlly... even if past sucks you dont just let go of it into a future that sucks just as bad as the past
honestly makes me feel like im in my stupid shrinks office oh forget oh forget oh forget x x x x x.. and in truth thats not possible i wish things would stop pushing such bullshit on us
Letting go isn't forgetting. It's learning from it and moving on, rather than staying in the same cycle of repeating it. If your shrink is telling you to just forget stuff, I suggest you find a new shrink.tbh at this point I am annoyed at the entire pushing of forgetting the past... the past in many ways were way better some ways not rlly... even if past sucks you dont just let go of it into a future that sucks just as bad as the past
honestly makes me feel like im in my stupid shrinks office oh forget oh forget oh forget x x x x x.. and in truth thats not possible i wish things would stop pushing such bullshit on us
Going again into the aetheral sea is literally asking our character to die... It's literally a miracle we survived the whole travel to the Mothercrystal without our soul an ether breaking down, it's for that reason that Sharlayan didnt go talk to Hydealyn often
Part of me wishes he never said that, because then we wouldn't be having these arguments as often.There's a difference between taking inspiration from (Which yes, 2.0 took inspiration from what was current in WoW *at the time*), and blatantly carbon copying. In no way is the current game a clone of an earlier version of WoW. Just like every other argument I've seen on this, because of YoshiP stating they took design elements from early WoW during 2.0's development because at the time *the entire MMO landscape was changing DUE to WoW's effect on the genre*, you're comparing Apples to Oranges.
We don't need an expansion centered around the afterlife. Why would that even be a thing for the current state of FFXIV, when we have so much of the planet left to visit, let alone the other Shards that still exist.
Everyone's free to think what they want, have what opinion they want, but when you break everything down to the base, FFXIV =/= WoW. XIV garnered the playerbase it did because what it offered, and continues to offer, attracted people to it.
No. Honestly basing an entire expansion on the afterlife is a bad idea. That dips into the cosmos of a fantasy universe, and quite frankly that doesn't need to be too deeply explored if the narrative doesn't require it. And we already had a whole dungeon which is a equivalent to FFXIV's after life "The Aitiscope". All souls go to the Aetherial Sea where they are reborn again as long as there is life on Eitherys, this was explained all the way in ARR. It's pretty straightforward and I wouldn't want to spend a whole expansion exploring the Aetherial Sea. I want it remain mysterious what goes on there because no one actually needs to know.
And quite frankly, it doesn't matter if FFXIV took inspiration from WoW, they only did so for game design due to WoW at the end of FFXIV's 1.0 disaster, it was actually in a good place compared to now. The game doesn't need to take whole story elements from WoW, since it should build upon what it currently has (leaving out the cosmic stuff though).
The person who doesn't have a main class or character.
There are multiple things FFXIV should not take from WoW, the story being almost at the top. If it weren't for the multitude of other horrible things currently in WoW, the story would be at the top of the list.
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