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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Floortank View Post
    I agree with you on a lot of this, especially the terrible pacing. Especially stopping to deal with the lopporits or celebrate multiple unbirthdays while the world is apparently ending.
    We know that Fandaniel's got the Final Days started back on the planet, but aside from that we know absolutely nothing about what's going on. The entire game has changed; right up until then, our enemies were the Telophoroi, Fandaniel, Zodiark, and Zenos. The Telophoroi are no more, Fandaniel and Zodiark are dead, and Zenos has decided to just go away a while. Now we're facing a new threat, one we know little about. The only thing about the Final Days we know is that creation magics went wild and killed everyone. But those magics don't exist anymore, so the nature of the threat is unknown. Also the cause, and potential fixes, are unknown as well. We also know it hasn't happened yet, though it'll happen soon.

    But that emissary of Hydaelyn we meet on the moon has some clues, and we learn it almost right away after Zodiark. Then, we're sent to talk to more of Hydaelyn's stewards, who we are told are created just in case the Final Days starts again as a contingency. Going to have a chat with the Loporrits is by FAR the smartest thing we can do, because we have no idea what we're up against. The ancient hand-crafted creations of god, who were made *for this exact scenario*, might be a worthwhile people to talk to since all of the other immediate threats have passed.

    I honestly don't get how people missed the point of the bunnies. Heck, the problems at Radz-at-Han don't even start until a while after we return from the moon -- what, were we supposed to just go back to the planet and twiddle our thumbs until the apocalypse hits? Or do what we've always done, seek out answers and gather allies?
    (2)

  2. #2
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Powercow View Post
    We know that Fandaniel's got the Final Days started back on the planet, but aside from that we know absolutely nothing about what's going on. The entire game has changed; right up until then, our enemies were the Telophoroi, Fandaniel, Zodiark, and Zenos. The Telophoroi are no more, Fandaniel and Zodiark are dead, and Zenos has decided to just go away a while. Now we're facing a new threat, one we know little about. The only thing about the Final Days we know is that creation magics went wild and killed everyone. But those magics don't exist anymore, so the nature of the threat is unknown. Also the cause, and potential fixes, are unknown as well. We also know it hasn't happened yet, though it'll happen soon.

    But that emissary of Hydaelyn we meet on the moon has some clues, and we learn it almost right away after Zodiark. Then, we're sent to talk to more of Hydaelyn's stewards, who we are told are created just in case the Final Days starts again as a contingency. Going to have a chat with the Loporrits is by FAR the smartest thing we can do, because we have no idea what we're up against. The ancient hand-crafted creations of god, who were made *for this exact scenario*, might be a worthwhile people to talk to since all of the other immediate threats have passed.

    I honestly don't get how people missed the point of the bunnies. Heck, the problems at Radz-at-Han don't even start until a while after we return from the moon -- what, were we supposed to just go back to the planet and twiddle our thumbs until the apocalypse hits? Or do what we've always done, seek out answers and gather allies?
    You can understand the point of the bunnies and still find them a completely pointless time waster.

    I was asking "what caused the Final Days" back in the Amaurot dungeon two years ago.

    That was the only question anyone needed to ask for like the first 25 hours of the Endwalker MSQ, and they didn't ask it.

    It's dumb that the story only really begins when someone asks that question. We go to Elpis the moment it becomes necessary to find out what happened.

    The story should have begun at Elpis because that's where the story actually has any purpose. If you cut everything before that you still same story result.
    (0)
    Last edited by Floortank; 12-27-2021 at 10:27 AM.