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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nazrus View Post
    Let me start by saying i am not against new jobs, but we are at like what 20 jobs now, and some jobs are in big need of proper rework. They should avoid new jobs on next xpac to focus on general combat update (removal of classes for example) and rework jobs that are still being dragged down by outdated mechanics.
    Okay... one thing you should consider is that job design is intrinsically tied to encounter design. For them to do very meaningful changes to one, needs to remake the other as well. For example, if you want to make the act of healing more interesting, you got to look first how the damage from fights are structured and start the change from there.

    That's one of the reasons why Blue Mage became a limited job. The concept of job customization (aka a myriad of blue magic) is too outlandish to be inserted as it is in their formulaic fight designs. And that is not saying it's right or wrong to be done, but just looking at how things are in the present.

    Alternatively they could mold the job to those parameters to the risk of it becoming Blue Mage just in the name.
    (2)
    Last edited by Raikai; 12-24-2021 at 04:58 PM.

  2. #12
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Make AST great again please.
    (3)

  3. #13
    Player
    storm's Avatar
    Join Date
    Nov 2012
    Posts
    202
    Character
    Fozzie Bear
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Now would be a good time to ditch the ARR class->job system entirely. Add the old 1-30 class quests as optional quest lines so we don't lose them entirely, but ditch the 1-30 class system. They've entirely ditched it as a concept in HW and beyond, and it has held them back in some design cases so just clean it up and make the entire job system uniform across all jobs.
    (2)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by storm View Post
    Now would be a good time to ditch the ARR class->job system entirely. Add the old 1-30 class quests as optional quest lines so we don't lose them entirely, but ditch the 1-30 class system. They've entirely ditched it as a concept in HW and beyond, and it has held them back in some design cases so just clean it up and make the entire job system uniform across all jobs.
    And have people just start at level 30?

    Or do, say, all Gladiators just start, as a level 1 hobo-for-hire, as part of a semi-secretive, highly selective order of royal bodyguards?
    (2)

  5. #15
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by storm View Post
    Now would be a good time to ditch the ARR class->job system entirely. Add the old 1-30 class quests as optional quest lines so we don't lose them entirely, but ditch the 1-30 class system. They've entirely ditched it as a concept in HW and beyond, and it has held them back in some design cases so just clean it up and make the entire job system uniform across all jobs.

    they "ditched" it because you cant very well have a endwalker class start at LVL1 without some VERY jarring problems(like how current RDM gets dual cast trait at LVL 1, but his first spell is learned at level 2. which makes the first enemy in POTD always interesting to fight because i always forget it and try to cast jolt when i have to use my melee attack)


    The Class=>job System dosnt really hold ANYTHING back given of how it works with the potential exception of scholar/summoner as that one is just an odd case.
    Please tell me where the Class system held them back?


    1-30 are meant to introduce the very most basic of basics, Dragoon/lancer learns 8 skills, 7 of which are iirc straight up DMG skills, one is a HP regen on attacks.
    WHM/CNJ learns 7 skills up to 30, one is just an upgrade to stone so 6 unique skills, 4 of them are specific healing/raising skills


    The ONLY weird thing about the class/job system is that iirc all ARR classes gain a skill at least at lvl50.. whitemage iirc even at 46(via trait dont remember if the trait is WHM speciifc, the Skill is listed under class tho)(not talking about role Abilitys btw but straight up class abilitys)


    EDIT:
    There is also the situation that in lore non of the new jobs technicaly have a "base class"
    EXAMPLES:

    a whm must have been a conjurer to evne be able to wield white magic in a fashion required for a whitemage
    a BLM must have been a thaumaturge (or at least similiar) to have the affinity to wield black magic.


    a MCN gets a gun and a generator and shoots things(oversimplified obviously) there is no prerequisite then the ability to manipulate aether(which most people can do to some capacity)
    (1)
    Last edited by ZeraSkiratea; 12-24-2021 at 08:25 PM. Reason: forgot something

  6. #16
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    530
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    Yeah i feel the same way. We have a ton of jobs now. They should use the dev time for developing new jobs, to give the existing ones an overhaul.
    I do like the way they are playing currently, but we are so far in now, that a fresh change can't hurt.
    (1)

  7. #17
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azuri View Post
    If you are interested in unique mechanics for your job, asking SE for a rework will be the very last thing you want to do. Or have the "reworks" of DRK, all the healers, MCH, MNK and SMN taught you nothing?
    Seconded, the last purely beneficial rework they’ve done was Bard in SB after the caster bullcrap in HW. Ever since then every job they reworked has been met with negative reception or positive reception but left mechanically barren (examples include AST loosing card play, SCH loosing DPS, DRK loosing dark arts and MP skill, MCH loosing ammo and turret controls, SMN loosing adds and interplay mechanics turning into essentially a healer DPS kit, MNK loosing both positional and Grease lightening for some half baked blitz idea)
    (2)

  8. #18
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Please no. Every time the dev team has reworked a job, it's been a disaster, and we're still feeling the losses today. Healers (AST's card system, SCH losing Selene, nearly every DPS skill removed, etc.), Bard (trampled over for Dancer, which should have been a buff healer like in XI), Dark Knight (Dark Arts spam was exhausting, especially on controller, but they've yet to replace it with anything meaningful; DRK has been a weaker, edgy version of WAR ever since), and I'm sure plenty of others that I've glossed over.

    Of all the flaws in Endwalker, leaving the biggest majority of jobs alone is not one of them.
    (2)

  9. #19
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nazrus View Post
    Let me start by saying i am not against new jobs, but we are at like what 20 jobs now, and some jobs are in big need of proper rework. They should avoid new jobs on next xpac to focus on general combat update (removal of classes for example) and rework jobs that are still being dragged down by outdated mechanics.
    They LITERALLY reworked Ninja....Monk....Summoner.....Astrologian from the ground up in less than a year? Did you miss the rage threads here? They have been doing exactly what you have wanted. What other jobs do you want reworked? Hell crafting and gathering professions have been reworked atleast 5 times in the last year to try and prevent macros. They turn spearfishing into a mini game lol

    For the love of god people please stop giving vague feedback to MMO developers because then they have to assume what will make the players happy and throw crap at a wall.
    (2)

  10. #20
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I agree we have enough jobs and can get an expansion without a new job.

    Every time they release a new expansion there is massive downsides to existing jobs.
    To me, the whole ranged role needs to be expanded, they went from support DPS to mobile DPS that excels nowhere with no use of their "mobility". Especially after SMN rework making it as mobile as a ranged.

    During SB, MCH had massive problems, DRK was a spam job.
    During ShB, the ranged role was shafted, DRK has no use for its new Dark side and still suffers TBN/LD, SMN got a rework, NIN got a rework, MNK got a rework due to how awful Anatman was.
    Starting EW and we still have most of the same problems, DRK remains with TBN while other tanks gets TBN+, MCH wasn't expanded upon like they said they would do, SMN got a rework that went a bit too far, NIN is a candidate for a new rework, MNK player base is unhappy that their job got reworked instead of expanded upon like they said they would do.

    I wish Job Design was at the same level of quality than the music or the story.
    (6)

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